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On Video Games

On Video Games

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International Edition

About the Book

Today over half of all American households own a dedicated game console and gaming industry profits trump those of the film industry worldwide. Soraya Murray's insightful study examines issues of gender, race, and space in relation to a range of popular contemporary games. She explores blockbusters including The Last of Us, Metal Gear Solid, Spec Ops: The Line, Tomb Raider and Assassin's Creed to show how they are deeply entangled with American ideological positions and contemporary political, cultural and economic conflicts. As quintessential forms of visual material in the twenty-first century, mainstream games both mirror and spur larger societal fears, hopes and dreams, and even address complex struggles for recognition.

Murray examines the elaborately constructed characters and densely layered worlds of these popular games, tracing how their social and environmental landscapes reflect ideas about gender, race, globalization, and urban life. In this emerging field of study, Murray provides novel theoretical approaches to discussing games and playable media as culture.

About the Author: Soraya Murray is an Associate Professor in the Film and Digital Media Department at the University of California, Santa Cruz (UCSC), USA, where she is also affiliated with the Digital Arts and New Media MFA Program, and the Art + Design: Games + Playable Media Program. She is an interdisciplinary scholar of visual culture, with a particular interest in cultural studies, contemporary art, film and video games. Murray holds a PhD in the History of Art and Visual Studies from Cornell University.

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Product Details
  • ISBN-13: 9781350217706
  • Publisher: Bloomsbury Academic
  • Publisher Imprint: Bloomsbury Academic
  • Height: 213 mm
  • No of Pages: 336
  • Spine Width: 23 mm
  • Width: 137 mm
  • ISBN-10: 1350217700
  • Publisher Date: 25 Feb 2021
  • Binding: Paperback
  • Language: English
  • Returnable: Y
  • Weight: 608 gr

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