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3Ds Max 2012 In Simple Steps

3Ds Max 2012 In Simple Steps

          
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About the Book

3Ds Max 2012 In Simple Steps is a quick and easy way to learn modeling, animation, and rendering techniques. The Unique Selling Point (USP) of this book includes the step-by-step approach and screenshots along with multiple examples. The book covers the latest features, such as i-ray renderer, in addition to the precise and complete knowledge of 3ds Max 2012, offering the reader advance knowledge in the field of graphics and implementation of 2D and 3D modeling techniques. The content of the book is arranged in such a way that it will be beneficial and enhance the knowledge of upcoming dynamic animators, digital designers, and professionals. Although the minimum requirement of the book is the ability to read and understand basic operations and awareness of how to use a computer, a brief knowledge of 2D and 3D terms would be an added advantage for the reader.

About the Author

The proficient team at Kogent Learning Solutions Inc. and Dreamtech Press has seized the market of computer books bringing excellent content in software development to the fore. The team is committed to excellence-excellence in the quality of content, excellence in the dedication of its authors and editors, excellence in the attention to detail, and excellence in understanding the needs of the readers.



Table of Contents:
Getting Started with 3ds Max 2012 · Exploring the Features of 3ds Max 2012 · Exploring System Requirements for Installing 3ds Max 2012 · Installing 3ds Max 2012 · Launching 3ds Max 2012 · Exploring the 3ds Max 2012 UI · Setting Preferences · Using the Help Feature · Quitting the 3ds Max 2012 Application Exploring Primitives, Objects, Modifiers, and MassFX · Getting Familiar with the Project Workflow · Exploring Geometry Primitives · Working with Objects · Using Grids · Working with the Pivot Point · Exploring Layers · Working with Splines · Working with Modifiers · Exploring MassFX Modeling in 3ds Max 2012 · Exploring Modeling Concepts · Working with Editable Poly Objects · Modifying Editable Poly Object · Exploring the Graphite Modeling Tools Tab · Exploring the Freeform Tab · Exploring the Selection Tab · Exploring the Object Paint Tab · Exploring NURBS Modeling · Exploring the Subdivision Modeling Working with Materials and Maps · Introducing Material Properties · Using the Slate Material Editor · Using Standard Materials · Defining Shader Types · Exploring Compact Material Editor · Exploring Types of Maps · Understanding the Maps Rollout · Applying a Map to a Material Working with Animation, Inverse Kinematics, and Character Studio · Understanding Animation Concepts · Exploring Kinematics · Using the IK Methods · Understanding Character Studio · Working with Biped · Understanding Physique · Exploring Crowd Systems Working with Lights and Cameras · Exploring Lights · Working with Lights · Creating Sunlight and Daylight Systems · Introducing Shadows · Working with Cameras Working with Particle Systems and Space Warps · Working with Particle Systems · Working with Space Warps Rendering in 3ds Max 2012 · Introducing the Scanline Renderer · Introducing Ray Tracing · Introducing Advanced Lighting · Introducing the mental ray Renderer · Introducing the VUE File Renderer · Using Texture Baking · Introducing the Quicksilver Hardware Renderer · Introducing the iray Renderer · Exploring the Rendered Frame Window


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Product Details
  • ISBN-13: 9789350041772
  • Publisher: Dreamtech Press
  • Binding: Paperback
  • No of Pages: 252
  • ISBN-10: 9350041774
  • Publisher Date: 2012
  • Language: English

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