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60 Tips on Object Oriented Programming
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60 Tips on Object Oriented Programming

          
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About the Book
• Do you wish to get through IT interviews? • Do you wish to excel as a programmer? • Do you want to effectively use object oriented programming in your projects? Help is at hand! 60 Tips for Object Oriented Programming is an invaluable guide for programmers. The tips focus on the truly tough stuff-proven techniques learnt through experience. By uniquely combining the concepts and practical applications of three important programming languages, C++, Java and C#, the author provides a comprehensive coverage of the domain including the semantics. Anyone with a basic understanding of programming can become a competent object oriented programmer after reading this book. Instead of syntactic issues, it helps you understand semantic and pragmatic details of the programming. Browse through it for your last-minute preparation for cracking IT interviews successfully. Should be on the bookshelf of every object oriented programming professional!

Table of Contents:
An Introduction to Object Oriented Programming CLASS DESIGN Tip 1: Provide Consistent and Intuitive Class Interface Tip 2: Provide Common Properties of Classes in a Base Class Tip 3: Do Not Expose Implementation Details in the Public Interface of the Class Tip 4: Consider Providing Helper Classes While Designing Large Classes Tip 5: Keep the Data Members Private Tip 6: Provide Lowest Possible Access to Methods Tip 7: Strive for Loose Coupling Between Classes Tip 8: Beware of Order of Initialization Problems Tip 9: Write Unit Tests for Classes Tip 10: Avoid Low-level Code OBJECT CREATION AND HANDLING Tip 11: Avoid Calling Virtual Functions in Constructors Tip 12: Consider Providing Factory Methods Tip 13: Make Constructor Private if there are Only Static Members in the Class Tip 14: Avoid Creating Unnecessary Temporary Objects Tip 15: Prefer Creating Immutable Objects Tip 16: Consider Creating and Using Null Objects Tip 17: Provide Special Objects With Read Only Access in the Class Itself OVERLOADING Tip 18: Overload Functions Only if it is Intuitive and Unambiguous to the Programmers Using the Code Tip 19: Overload Functions Only if the Functions Semantically do the Same Thing Tip 20: Overload Operators Only if it is Natural and Improves the Readability of Code Tip 21: Overload Symmetrical Operators or Family of Operators Together INHERITANCE Tip 22: Do Not use Inheritance When Only Values are Different Among Classes Tip 23: Prefer Object Composition Over Inheritance Tip 24: Avoid Inheriting from Multiple Classes Tip 25: Prohibit Inheriting from a Standalone Class if the Class is not Meant for Inheritance Tip 26: Consider Making Concrete Leaf Classes Non-inheritable Tip 27: Write Code Referring to Generic Interfaces of Classes Tip 28: Beware of Versioning Problems in Evolving Base Classes Tip 29: Avoid Deep Inheritance Hierarchies ABSTRACT CLASSES AND INTERFACES Tip 30: Consider Making Common Base Classes as Abstract Classes Tip 31: Use Abstract Classes for Modeling Abstract Properties and Sub-classing Tip 32: Provide Default Implementation Class(es) with Abstract or Pure Interface Classes Tip 33: Use Pure Interface Classes for Sub-typing and Multiple Inheritance Tip 34: Consider Providing Adaptor Classes for Pure Interface Classes Tip 35: Keep in Mind that Pure Interface Classes are Difficult to Evolve RUNTIME POLYMORPHISM Tip 36: Use Virtual Functions Instead of Chained 'If-Else' or 'Switch' Statements Tip 37: Follow Liskov's Substitution Principle (LSP) Tip 38: While Overriding, Preserve the Basic Properties of Methods REFLECTION AND RTTI Tip 39: Avoid Using Reflection Extensively Tip 40: Prefer Using Higher-level Language Features Instead of Reflection Tip 41: Avoid Using RTTI Extensively Tip 42: Prefer Using Virtual Functions Instead of RTTI EXCEPTION HANDLING Tip 43: Write Robust Code to Avoid Raising Unnecessary Exceptions Tip 44: Throw User-defined Exceptions for Application or Logical Errors Tip 45: Think About Providing a Graceful Exit if You Cannot Handle an Exceptional Condition Tip 46: Never Write Empty (Do Nothing) Catch Blocks Tip 47: Clearly Document the Exceptions that a Method Might Throw Tip 48: Avoid Throwing or Catching General Exceptions; Prefer Specific Exceptions Tip 49: Provide Catch Handlers for Specific Exceptions Before General Exceptions Tip 50: Provide Contextual Information while Throwing an Exception NAMESPACES Tip 51: Use Namespaces for Avoiding Name-Clashes and Organizing the Software Tip 52: Hierarchically Partition the Namespace Tip 53: Selectively Introduce Only the Specific Namespace Members You Need for the Code Tip 54: Selectively Expose the Types to the Clients Tip 55: Avoid Hiding of Names in Different Scopes DESIGN AND REUSE Tip 56: Strive for Eliminating all Forms of Code Duplication Tip 57: Use Design Patterns Whenever Appropriate Tip 58: Provide Frameworks for Effective Reuse of Architectural Design Tip 59: Provide Class Libraries for Any Set of Related Reusable Classes Tip 60: Know and Make Best Use of the Standard Library
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About the Book

• Do you wish to get through IT interviews? • Do you wish to excel as a programmer? • Do you want to effectively use object oriented programming in your projects? Help is at hand! 60 Tips for Object Oriented Programming is an invaluable guide for programmers. The tips focus on the truly tough stuff-proven techniques learnt through experience. By uniquely combining the concepts and practical applications of three important programming languages, C++, Java and C#, the author provides a comprehensive coverage of the domain including the semantics. Anyone with a basic understanding of programming can become a competent object oriented programmer after reading this book. Instead of syntactic issues, it helps you understand semantic and pragmatic details of the programming. Browse through it for your last-minute preparation for cracking IT interviews successfully. Should be on the bookshelf of every object oriented programming professional!

Table of Contents:
An Introduction to Object Oriented Programming CLASS DESIGN Tip 1: Provide Consistent and Intuitive Class Interface Tip 2: Provide Common Properties of Classes in a Base Class Tip 3: Do Not Expose Implementation Details in the Public Interface of the Class Tip 4: Consider Providing Helper Classes While Designing Large Classes Tip 5: Keep the Data Members Private Tip 6: Provide Lowest Possible Access to Methods Tip 7: Strive for Loose Coupling Between Classes Tip 8: Beware of Order of Initialization Problems Tip 9: Write Unit Tests for Classes Tip 10: Avoid Low-level Code OBJECT CREATION AND HANDLING Tip 11: Avoid Calling Virtual Functions in Constructors Tip 12: Consider Providing Factory Methods Tip 13: Make Constructor Private if there are Only Static Members in the Class Tip 14: Avoid Creating Unnecessary Temporary Objects Tip 15: Prefer Creating Immutable Objects Tip 16: Consider Creating and Using Null Objects Tip 17: Provide Special Objects With Read Only Access in the Class Itself OVERLOADING Tip 18: Overload Functions Only if it is Intuitive and Unambiguous to the Programmers Using the Code Tip 19: Overload Functions Only if the Functions Semantically do the Same Thing Tip 20: Overload Operators Only if it is Natural and Improves the Readability of Code Tip 21: Overload Symmetrical Operators or Family of Operators Together INHERITANCE Tip 22: Do Not use Inheritance When Only Values are Different Among Classes Tip 23: Prefer Object Composition Over Inheritance Tip 24: Avoid Inheriting from Multiple Classes Tip 25: Prohibit Inheriting from a Standalone Class if the Class is not Meant for Inheritance Tip 26: Consider Making Concrete Leaf Classes Non-inheritable Tip 27: Write Code Referring to Generic Interfaces of Classes Tip 28: Beware of Versioning Problems in Evolving Base Classes Tip 29: Avoid Deep Inheritance Hierarchies ABSTRACT CLASSES AND INTERFACES Tip 30: Consider Making Common Base Classes as Abstract Classes Tip 31: Use Abstract Classes for Modeling Abstract Properties and Sub-classing Tip 32: Provide Default Implementation Class(es) with Abstract or Pure Interface Classes Tip 33: Use Pure Interface Classes for Sub-typing and Multiple Inheritance Tip 34: Consider Providing Adaptor Classes for Pure Interface Classes Tip 35: Keep in Mind that Pure Interface Classes are Difficult to Evolve RUNTIME POLYMORPHISM Tip 36: Use Virtual Functions Instead of Chained 'If-Else' or 'Switch' Statements Tip 37: Follow Liskov's Substitution Principle (LSP) Tip 38: While Overriding, Preserve the Basic Properties of Methods REFLECTION AND RTTI Tip 39: Avoid Using Reflection Extensively Tip 40: Prefer Using Higher-level Language Features Instead of Reflection Tip 41: Avoid Using RTTI Extensively Tip 42: Prefer Using Virtual Functions Instead of RTTI EXCEPTION HANDLING Tip 43: Write Robust Code to Avoid Raising Unnecessary Exceptions Tip 44: Throw User-defined Exceptions for Application or Logical Errors Tip 45: Think About Providing a Graceful Exit if You Cannot Handle an Exceptional Condition Tip 46: Never Write Empty (Do Nothing) Catch Blocks Tip 47: Clearly Document the Exceptions that a Method Might Throw Tip 48: Avoid Throwing or Catching General Exceptions; Prefer Specific Exceptions Tip 49: Provide Catch Handlers for Specific Exceptions Before General Exceptions Tip 50: Provide Contextual Information while Throwing an Exception NAMESPACES Tip 51: Use Namespaces for Avoiding Name-Clashes and Organizing the Software Tip 52: Hierarchically Partition the Namespace Tip 53: Selectively Introduce Only the Specific Namespace Members You Need for the Code Tip 54: Selectively Expose the Types to the Clients Tip 55: Avoid Hiding of Names in Different Scopes DESIGN AND REUSE Tip 56: Strive for Eliminating all Forms of Code Duplication Tip 57: Use Design Patterns Whenever Appropriate Tip 58: Provide Frameworks for Effective Reuse of Architectural Design Tip 59: Provide Class Libraries for Any Set of Related Reusable Classes Tip 60: Know and Make Best Use of the Standard Library


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Product Details
  • ISBN-13: 9780070656703
  • Publisher: Tata Mcgraw Hill
  • Publisher Imprint: Tata Mcgraw Hill
  • Edition: 1
  • ISBN-10: 0070656703
  • Publisher Date: 2007
  • Binding: Paperback
  • Language: English


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