Big Java: Early Objects

Big Java: Early Objects

          
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About the Book

Cay Horstmann's sixth edition of Big Java, Early Objects provides an approachable introduction to fundamental programming techniques and design skills, helping students master basic concepts and become competent coders. Updates for the Java 8 software release and additional visual design elements make this student-friendly text even more engaging. The text is known for its realistic programming examples, great quantity and variety of homework assignments, and programming exercises that build student problem-solving abilities. This edition now includes problem solving sections, more example code online, and exercise from Science and Business. This text is an unbound, three hole punched version.

Table of Contents:
PREFACE iii SPECIAL FEATURES xxiv 1 INTRODUCTION 1 1.1 Computer Programs 2 1.2 The Anatomy of a Computer 3 1.3 The Java Programming Language 6 1.4 Becoming Familiar with Your Programming Environment 7 1.5 Analyzing Your First Program 11 1.6 Errors 14 1.7 PROBLEM SOLVING Algorithm Design 15 2 USING OBJECTS 31 2.1 Objects and Classes 32 2.2 Variables 34 2.3 Calling Methods 41 2.4 Constructing Objects 46 2.5 Accessor and Mutator Methods 48 2.6 The API Documentation 50 2.7 Implementing a Test Program 53 2.8 Object References 55 2.9 Graphical Applications 59 2.10 Ellipses, Lines, Text, and Color 64 3 IMPLEMENTING CLASSES 79 3.1 Instance Variables and Encapsulation 80 3.2 Specifying the Public Interface of a Class 84 3.3 Providing the Class Implementation 91 3.5 PROBLEM SOLVING Tracing Objects 103 3.6 Local Variables 105 3.7 The this Reference 107 4 FUNDAMENTAL DATA TYPES 129 4.1 Numbers 130 4.2 Arithmetic 137 4.3 Input and Output 145 4.4 PROBLEM SOLVING First Do it By Hand 152 4.5 Strings 154 5.4 Nested Branches 196 5.5 PROBLEM SOLVING Flowcharts 203 5.6 PROBLEM SOLVING Selecting Test Cases 206 5.7 Boolean Variables and Operators 209 5.8 APPLICATION Input Validation 214 6 LOOPS 237 6.1 The while Loop 238 6.2 PROBLEM SOLVING Hand-Tracing 245 6.3 The for Loop 250 6.4 The do Loop 258 6.5 APPLICATION Processing Sentinel Values 259 6.6 PROBLEM SOLVING Storyboards 265 6.7 Common Loop Algorithms 268 6.8 Nested Loops 275 6.9 APPLICATION Random Numbers and Simulations 279 6.10 Using a Debugger 282 7 ARRAYS AND ARRAY LISTS 307 7.1 Arrays 308 7.2 The Enhanced for Loop 317 7.3 Common Array Algorithms 318 7.4 PROBLEM SOLVING Adapting Algorithms 327 7.5 PROBLEM SOLVING Discovering Algorithms by Manipulating Physical Objects 332 7.6 Two-Dimensional Arrays 336 7.7 Array Lists 343 7.8 Regression Testing 352 8 DESIGNING CLASSES 375 8.1 Discovering Classes 376 8.2 Designing Good Methods 377 8.3 PROBLEM SOLVING Patterns for Object Data 386 8.4 Static Variables and Methods 391 8.5 PROBLEM SOLVING Solve a Simpler Problem First 395 8.6 Packages 400 8.7 Unit Test Frameworks 405 9 INHERITANCE 423 9.1 Inheritance Hierarchies 424 9.2 Implementing Subclasses 428 9.3 Overriding Methods 433 9.4 Polymorphism 439 9.5 Object: The Cosmic Superclass 450 10 INTERFACES 465 10.1 Using Interfaces for Algorithm Reuse 466 10.2 Working with Interface Variables 475 10.3 The Comparable Interface 477 10.4 Using Interfaces for Callbacks 482 10.5 Inner Classes 487 10.6 Mock Objects 489 10.7 Event Handling 490 10.8 Building Applications with Buttons 496 10.9 Processing Timer Events 499 10.10 Mouse Events 502 11 INPUT/OUTPUT AND EXCEPTION HANDLING 519 11.1 Reading and Writing Text Files 520 11.2 Text Input and Output 525 11.3 Command Line Arguments 533 11.4 Exception Handling 540 11.5 APPLICATION Handling Input Errors 549 12 OBJECT-ORIENTED DESIGN 565 12.1 Classes and Their Responsibilities 566 12.2 Relationships between Classes 569 12.3 APPLICATION Printing an Invoice 575 13 RECURSION 593 13.1 Triangle Numbers 594 13.2 Recursive Helper Methods 602 13.3 The Efficiency of Recursion 604 13.4 Permutations 609 13.5 Mutual Recursion 614 13.6 Backtracking 620 14 SORTING AND SEARCHING 635 14.1 Selection Sort 636 14.2 Profiling the Selection Sort Algorithm 639 14.3 Analyzing the Performance of the Selection Sort Algorithm 642 14.4 Merge Sort 647 14.5 Analyzing the Merge Sort Algorithm 650 14.6 Searching 654 14.7 PROBLEM SOLVING Estimating the Running Time of an Algorithm 659 14.8 Sorting and Searching in the Java Library 664 15 THE JAVA COLLECTIONS FRAMEWORK 677 15.1 An Overview of the Collections Framework 678 15.2 Linked Lists 681 15.3 Sets 687 15.4 Maps 692 15.5 Stacks, Queues, and Priority Queues 698 15.6 Stack and Queue Applications 701 16 BASIC DATA STRUCTURES 721 16.1 Implementing Linked Lists 722 16.2 Implementing Array Lists 737 16.3 Implementing Stacks and Queues 741 16.4 Implementing a Hash Table 747 17 TREE STRUCTURES 765 17.1 Basic Tree Concepts 766 17.2 Binary Trees 770 17.3 Binary Search Trees 775 17.4 Tree Traversal 784 17.5 Red-Black Trees 790 17.6 Heaps 797 17.7 The Heapsort Algorithm 808 18 GENERIC CLASSES 823 18.1 Generic Classes and Type Parameters 824 18.2 Implementing Generic Types 825 18.3 Generic Methods 829 18.4 Constraining Type Parameters 831 18.5 Type Erasure 835 19 STREAM PROCESSING 845 19.1 The Stream Concept 846 19.2 Producing Streams 848 19.3 Collecting Results 850 19.4 Transforming Streams 852 19.5 Lambda Expressions 855 19.6 The Optional Type 859 19.7 Other Terminal Operations 862 19.8 Primitive-Type Streams 863 19.9 Grouping Results 866 19.10 Common Algorithms Revisited 868 20 GRAPHICAL USER INTERFACES 883 20.1 Layout Management 884 20.2 Processing Text Input 888 20.3 Choices 894 20.4 Menus 905 20.5 Exploring the Swing Documentation 911 21 ADVANCED INPUT/OUTPUT (WEB ONLY) 21.1 Readers, Writers, and Input/Output Streams 21.2 Binary Input and Output 21.3 Random Access 21.4 Object Input and Output Streams 21.5 File and Directory Operations Paths 22 MULTITHREADING (WEB ONLY) 22.1 Running Threads 22.2 Terminating Threads 22.3 Race Conditions 22.4 Synchronizing Object Access 22.5 Avoiding Deadlocks 22.6 APPLICATION Algorithm Animation 23 INTERNET NETWORKING (WEB ONLY) 23.1 The Internet Protocol 23.2 Application Level Protocols 23.3 A Client Program 23.4 A Server Program 23.5 URL Connections 24 RELATIONAL DATABASES (WEB ONLY) 24.1 Organizing Database Information 24.2 Queries 24.3 Installing a Database 24.4 Database Programming in Java 24.5 APPLICATION Entering an Invoice 25 XML (WEB ONLY) 25.1 XML Tags and Documents 25.2 Parsing XML Documents 25.3 Creating XML Documents 25.4 Validating XML Documents 26 WEB APPLICATIONS (WEB ONLY) 26.1 The Architecture of a Web Application 26.2 The Architecture of a JSF Application 26.3 JavaBeans Components 26.4 Navigation between Pages 26.5 JSF Components 26.6 APPLICATION A Three-Tier Application Appendix A THE BASIC LATIN AND LATIN-1 SUBSETS OF UNICODE A-1 Appendix B JAVA OPERATOR SUMMARY A-5 Appendix C JAVA RESERVED WORD SUMMARY A-7 Appendix D THE JAVA LIBRARY A-9 Appendix E JAVA LANGUAGE CODING GUIDELINES A-39 Appendix F TOOL SUMMARY Appendix G NUMBER SYSTEMS © Alex Slobodkin/iStockphoto. Appendix H UML SUMMARY © Alex Slobodkin/iStockphoto. Appendix I JAVA SYNTAX SUMM© AARleYx S lo bodkin/iStockphoto. Appendix J HTML SUMMARY © Alex Slobodkin/iStockphoto. GLOSSARY G-1 INDEX I-1 CREDITS C-1 ALPHABETICAL LIST OF SYNTAX BOXES Arrays 309 Array Lists 343 Assignment 39 Calling a Superclass Method 433 Cast 141 Catching Exceptions 542 Class Declaration 87 Comparisons 184 Constant Declaration 134 Constructor with Superclass Initializer 438 Declaring a Generic Class 826 Declaring a Generic Method 830 Declaring an Interface 468 for Statement 250 if Statement 180 Implementing an Interface 469 Importing a Class from a Package 52 Input Statement 145 Instance Variable Declaration 81 Java Program 12 Lambda Expressions 855 Object Construction 47 Package Specification 401 Subclass Declaration 430 The Enhanced for Loop 318 The instanceof Operator 453 The throws Clause 545 The try-with-resources Statement 545 Throwing an Exception 540 Two-Dimensional Array Declaration 337 while Statement 239 Variable Declaration 35


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Product Details
  • ISBN-13: 9781119056447
  • Publisher: John Wiley & Sons Inc
  • Publisher Imprint: John Wiley & Sons Inc
  • Depth: 38
  • Height: 249 mm
  • No of Pages: 1040
  • Spine Width: 28 mm
  • Weight: 1542 gr
  • ISBN-10: 1119056446
  • Publisher Date: 27 Jun 2016
  • Binding: Loose-leaf
  • Edition: 6 UNBND
  • Language: English
  • Returnable: N
  • Sub Title: Early Objects
  • Width: 191 mm


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