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C++ All-in-One For Dummies: (For Dummies)

C++ All-in-One For Dummies: (For Dummies)

          
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About the Book

Get ahead of the C++ curve to stay in the game C++ is the workhorse of programming languages and remains one of the most widely used programming languages today. It's cross-platform, multi-functional, and updates are typically open-source. The language itself is object-oriented, offering you the utmost control over data usage, interface, and resource allocation. If your job involves data, C++ proficiency makes you indispensable. C++ All-in-One For Dummies, 3rd Edition is your number-one handbook to C++ mastery. Author John Paul Mueller is a recognized authority in the computer industry, and your ultimate guide to C++. Mueller takes you through all things C++, including information relevant to the 2014 update. Learn how to work with objects and classes Conquer advanced programming and troubleshooting Discover how lambda expressions can make your code more concise and readable See Standard Library features, such as dynamic arrays, in action Online resources include source code from examples in the book as well as a C++ GNU compiler. If you need to learn C++, this is the fastest, most effective way to do it. C++ All-in-One For Dummies, 3rd Edition will get you up and running quickly, so you can get to work producing code faster and better than ever.

Table of Contents:
Introduction  1 Book I: Getting Started with C++  7 Chapter 1: Configuring Your System 9 Chapter 2: Creating Your First C++ Application 27 Chapter 3: Storing Data in C++ 47 Chapter 4: Directing the Application Flow 77 Chapter 5: Dividing Your Work with Functions 101 Chapter 6: Splitting Up Source Code Files 129 Chapter 7: Referring to Your Data Through Pointers 145 Chapter 8: Working with Classes 175 Chapter 9: Using Advanced C++ Features 211 Book II: Understanding Objects and Classes  247 Chapter 1: Planning and Building Objects 249 Chapter 2: Describing Your Program with UML 279 Chapter 3: Structuring Your Classes with UML 299 Chapter 4: Demonstrating Behavior with UML 313 Chapter 5: Modeling Your Applications with UML 331 Chapter 6: Building with Design Patterns 343 Book III: Fixing Problems  373 Chapter 1: Dealing with Bugs 375 Chapter 2: Debugging an Application 387 Chapter 3: Stopping and Inspecting Your Code 399 Chapter 4: Traveling About the Stack 411 Book IV: Advanced Programming  421 Chapter 1: Working with Arrays, Pointers, and References 423 Chapter 2: Creating Data Structures 455 Chapter 3: Constructors, Destructors, and Exceptions 477 Chapter 4: Advanced Class Usage 505 Chapter 5: Creating Classes with Templates 529 Chapter 6: Programming with the Standard Library 561 Chapter 7: Working with Lambda Expressions 599 Book V: Reading and Writing Files  615 Chapter 1: Filing Information with the Streams Library 617 Chapter 2: Writing with Output Streams 631 Chapter 3: Reading with Input Streams 645 Chapter 4: Building Directories and Contents 659 Chapter 5: Streaming Your Own Classes 669 Book VI: Advanced C++  681 Chapter 1: Exploring the Standard Library Further 683 Chapter 2: Working with User-Defi ned Literals (UDLs) 703 Chapter 3: Building Original Templates 717 Chapter 4: Investigating Boost 737 Chapter 5: Boosting up a Step 765 Appendix: Automating Your Applications with Makefiles  783 Index  795


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Product Details
  • ISBN-13: 9781118823781
  • Publisher: John Wiley & Sons Inc
  • Publisher Imprint: For Dummies
  • Depth: 44
  • Height: 234 mm
  • No of Pages: 864
  • Series Title: For Dummies
  • Weight: 1089 gr
  • ISBN-10: 1118823788
  • Publisher Date: 02 Sep 2014
  • Binding: Paperback
  • Edition: 3
  • Language: English
  • Returnable: Y
  • Spine Width: 51 mm
  • Width: 185 mm


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