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Core Java Volume I--Fundamentals: Fundamentals(Core)

Core Java Volume I--Fundamentals: Fundamentals(Core)

          
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About the Book

Fully updated to reflect Java SE 7 language changes, Core Java™, Volume I—Fundamentals, Ninth Edition, is the definitive guide to the Java platform.   Designed for serious programmers, this reliable, unbiased, no-nonsense tutorial illuminates key Java language and library features with thoroughly tested code examples. As in previous editions, all code is easy to understand, reflects modern best practices, and is specifically designed to help jumpstart your projects.   Volume I quickly brings you up-to-speed on Java SE 7 core language enhancements, including the diamond operator, improved resource handling, and catching of multiple exceptions. All of the code examples have been updated to reflect these enhancements, and complete descriptions of new SE 7 features are integrated with insightful explanations of fundamental Java concepts. You’ll learn all you need to be productive with  The Java programming environment Objects, classes, and inheritance Interfaces and inner classes Reflection and proxies Graphics programming Event handling and the event listener model Swing-based user interface components Application and applet deployment Exceptions, logging, assertions, and debugging Generic programming Collections Concurrency, and more For detailed coverage of advanced features, including the new API for file input/output and enhancements to the concurrency utilities, look for Core Java™, Volume II—Advanced Features, Ninth Edition (ISBN-13: 978-0-13-708160-8).

Table of Contents:
Preface xix Acknowledgments xxv   Chapter 1: An Introduction to Java 1 1.1 Java As a Programming Platform 1 1.2 The Java “White Paper” Buzzwords 2 1.3 Java Applets and the Internet 9 1.4 A Short History of Java 10 1.5 Common Misconceptions about Java 13   Chapter 2: The Java Programming Environment 17 2.1 Installing the Java Development Kit 18 2.2 Choosing a Development Environment 24 2.3 Using the Command-Line Tools 25 2.4 Using an Integrated Development Environment 28 2.5 Running a Graphical Application 33 2.6 Building and Running Applets 36   Chapter 3: Fundamental Programming Structures in Java 41 3.1 A Simple Java Program 42 3.2 Comments 45 3.3 Data Types 46 3.4 Variables 52 3.5 Operators 55 3.6 Strings 64 3.7 Input and Output 76 3.8 Control Flow 86 3.9 Big Numbers 105 3.10 Arrays 107   Chapter 4: Objects and Classes 125 4.1 Introduction to Object-Oriented Programming 126 4.2 Using Predefined Classes 132 4.3 Defining Your Own Classes 145 4.4 Static Fields and Methods 157 4.5 Method Parameters 164 4.6 Object Construction 171 4.7 Packages 182 4.8 The Class Path 190 4.9 Documentation Comments 193 4.10 Class Design Hints 199   Chapter 5: Inheritance 203 5.1 Classes, Superclasses, and Subclasses 204 5.2 Object: The Cosmic Superclass 228 5.3 Generic Array Lists 243 5.4 Object Wrappers and Autoboxing 251 5.5 Methods with a Variable Number of Parameters 254 5.6 Enumeration Classes 256 5.7 Reflection 258 5.8 Design Hints for Inheritance 282   Chapter 6: Interfaces and Inner Classes 285 6.1 Interfaces 286 6.2 Object Cloning 295 6.3 Interfaces and Callbacks 302 6.4 Inner Classes 305 6.5 Proxies 326   Chapter 7: Graphics Programming 333 7.1 Introducing Swing 334 7.2 Creating a Frame 339 7.3 Positioning a Frame 342 7.4 Displaying Information in a Component 350 7.5 Working with 2D Shapes 356 7.6 Using Color 365 7.7 Using Special Fonts for Text 369 7.8 Displaying Images 378   Chapter 8: Event Handling 383 8.1 Basics of Event Handling 383 8.2 Actions 403 8.3 Mouse Events 411 8.4 The AWT Event Hierarchy 419   Chapter 9: User Interface Components with Swing 425 9.1 Swing and the Model-View-Controller Design Pattern 426 9.2 Introduction to Layout Management 433 9.3 Text Input 443 9.4 Choice Components 452 9.5 Menus 473 9.6 Sophisticated Layout Management 492 9.7 Dialog Boxes 522   Chapter 10: Deploying Applications and Applets 565 10.1 JAR Files 566 10.2 Java Web Start 574 10.3 Applets 591 10.4 Storage of Application Preferences 610   Chapter 11: Exceptions, Assertions, Logging, and Debugging 625 11.1 Dealing with Errors 626 11.2 Catching Exceptions 635 11.3 Tips for Using Exceptions 649 11.4 Using Assertions 653 11.5 Logging 657 11.6 Debugging Tips 677 11.7 Tips for Troubleshooting GUI Programs 682 11.8 Using a Debugger 690   Chapter 12: Generic Programming 697 12.1 Why Generic Programming? 698 12.2 Defining a Simple Generic Class 700 12.3 Generic Methods 702 12.4 Bounds for Type Variables 704 12.5 Generic Code and the Virtual Machine 706 12.6 Restrictions and Limitations 712 12.7 Inheritance Rules for Generic Types 721 12.8 Wildcard Types 723 12.9 Reflection and Generics 731   Chapter 13: Collections 741 13.1 Collection Interfaces 741 13.2 Concrete Collections 751 13.3 The Collections Framework 787 13.4 Algorithms 801 13.5 Legacy Collections 810   Chapter 14: Multithreading 819 14.1 What Are Threads? 820 14.2 Interrupting Threads 833 14.3 Thread States 836 14.4 Thread Properties 839 14.5 Synchronization 843 14.6 Blocking Queues 877 14.7 Thread-Safe Collections 886 14.8 Callables and Futures 890 14.9 Executors 895 14.10 Synchronizers 905 14.11 Threads and Swing 909   Appendix: Java Keywords 925   Index 929


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Product Details
  • ISBN-13: 9780137081899
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Prentice Hall
  • Depth: 57
  • Height: 233 mm
  • No of Pages: 1008
  • Spine Width: 52 mm
  • Volume: 1
  • Width: 180 mm
  • ISBN-10: 0137081898
  • Publisher Date: 10 Dec 2012
  • Binding: Paperback
  • Edition: 9
  • Language: English
  • Series Title: Core
  • Sub Title: Fundamentals
  • Weight: 1530 gr


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