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Core Techniques and Algorithms in Game Programming

Core Techniques and Algorithms in Game Programming

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About the Book

To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel Sanchez-Crespo recognizes that there's a core programming curriculum every game designer should be well versed in-and he's outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They're all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come.

Book Details
ISBN-13: 9780131020092
Publisher: New Riders Publishing
Binding: Paperback
Edition: 1
Language: English
Series Title: English
Weight: 1439.18 gr
ISBN-10: 0131020099
Publisher Date: 11 Sep 2003
Depth: 38
Height: 230.5 mm
No of Pages: 888
Spine Width: 35.75 mm
Width: 184.5 mm
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