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Designing Interactive Systems: A comprehensive guide to HCI, UX and interaction design

Designing Interactive Systems: A comprehensive guide to HCI, UX and interaction design

          
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About the Book

Designing Interactive Systems is the definitive companion to the study of human–computer interaction (HCI), usability, user experience (UX) and interaction design.

Table of Contents:
    Part I: Essentials of designing interactive systems   1.    Designing interactive systems: A fusion of skills 2.    PACT: A framework for designing interactive systems  3.    The process of human-centred interactive systems design 4.    Usability 5.    Experience design 6.    The Home Information Centre (HIC): A case study in designing interactive systems     Part II: Techniques for designing interactive systems   7.    Understanding 8.    Envisionment 9.    Design 10.   Evaluation 11.   Task analysis 12.   Visual user interface design 13.   Multimodal user interface design     Part III: Contexts for designing interactive systems   14.   Designing websites 15.   Social media 16.   Collaborative environments 17.   Agents and avatars 18.   Ubiquitous computing 19.   Mobile computing 20.   Wearable computing     Part IV: Foundations of designing interactive systems   21.   Memory and attention 22.   Affect 23.   Cognition and action 24.   Social interaction 25.   Perception and navigation   1.1 The variety of interactive systems 1.2 The concerns of interactive systems design 1.3 Being digital 1.4 The skills of the interactive systems designer 1.5 Why being human-centred is important 2.1 Introduction 2.2 People 2.3 Activites 2.4 Contexts 2.5 Technologies 2.6 Scoping a Problem with PACT 3.1 Introduction 3.2 Developing personas and scenarios 3.3 Using scenarios throughout design 3.4 A scenario-based design method 4.1 Introduction 4.2 Accessiblity 4.3 Usability 4.4 Acceptability 4.5 Design principles 5.1 Introduction 5.2 Engagement 5.3 Designing for pleasure 5.4 Aesthetics 5.5 Service design 6.1 Introduction 6.2 Scenarios for the HIC 6.3 Evaluating early interface prototypes 6.4 A first design 6.5 The second interface design 7.1 Understanding requirements 7.2 Participative design 7.3 Interviews 7.4 Questionnaires 7.5 Probes 7.6 Card sorting techniques 7.7 Working with groups 7.8 Fieldwork: Observing activites in situ 7.9 Artefact collection and 'desk work' 8.1 Finding suitable representations 8.2 Basic techniques 8.3 Prototypes 8.4 Envisionment in practice 9.1 Introduction 9.2 Conceptual design 9.3 Metaphors in design 9.4 Conceptual design using scenarios 9.5 Physical deisgn 9.6 Designing interactions 10.1 Introduction 10.2 Expert evaluation 10.3 Participant-based evaluation 10.4 Evaluation in practice 10.5 Evaluation: further issues 11.1 Goals, tasks and actions 11.2 Task analysis and systems design 11.3 Hierarchical task analysis 11.4 GOMS: a cognitive model of procedural knowledge 11.5 Structural knowledge 11.6 Cognitive work analysis 12.1 Introduction 12.2 Graphical user interfaces 12.3 Interface design guidelines 12.4 Psychological principles and interface design 12.5 Information design 13.1 Introduction 13.2 Using sound at the interface 13.3 Tangible interaction 13.4 Getting a feel for tangible computing 13.5 Gestural interaction and surface computing 14.1 Introduction 14.2 Website development 14.3 The


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Product Details
  • ISBN-13: 9781447920113
  • Publisher: Pearson Education Limited
  • Publisher Imprint: Pearson Education Limited
  • Edition: 3 New edition
  • Language: English
  • Returnable: Y
  • Sub Title: A comprehensive guide to HCI, UX and interaction design
  • Width: 194 mm
  • ISBN-10: 1447920112
  • Publisher Date: 13 Sep 2013
  • Binding: Paperback
  • Height: 264 mm
  • No of Pages: 640
  • Spine Width: 31 mm
  • Weight: 1510 gr


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