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Digital Engineering with Minecraft

Digital Engineering with Minecraft

          
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About the Book

  Digital Engineering with Minecraft Create amazing objects for Minecraft—and learn valuable real-world 3D design skills! Transform yourself into a Minecraft “engineer!” Discover how to create great Minecraft objects and structures fast, and push your creative skills to the max. You’ll have a blast, but that’s not all! You’ll learn how to use powerful 3D digital design and CAD tools—the same kinds of tools professionals use to earn big money in the “real” world! Best-selling tech author James Floyd Kelly covers all you’ll need to know, starting nearly every chapter with an amazing project. Kelly guides you through each step of designing your objects outside Minecraft, and then importing them to your game, where they can come to life! You’ll master powerful techniques using Tinkercad, 123D Creature, 123D Catch, 123D Sculpt, MCEdit, i-funbox, Online-Convert, and more. Think you can’t create incredible Minecraft stuff like this? Using Digital Engineering with Minecraft’s crystal-clear, step-by-step instructions and full-color photos, you can! Find great 3D objects on Thingiverse and import them to Minecraft with MCEdit Create hidden “secret entrances” with maze makers and Online-Convert Master key Tinkercad skills, including shape creation, rotation, resizing, and grouping Create and export monsters with 123D Creature Put yourself in the game with 123D Catch: stitch your selfies into a complete 3D model Generate rollercoasters and other landscapes in 123D Sculpt—without slow block-by-block in-game editing Create hollow wireframe domes to transform any terrain into a battle arena View your Minecraft worlds in 3D using a simple technique   James Floyd Kelly is an avid maker, tinkerer, CAD expert and teacher. He excels at taking complex technology and finding a way to demystify it for non-technical readers. Kelly has written more than 25 guides to a wide variety of technical subjects, including Open Source software, LEGO robotics, 3D printing, and game programming. His recent books include Ultimate iPad and 3D Printing. He has degrees in both industrial engineering and English.   Minecraft is a trademark of Mojang Synergies / Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies / Notch Development AB.

Table of Contents:
&>  Introduction Chapter 1 Taking Over a Castle 7 Digital Tools Make Great Shortcuts 8 Finding a Castle with Thingiverse 9 Preparing the Castle with Tinkercad 14 Importing the Castle into Minecraft 19 Exploring the New Castle 26 Up Next… 28 Chapter 2 Creating Your Own Castle 29 Downloading and Opening MCEdit 30 Discover Your Own Castle…or Something Else! 34 Introduction to CAD Software 40 Using Tinkercad to Prepare Your 3D Model 41 Preparing Your Model For Importing With MCEdit 51 Using MCEdit with Your 3D Model 53 Up Next… 73 Chapter 3 Crafting a Super Maze 75 There’s Almost Always a Solution 77 Creating Your Own Hedge Maze 77 Preparing the Maze with Tinkercad 81 Landscaping for Your Minecraft World 87 Exploring the Maze 92 Up Next… 94 Chapter 4 Getting Lost (in a Maze) 95 Creating Your Maze 96 Converting the Maze with online-convert.com 100 Importing the Maze into Tinkercad 102 Learning to Use MCEdit’s Select Tool 109 Up Next… 122 Chapter 5 Modifying a 3D World 123 More Tools Means More Options 125  Finding a 3D Model with 123D Sculpt+ 126  Converting Files with Binvox 131 Importing and Sizing the Robot 136 Binvox Opens Up Many Possibilities 143 Up Next… 144 Chapter 6 Creating Your Own Monster Island 145 Monster Making for Beginners 146 Using Binvox 162  Converting with Binvox 166 Placing a Monster with MCEdit 170 Up Next… 175 Chapter 7 Seeing Your World in 3D 177 Having Fun Outside Minecraft 179 Viewing with the Oculus Rift 181 Using a 3D Viewer 183 Taking Minecraft Screenshots 184 Locating Your Screenshots 187  Finding Minecraft Screenshots on a Windows Computer 187  Finding Minecraft Screenshots on a Mac 189 Preparing Your Screenshots 190 Creating 3D Image Cards 192 Up Next… 195 Chapter 8 Viewing Your Worlds—Full 360! 197 Creating a 3D Model with Photos 198 Starting with Screenshots—Lots of Them 201  Capturing Screenshots 202  Converting Image Files 207 Using 123D Catch to Create 3D Models 210  Uploading Your Image Files 211  Running the Create Capture Process 214 Up Next… 220 Chapter 9 Custom Creations, Part 1 221 Creating Your Own Designs with Tinkercad 223  Starting a New Project 224  Breaking Ground on the Future City 229  Designing Custom-Shaped Buildings 240 Up Next… 248 Chapter 10 Custom Creations, Part 2 249 Rotating, Twisting, and Turning 249 Deleting, Cutting, and Removing 260 Up Next… 268 Chapter 11 A Super Project To Test Out Your New Skills 269 You’ve Got Skills! 271  The Shape Generator 272  The Align Tool 278 Dome Cities 285 Up Next… 298 Chapter 12 Discover More MCEdit Tools 299 MCEdit Mastery 299  Copy and Paste 300  Mirror, Mirror 303  Clone Clone Clone Clone 308 Conclusion 313 Appendix A MCEdit for Tablets 315 Introducing iFunbox for Mac and Windows 315 Connecting a Tablet to iFunbox 317 MCEdit for Android Mobile Devices 320 Appendix B Adding Interactive Elements With Redstone 321 Redstone Basics 321 A Simple Circuit 322 Advanced Redstone 325 Appendix C Resources 327 Books 327 Videos 328 Websites 329 Index 331


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Product Details
  • ISBN-13: 9780789755476
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Que Corporation,U.S.
  • Depth: 13
  • Language: English
  • Returnable: N
  • Spine Width: 13 mm
  • Width: 179 mm
  • ISBN-10: 0789755475
  • Publisher Date: 15 Oct 2015
  • Binding: Paperback
  • Height: 230 mm
  • No of Pages: 368
  • Series Title: English
  • Weight: 478 gr


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