About the Book
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 27. Chapters: Gary Gygax, Simon Hawke, R. A. Salvatore, Andre Norton, Margaret Weis, Ed Greenwood, James Lowder, P. N. Elrod, Scott Ciencin, Elaine Cunningham, Lisa Smedman, Mel Odom, Kij Johnson, Christie Golden, Mary Kirchoff, Troy Denning, Roland J. Green, Richard A. Knaak, Dan Willis, Nancy Varian Berberick, Tim Waggoner, Don Perrin, Lynn Abbey, Drew Karpyshyn, John Maddox Roberts, Rose Estes, Chet Williamson, Graeme Davis, Victor Milan, Mary H. Herbert, Paul Kidd, Brian Thomsen, Elaine Bergstrom, Jeff Sampson, T. H. Lain, Mark Anthony, Kate Novak, Paul B. Thompson, Don Bassingthwaite, Gene DeWeese, Paul S. Kemp, Michael Williams, Philip Athans, Thorarinn Gunnarsson, Adrian Cole, Chris Pierson, Edo van Belkom. Excerpt: Ernest Gary Gygax ( -gaks; July 27, 1938 - March 4, 2008) was an American writer and game designer best known for co-creating the pioneering role-playing game Dungeons & Dragons (D&D) with Dave Arneson. Gygax is generally acknowledged as the father of role-playing games. In the 1960s, Gygax created an organization of wargaming clubs and founded the Gen Con gaming convention. In 1971, he helped develop Chainmail, a miniatures wargame based on medieval warfare. He co-founded the company Tactical Studies Rules (TSR, Inc.) with childhood friend Don Kaye in 1973. The following year, he and Dave Arneson created Dungeons & Dragons, which expanded on his work on Chainmail and included elements of the fantasy stories he loved as a child. In the same year, he founded The Dragon, a magazine based around the new game. In 1977, Gygax began work on a more comprehensive version of the game, called Advanced Dungeons & Dragons. Gygax designed numerous manuals for the game system, as well as several pre-packaged adventures called "modules" that gave a person running a D&D game (the "Dungeon Master") a rough script and ideas on h...