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Effective Prototyping for Software Makers: (Interactive Technologies)

Effective Prototyping for Software Makers: (Interactive Technologies)

          
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About the Book

Much as we hate to admit it, most prototyping practice lacks a sophisticated understanding of the broad concepts of prototyping-and its strategic position within the development process. Often we overwhelm with a high fidelity prototype that designs us into a corner. Or, we can underwhelm with a prototype with too much ambiguity and flexibility to be of much use in the software development process. This book will help software makers-developers, designers, and architects-build effective prototypes every time: prototypes that convey enough information about the product at the appropriate time and thus set expectations appropriately. This practical, informative book will help anyone-whether or not one has artistic talent, access to special tools, or programming ability-to use good prototyping style, methods, and tools to build prototypes and manage for effective prototyping.Features * A prototyping process with guidelines, templates, and worksheets; * Overviews and step-by-step guides for 9 common prototyping techniques; * An introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills; * Templates and other resources used in the book available on the Web for reuse; * Clearly-explained concepts and guidelines; * Full-color illustrations, and examples from a wide variety of prototyping processes, methods, and tools. Jonathan Arnowitz is a principal user experience designer at SAP Labs and is the co-editor-in-chief of Interactions Magazine. Most recently Jonathan was a senior user experience designer at Peoplesoft. He is a member of the SIGCHI executive committee, and was a founder of DUX, the first ever joint conference of ACM SIGCHI, ACM SIGGRAPH, AIGA Experience Design Group, and STC. Michael Arent is the manager of user experience design at SAP Labs, and has previously held positions at Peoplesoft, Inc, Adobe Systems, Inc, Sun Microsystems, and Apple Computer, Inc. He holds several U.S. patents. Nevin Berger is design director at Ziff Davis Media.Previously he was a senior interaction designer at Oracle Corporation and Peoplesoft, Inc., and has held creative director positions at ZDNet, World Savings, and OFOTO, Inc. * A prototyping process with guidelines, templates, and worksheets; * Overviews and step-by-step guides for 9 common prototyping techniques; * An introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills; * Templates and other resources used in the book available on the Web for reuse; * Clearly-explained concepts and guidelines; * Full-color illustrations, and examples from a wide variety of prototyping processes, methods, and tools. * www.mkp.com/prototyping

Table of Contents:
Chapter 1: Why Prototyping? Chapter 2: The Effective Prototyping Process Phase I: Plan Your Prototype Chapter 3: Verify Prototype Assumptions and Requirements Chapter 4: Develop Task Flows and Scenarios Chapter 5: Define Prototype Content and Fidelity Phase II: Specification of Prototyping Chapter 6: Determine Characteristics Chapter 7: Choose a Method Chapter 8: Choose A Prototyping Tool Phase III: Design Your Prototype Chapter 9: Establish the Design Criteria Chapter 10: Create the Design Phase IV: Results of Prototyping Chapter 11: Review the Design Chapter 12: Validate and Iterate the Prototype Chapter 13: Deploy the Design Chapter 14: Card Sorting Prototyping Chapter 15: Wireframe Prototyping Chapter 16: Storyboard Prototyping Chapter 17: Paper Prototyping Chapter 18: Digital Interactive Prototyping Chapter 19: Blank Model Prototyping Chapter 20: Video Prototyping Chapter 21: Wizard-of-oz Protoyping Chapter 22: Coded Prototyping Chapter 23: Prototyping with Office Suite Applications Chapter 24: Prototyping with Visio Chapter 25: Prototyping with Acrobat Glossary Subject Index


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Product Details
  • ISBN-13: 9780120885688
  • Publisher: Elsevier Science & Technology
  • Publisher Imprint: Morgan Kaufmann Publishers In
  • Depth: 19
  • Language: English
  • Series Title: Interactive Technologies
  • Weight: 1240 gr
  • ISBN-10: 0120885689
  • Publisher Date: 22 Jan 2007
  • Binding: Paperback
  • Height: 235 mm
  • No of Pages: 624
  • Spine Width: 25 mm
  • Width: 191 mm


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