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Exploring Wonderland: Java Programming Using Alice and Media Computation

Exploring Wonderland: Java Programming Using Alice and Media Computation

          
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About the Book

For introductory computing and programming courses at four-year and community colleges.   This new text uses Alice and Media Computation to introduce students to the #1 programming language in use today.   Exploring Wonderland: Java Programming Using Alice and Media Computation, uses Alice to introduce the fundamental concepts of programming, thereby decreasing early frustration with syntax errors usually encountered in a text editor.  The concepts introduced in Alice are then applied in Java using Media Computation examples (working with sound samples and pictures). This approach is highly motivating to students, especially for those without prior programming experience.

Table of Contents:
Preface   Chapter 1 Getting Started with Alice             1-1 Introduction to Alice             1-2 Alice concepts   Chapter 2  Program Design and Implementation in Alice             2-1 Scenarios and storyboard design             2-2 Translating a storyboard to program code   Chapter 3 Object Oriented Concepts in Alice             3-1 Classes, objects, and methods             3-2 Creating object methods and inheritance             3-3 Using parameters for passing information to a method   Chapter 4 Working with Objects in Java             4-1 Introduction to DrJava             4-2 Working with turtles             4-3 Creating methods in Java             4-4 Passing parameters to methods             4-5 Concepts summary   Chapter 5 Drawing in Java             5-1 Working with Media             5-2 Drawing using the Graphics class             5-3 Using Graphics2D for advanced drawing 5-4 Using Media Computation with Alice Pictures 5-5 Concepts Summary   Chapter 6 Functions and Conditionals in Alice             6-1 Functions and abstraction             6-2 Conditional execution with If/Else and Boolean functions   Chapter 7 Repetition:  Loops in Alice             7-1 For loops and nested for loops             7-2 While — a conditional loop             7-3 Lists and looping             7-4 List search   Chapter 8  Modifying all samples in a sound in Java             8-1 How sound is encoded as a 1D array             8-2 Manipulating sounds             8-3 Changing the volume of sounds with loops 8-4 Conditionally modifying sounds             8-5 Using Media Computation with Alice             8-6 Concepts summary   Chapter 9 Modifying samples using ranges             9-1 Manipulating different sections of a sound differently             9-2 Creating a sound clip              9-3 Splicing sounds             9-4 Reversing a sound             9-5 Mirroring a sound             9-6 Blending sounds 9-7 Creating an echo 9-8 How sampling keyboards work 9-9 Using Alice with Media Computation 9-10 Concepts summary   Chapter 10 Modifying pictures using loops             10-1 How pictures are encoded             10-2 Manipulating pictures             10-3 Changing color values             10-4 Using Media Computation with Alice             10-5 Concepts summary   Chapter 11 Modifying pixels in a matrix             11- 1 Copying pixels using a nested loop             11-2 Copying and transforming pictures             11-3 Using Media Computation with Alice             11-4 Concepts summary   Chapter 12 Conditionally modifying pixels             12-1 Conditional pixel changes             12-2 Simple edge detection, conditionals with two options             12-3 Sepia-toned and posterized pictures, multiple conditionals             12-4 Highlighting extremes             12-5 Combing pixels: Blurring             12-6 Background subtraction             12-7 Chromakey             12-8 Using Media Computation with Alice             12-9 Concepts summary   Chapter 13 Creating classes             13-1 Identifying the objects and the fields             13-2 Defining a class             13-3 Overloading constructors             13-4 Working with arrays             13-5 Creating accessors (getters) and modifiers (setters)             13-6 Creating a main method             13-7 Javadoc comments             13-8 Reusing a class via inheritance             13-9 Using Media Computation with Alice             13-10 Concepts summary   Chapter 14 Creating and modifying text             14-1 Text as unimedia             14-2 Strings: character sequences             14-3 Files: places to put your strings and other stuff             14-4 Other useful classes: Random             14-5 Networks: getting our text from the web             14-6 Using text to shift between media             14-7 Concepts Summary   Chapter 15 Repetition: recursion in Alice             15-1 Introduction to recursion             15-2 Another flavor of recursion   Chapter 16 Speed             16-1 Focusing on Computer Science             16-2 What makes programs fast?             16-3 What makes a computer fast?             16-4 Concepts summary   Chapter 17  Encoding, manipulating, and creating movies             17-1 Generating Frame-based Animations             17-2 Working with video frames             17-3 Using Media Computation with Alice             17-4 Concepts summary   Chapter 18 Abstract Classes, Polymorphism, and Inheritance             18-1 Object Oriented Analysis             18-2 Generalization / Specialization             18-3 Polymorphism             18-4 Shape example             18-5 Interfaces             18-6 Interfaces and Abstract Classes             18-7 Concept summary                         Appendices A.     Using Alice — a tutorial B.     Alice tips & techniques C.     Quick reference to Java     


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Product Details
  • ISBN-13: 9780136001591
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Pearson
  • Depth: 25
  • Height: 235 mm
  • No of Pages: 672
  • Series Title: English
  • Sub Title: Java Programming Using Alice and Media Computation
  • Width: 190 mm
  • ISBN-10: 0136001599
  • Publisher Date: 05 Nov 2009
  • Binding: Paperback
  • Edition: 1
  • Language: English
  • Returnable: N
  • Spine Width: 20 mm
  • Weight: 899 gr


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