Extended Realities, Virtual Environment, and Interactive Experiences

Extended Realities, Virtual Environment, and Interactive Experiences

          
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About the Book

Technologies, applications and practices for virtual environments create interactive and immersive experiences and blend the transitions and permeabilities between the virtual and physical world. In a world rapidly embracing technological innovation, the book serves as an illuminating guide to the dynamic and multifaceted landscapes of Extended Reality (XR). It explores a wide array of topics at the intersection of virtual and physical realms, offering readers an in-depth understanding of the transformative potential of XR, from education and training to entertainment and beyond. The book explores the intricacies of augmented reality (AR), virtual reality (VR), mixed reality (MR), assisted reality (AsR), and the ever-expanding metaverse through real-world applications. The aim of the book is to discuss issues, applications, and practices of computer sciences, design, education, tourism, neuroscience, cultural heritage, and game studies in the scope of virtual environment, interactive experiences and extended realities through presenting case studies from disciplinary and interdisciplinary fields. Each study focuses on users’ perceptions and attitudes regarding their interactions with XR applications and introduces methods and key issues with an anchor to the primary discipline of the study. This helps to increase collaboration, convergence, and communication between different fields. Whether you are a seasoned professional, a curious enthusiast, or an academic seeking insights into the future of human-computer interaction, "Extended Realities, Virtual Environment, and Interactive Experiences" is your guide to the captivating realm where digital and physical realities converge.

Table of Contents:
Preface. Introduction: Experience in Extended Realities. Navigating Identities: Avatar Customization and Transgender Experiences in Social VR. Exploring Interactive Storytelling in Virtual Reality for Teaching Quantum Physics and Computation: A Comparative Analysis of QWiz and Qplayground. Using VR Technology for Teaching Letterpress. A Survey of the Use of Extended Reality and Spatial Computing in the Aviation Industry. Non-conventional Virtual Reality Mechanics. Knowledge Through Virtual Art: Systems of Didactic Communication. Development of a Systems Modeling Language Framework in Virtual Reality and Mixed Reality Environments: A Comparative Analysis. Custom Manufacturing 4.0: Identifying Emerging Augmented Fabrication Workflows to Support SME Advancement in the AEC industry. Workflow for Augmented Reality Aided Design to Advanced Manufacturing: From Sketch to Robotic Assembly of Parametric Prototypes. Extended Reality in Human-Robot Collaboration: The Present and the Future. VR Environments for Architectural Education: Feasibility, Development, Integration and Evaluation of VR Prototypes. I Like Your New Eyes: Representation of Extended Reality Technologies in Tabletop Roleplaying Games. Enhancing Earthquake Preparedness and Awareness: A Virtual Reality Serious Game for Residential Interiors. Regenerating a Memory Place in the Virtual World: Taskisla.


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Product Details
  • ISBN-13: 9781032941103
  • Publisher: Taylor & Francis Ltd
  • Publisher Imprint: CRC Press
  • Height: 234 mm
  • No of Pages: 370
  • Width: 156 mm
  • ISBN-10: 1032941103
  • Publisher Date: 19 Nov 2025
  • Binding: Hardback
  • Language: English
  • Weight: 698 gr


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