Home > Computing and Information Technology > Computer science > Game Designer's Playlist, The: Innovative Games Every Game Designer Needs to Play(Game Design)
4%
Game Designer's Playlist, The: Innovative Games Every Game Designer Needs to Play(Game Design)

Game Designer's Playlist, The: Innovative Games Every Game Designer Needs to Play(Game Design)

          
5
4
3
2
1

Out of Stock


Premium quality
Premium quality
Bookswagon upholds the quality by delivering untarnished books. Quality, services and satisfaction are everything for us!
Easy Return
Easy return
Not satisfied with this product! Keep it in original condition and packaging to avail easy return policy.
Certified product
Certified product
First impression is the last impression! Address the book’s certification page, ISBN, publisher’s name, copyright page and print quality.
Secure Checkout
Secure checkout
Security at its finest! Login, browse, purchase and pay, every step is safe and secured.
Money back guarantee
Money-back guarantee:
It’s all about customers! For any kind of bad experience with the product, get your actual amount back after returning the product.
On time delivery
On-time delivery
At your doorstep on time! Get this book delivered without any delay.
Notify me when this book is in stock
Add to Wishlist

About the Book

Game Designers: Learn from the Masters!   In The Game Designers Playlist, top game design instructor Zack Hiwiller introduces more than 70 remarkable games, revealing how they work, why they’re great, and how to apply their breakthrough techniques in your own games.   Ranging from Go to Texas Hold’em and Magic: The Gathering to Dishonored 2, Hiwiller teaches indispensable lessons about game decision-making, playability, narrative, mechanics, chance, winning, originality, cheats, and a whole lot more. He gleans powerful insights from virtually every type of game: console, mobile, PC, board, card, and beyond.   Every game is presented in full color, with a single purpose: to show you what makes it exceptional, so you can create legendary games of your own. Discover how game designers use randomness and luck Make the most of narrative and the narrator’s role Place the game challenge front and center Optimize game mechanics, and place mechanics in a broader context Uncover deep dynamic play in games with the simplest rules Find better ways to teach players how to play See what games can teach about the process of game design Build games with unusual input/output modalities Explore winning, losing, and game dynamics beyond “one-vs.-all” Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

Table of Contents:
Preface xiii Acknowledgments xxi About the Author xxii   Chapter 1: From Simplicity, The Universe 1 A Universe, Conquered 2 The Simplicity and Complexity of Go 3 More Than Thinking, Learning 6 Play to Win 9 Summary 11   Chapter 2: Randomness and Cholesterol 13 A Short History of Randomness 14 Pass the Chips 14 Mate 15 Stranger and Stranger Danger 18 Goofspiel 19 Agency and Uncertainty 21 Types of Uncertainty in Mechanics 23 Randomness and Perceptions of Fairness 26 Summary 28   Chapter 3: Pushing One’s Luck 31 Press Your Luck or Press Your Skill? 32 No Whammy 34 It’s in the Name 35 Greed and Risk 38 Let Them Eat Cake 39 Equity 43 Summary 44   Chapter 4: Piecemeal Perspectives 45 Interactive Fictions 46 Actors and Interactions 47 Armchair Jurors 48 Her Story 49 Orwell 52 The Eye Above 53 Summary 54   Chapter 5: Permanence 57 Interactive Fictions 58 Fiero 58 Memories of Places That Have Never Been 62 Summary 65   Chapter 6: Mechanics as Message 67 Where Meaning Exists 68 Marriage of Theme and Interaction 70 September 12th 71 Passage 72 Dissonance 73 Bioshock and Dissonance 74 Systems as Politics 76 Parable of the Polygons 78 Summary 82   Chapter 7: Requiem for a Pewter Shoe 85 Pieces and Meaning 86 The Buddha Nature 86 Nomic 89 Eying Basic Grammars 90 Summary 91   Chapter 8: The Second Chance Phenomenon 93 Flexibility 94 Hearthstone 96 Dominion 97 7 Wonders 98 Summary 99   Chapter 9: Challenging Complexity 101 Retracing Your Steps 102 Drop7 103 Triple Town 107 Game of Life 109 Pair Solitaire 111 Love Letter 114 Summary 115   Chapter 10: Learning to Walk 117 The Price of Entry 118 Building a Structure 119 Thinking with Portals 121 Summary 124   Chapter 11: Mechanics in Milieu 127 Taste and Distaste 128 Agency and Dilemma 130 Depression Quest and Indirect Representation 131 Papers, Please 133 A Mind Forever Voyaging 135 One Vision 136 Summary 138   Chapter 12: The Clone Wars 141 Here Comes the Flood 142 What If Clones Are Necessary First Steps? 143 How Mechanically Different Can a Clone Be? 144 Summary of Questions 146   Chapter 13: The Discipline of Game Design 149 The Worst Game Design Question 150 So Then What Is a Game Designer? 151 Accidental Game Design 154 Write What You Love … or Not? 156 Why Rewards? 158 Summary 159   Chapter 14: Winning and Losing 163 Playing Together 164 Communication 164 Diplomacy 167 Informal Rules 168 Summary 169   Chapter 15: Inputs and Outputs 171 Mimicry 172 Jousting 173 Life as Game Inputs 174 Waiting Is the Hardest Part 176 Verbal Communication as Game Inputs 178 Summary 179   Chapter 16: Whose Stories? 183 Negotiated Storytelling 184 Automated Dungeon Masters 186 Symbolic Worlds 187 Who Are You? 188 Summary 189   Chapter 17: Cheat Codes 191 On Cheating 192 Katamari Damacy 194 Terry Cavanaugh 195 Dream Quest 196 Desert Golfing 196 Summary 197   Chapter 18: Conclusion and Final Playlist 199 Mindset 200 Final Playlist, Divided by Platform 200 Mobile 201 Consoles 201 PC 201 Analog 203   Index 205


Best Sellers


Product Details
  • ISBN-13: 9780134873299
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Addison Wesley
  • Language: English
  • Series Title: Game Design
  • ISBN-10: 0134873297
  • Publisher Date: 14 Aug 2018
  • Binding: Digital download
  • No of Pages: 240
  • Sub Title: Innovative Games Every Game Designer Needs to Play


Similar Products

How would you rate your experience shopping for books on Bookswagon?

Add Photo
Add Photo

Customer Reviews

REVIEWS           
Click Here To Be The First to Review this Product
Game Designer's Playlist, The: Innovative Games Every Game Designer Needs to Play(Game Design)
Pearson Education (US) -
Game Designer's Playlist, The: Innovative Games Every Game Designer Needs to Play(Game Design)
Writing guidlines
We want to publish your review, so please:
  • keep your review on the product. Review's that defame author's character will be rejected.
  • Keep your review focused on the product.
  • Avoid writing about customer service. contact us instead if you have issue requiring immediate attention.
  • Refrain from mentioning competitors or the specific price you paid for the product.
  • Do not include any personally identifiable information, such as full names.

Game Designer's Playlist, The: Innovative Games Every Game Designer Needs to Play(Game Design)

Required fields are marked with *

Review Title*
Review
    Add Photo Add up to 6 photos
    Would you recommend this product to a friend?
    Tag this Book
    Read more
    Does your review contain spoilers?
    What type of reader best describes you?
    I agree to the terms & conditions
    You may receive emails regarding this submission. Any emails will include the ability to opt-out of future communications.

    CUSTOMER RATINGS AND REVIEWS AND QUESTIONS AND ANSWERS TERMS OF USE

    These Terms of Use govern your conduct associated with the Customer Ratings and Reviews and/or Questions and Answers service offered by Bookswagon (the "CRR Service").


    By submitting any content to Bookswagon, you guarantee that:
    • You are the sole author and owner of the intellectual property rights in the content;
    • All "moral rights" that you may have in such content have been voluntarily waived by you;
    • All content that you post is accurate;
    • You are at least 13 years old;
    • Use of the content you supply does not violate these Terms of Use and will not cause injury to any person or entity.
    You further agree that you may not submit any content:
    • That is known by you to be false, inaccurate or misleading;
    • That infringes any third party's copyright, patent, trademark, trade secret or other proprietary rights or rights of publicity or privacy;
    • That violates any law, statute, ordinance or regulation (including, but not limited to, those governing, consumer protection, unfair competition, anti-discrimination or false advertising);
    • That is, or may reasonably be considered to be, defamatory, libelous, hateful, racially or religiously biased or offensive, unlawfully threatening or unlawfully harassing to any individual, partnership or corporation;
    • For which you were compensated or granted any consideration by any unapproved third party;
    • That includes any information that references other websites, addresses, email addresses, contact information or phone numbers;
    • That contains any computer viruses, worms or other potentially damaging computer programs or files.
    You agree to indemnify and hold Bookswagon (and its officers, directors, agents, subsidiaries, joint ventures, employees and third-party service providers, including but not limited to Bazaarvoice, Inc.), harmless from all claims, demands, and damages (actual and consequential) of every kind and nature, known and unknown including reasonable attorneys' fees, arising out of a breach of your representations and warranties set forth above, or your violation of any law or the rights of a third party.


    For any content that you submit, you grant Bookswagon a perpetual, irrevocable, royalty-free, transferable right and license to use, copy, modify, delete in its entirety, adapt, publish, translate, create derivative works from and/or sell, transfer, and/or distribute such content and/or incorporate such content into any form, medium or technology throughout the world without compensation to you. Additionally,  Bookswagon may transfer or share any personal information that you submit with its third-party service providers, including but not limited to Bazaarvoice, Inc. in accordance with  Privacy Policy


    All content that you submit may be used at Bookswagon's sole discretion. Bookswagon reserves the right to change, condense, withhold publication, remove or delete any content on Bookswagon's website that Bookswagon deems, in its sole discretion, to violate the content guidelines or any other provision of these Terms of Use.  Bookswagon does not guarantee that you will have any recourse through Bookswagon to edit or delete any content you have submitted. Ratings and written comments are generally posted within two to four business days. However, Bookswagon reserves the right to remove or to refuse to post any submission to the extent authorized by law. You acknowledge that you, not Bookswagon, are responsible for the contents of your submission. None of the content that you submit shall be subject to any obligation of confidence on the part of Bookswagon, its agents, subsidiaries, affiliates, partners or third party service providers (including but not limited to Bazaarvoice, Inc.)and their respective directors, officers and employees.

    Accept

    New Arrivals


    Inspired by your browsing history


    Your review has been submitted!

    You've already reviewed this product!
    ASK VIDYA