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Home > Society and Social Sciences > Education > Teaching of a specific subject > How To Apply Game-Based Learning in Legal Education: (How To Guides)
How To Apply Game-Based Learning in Legal Education: (How To Guides)

How To Apply Game-Based Learning in Legal Education: (How To Guides)

          
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About the Book

This innovative How to Guide brings together pioneering educators to explore the integration of gaming into the law classroom, focusing on actionable insights and best practices using both academically designed and commercially available games. The book grounds itself in the context of legal education’s transformative shift towards embracing new approaches that challenge traditional pedagogical norms. Expert contributors demonstrate how playful methodologies can facilitate profound learning experiences through diverse case studies, including using games such as Monopoly to teach financial law, LEGO® to illustrate contract principles and Minecraft to educate on sustainability. They showcase how game-based learning such as role-playing, simulations, and digital platforms enhances student engagement, deepens understanding, fosters critical thinking, and develops skills crucial for legal practice. Chapters further present step-by-step guidance for incorporating these practices, with proven techniques to increase student participation and motivation, emphasising active, experiential learning methods. How to Apply Game-Based Learning in Legal Education is essential reading for legal educators and law faculty interested in improving their teaching methods, as well as instructional designers and game developers for its technology-driven educational resources. Legal education researchers and academics will also benefit from its analysis of emerging trends and methodologies.

Table of Contents:
Contents List of contributors vii Prologue: the law teacher’s duty to play ix Introduction to ‘How to apply game-based learning in legal education’ 1 Steven Montagu-Cairns 1 Judge: using a card game to teach about legal reasoning 4 Thomas Giddens and David Yuratich 2 School tasking: all the information is in this chapter 13 Alison Struthers 3 Clues to success: using detective game principles to crack the code of law assessments 21 Rebekah Marangon 4 Using traditional games to teach first year law students 29 Kate Fernandez 5 Using MONOPOLYTM to teach the legal aspects of money, crypto and central bank digital currencies 36 Zi Yang 6 Revising Contract Law brick by brick with LEGO® 43 Marton Ribary and Antony Starza-Allen 7 War: what is it good for? Combining Warhammer with legal education 51 Richard Ridyard 8 Simulating real-world policing challenges: the role of immersive suites and game-based learning in the classroom 65 Rich Hind 9 Ace Attorneys: the use of visual novels in legal education 75 Joshua Warburton 10 Open justice and legal tech 81 Francine Ryan and David Byrne 11 Exploring the intersection of law and technology through the prism of video games 89 Liam Sunner 12 Law escape rooms online 96 Samantha Woods-Peel 13 Practise for legal practice: immersive learning and simulation using high stakes drama 102 Louisa Ashley, Kate Astall and Amy Richards 14 Virtual reality crime scene investigation: using asymmetric virtual reality to understand digital evidence 113 Oliver Fitton 15 Bringing digital evidence and forensics to life 120 Emma Jones 16 Going solo: reflections on individually designing a single player game for distance learning 126 Fred Motson 17 MindtheCraft Co: the corporate sustainability videogame 134 Dr Rafael Savva 18 Concluding remarks 144


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Product Details
  • ISBN-13: 9781035349630
  • Publisher: Edward Elgar Publishing Ltd
  • Publisher Imprint: Edward Elgar Publishing Ltd
  • Height: 234 mm
  • No of Pages: 167
  • Width: 156 mm
  • ISBN-10: 1035349639
  • Publisher Date: 28 Feb 2026
  • Binding: Hardback
  • Language: English
  • Series Title: How To Guides


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