Videomapping with its use of digital images is an audiovisual format that has gained traction with the creative industries. It consists of projecting images onto diverse surfaces, according to their geometric characteristics. It is also synonymous with spatial augmented reality, projection mapping and spatial correspondence.
Image Beyond the Screen lays the foundations for a field of interdisciplinary study, encompassing the audiovisual, humanities, and digital creation and technologies. It brings together contributions from researchers, and testimonials from some of the creators, technicians and organizers who now make up the many-faceted community of videomapping.
Live entertainment, museum, urban or event planning, cultural heritage, marketing, industry and the medical field are just a few examples of the applications of this media.
About the Author:
Daniel Schmitt is a teacher-researcher in information sciences and communication at the Polytechnic University of Hauts-de-France, France. His research focuses on lived experience and instrumented mediations.
Marine Thébault is a research engineer at the DeVisu laboratory of the Polytechnic University of Hauts-de-France. Her research focuses in particular on the analysis of the activity of artists and their audiences.
Ludovic Burczykowski is a doctor in aesthetic phenomena and sciences and technologies of the arts, a specialist in the relation of digital images with the physical environment, and a research engineer.