39%
Improving Organizational Time

Improving Organizational Time

          
5
4
3
2
1

Out of Stock


Premium quality
Premium quality
Bookswagon upholds the quality by delivering untarnished books. Quality, services and satisfaction are everything for us!
Easy Return
Easy return
Not satisfied with this product! Keep it in original condition and packaging to avail easy return policy.
Certified product
Certified product
First impression is the last impression! Address the book’s certification page, ISBN, publisher’s name, copyright page and print quality.
Secure Checkout
Secure checkout
Security at its finest! Login, browse, purchase and pay, every step is safe and secured.
Money back guarantee
Money-back guarantee:
It’s all about customers! For any kind of bad experience with the product, get your actual amount back after returning the product.
On time delivery
On-time delivery
At your doorstep on time! Get this book delivered without any delay.
Notify me when this book is in stock
Add to Wishlist

About the Book

Nowadays, video game target customers, they are young students and adult working people in common. When, the student does not need to go to school and he/she stays at home, he /she will like to play video game after he/she finishes to learn just a moment usually or the adult working person finishes jobs on the day, after he/she ate dinner, he/she will also like to play video game at home. So, video game can be one kind of entertainment product to let they feel enjoy to play when they re staying at homes.
Video game can be one kind of entertainment culture or entertainment behavior at home to them in popular. A player's ability to perform within a game entertainment is important, and players tend to knowledgeable about their achievements and failures within any game world. So, when one student hopes to get pass grade in school examination. He will choose to spend little time to attempt to win the video game content competition in short time because it can let him to feel that may increase his confidence to pass the grade in the school examination later in possible when he ensures that he had won the video game content competition. He believes that he can be trained to raise whose judgement and mind and analysis ability in his playing video game proceed. Instead of playing video game can increase student learning confidence, it can also increase the working people's confidence, when the working person hopes to be promoted or increased salary later from his supervisor's appreciation. He will attempt to spend little time to win the kind of video game content competition in short time. He will have more confident to achieve to raise his working performance to let his supervisor appreciation if he can learn how to win the kind of video game competition in short time.
It seems that whether the player needs to spend how much time to learn how to win any kind of video content game competition, this " spending learning time of winning any video content game competition in time pressure playing environment feeling factor will influence the student or working person 's video game content purchase choice. If the video game design is more complex or difficult to let the player to feel to learn to win the game competition as well as it also needs them to spend more long time to learn to play and win the kind of video content game competition. Then, it has possible to influence the hard learning students or hard working people video game consumers, they do not choose to buy any kinds of need spending long learning and playing time to win the kinds of video content game competitive software products. So, it seems that the spend how much playing and learning time to win the video game content competition factor will bring time pressure to let the hard working people or hard learning student video game consumers choose to buy the video content game software products are easy to learn to play in preference because they expect to pass grade or appreciate easy, if they feel that they can learn how to win the video game content competition in short time as well as they do not spend much playing time to win the kind of video game content competition and they will reduce their learning time at homes.


Best Sellers



Product Details
  • ISBN-13: 9798536802328
  • Publisher: Independently Published
  • Publisher Imprint: Independently Published
  • Height: 254 mm
  • No of Pages: 150
  • Spine Width: 8 mm
  • Width: 203 mm
  • ISBN-10: 8536802324
  • Publisher Date: 13 Jul 2021
  • Binding: Paperback
  • Language: English
  • Returnable: N
  • Weight: 313 gr


Similar Products

Add Photo
Add Photo

Customer Reviews

REVIEWS           
Click Here To Be The First to Review this Product
Improving Organizational Time
Independently Published -
Improving Organizational Time
Writing guidlines
We want to publish your review, so please:
  • keep your review on the product. Review's that defame author's character will be rejected.
  • Keep your review focused on the product.
  • Avoid writing about customer service. contact us instead if you have issue requiring immediate attention.
  • Refrain from mentioning competitors or the specific price you paid for the product.
  • Do not include any personally identifiable information, such as full names.

Improving Organizational Time

Required fields are marked with *

Review Title*
Review
    Add Photo Add up to 6 photos
    Would you recommend this product to a friend?
    Tag this Book
    Read more
    Does your review contain spoilers?
    What type of reader best describes you?
    I agree to the terms & conditions
    You may receive emails regarding this submission. Any emails will include the ability to opt-out of future communications.

    CUSTOMER RATINGS AND REVIEWS AND QUESTIONS AND ANSWERS TERMS OF USE

    These Terms of Use govern your conduct associated with the Customer Ratings and Reviews and/or Questions and Answers service offered by Bookswagon (the "CRR Service").


    By submitting any content to Bookswagon, you guarantee that:
    • You are the sole author and owner of the intellectual property rights in the content;
    • All "moral rights" that you may have in such content have been voluntarily waived by you;
    • All content that you post is accurate;
    • You are at least 13 years old;
    • Use of the content you supply does not violate these Terms of Use and will not cause injury to any person or entity.
    You further agree that you may not submit any content:
    • That is known by you to be false, inaccurate or misleading;
    • That infringes any third party's copyright, patent, trademark, trade secret or other proprietary rights or rights of publicity or privacy;
    • That violates any law, statute, ordinance or regulation (including, but not limited to, those governing, consumer protection, unfair competition, anti-discrimination or false advertising);
    • That is, or may reasonably be considered to be, defamatory, libelous, hateful, racially or religiously biased or offensive, unlawfully threatening or unlawfully harassing to any individual, partnership or corporation;
    • For which you were compensated or granted any consideration by any unapproved third party;
    • That includes any information that references other websites, addresses, email addresses, contact information or phone numbers;
    • That contains any computer viruses, worms or other potentially damaging computer programs or files.
    You agree to indemnify and hold Bookswagon (and its officers, directors, agents, subsidiaries, joint ventures, employees and third-party service providers, including but not limited to Bazaarvoice, Inc.), harmless from all claims, demands, and damages (actual and consequential) of every kind and nature, known and unknown including reasonable attorneys' fees, arising out of a breach of your representations and warranties set forth above, or your violation of any law or the rights of a third party.


    For any content that you submit, you grant Bookswagon a perpetual, irrevocable, royalty-free, transferable right and license to use, copy, modify, delete in its entirety, adapt, publish, translate, create derivative works from and/or sell, transfer, and/or distribute such content and/or incorporate such content into any form, medium or technology throughout the world without compensation to you. Additionally,  Bookswagon may transfer or share any personal information that you submit with its third-party service providers, including but not limited to Bazaarvoice, Inc. in accordance with  Privacy Policy


    All content that you submit may be used at Bookswagon's sole discretion. Bookswagon reserves the right to change, condense, withhold publication, remove or delete any content on Bookswagon's website that Bookswagon deems, in its sole discretion, to violate the content guidelines or any other provision of these Terms of Use.  Bookswagon does not guarantee that you will have any recourse through Bookswagon to edit or delete any content you have submitted. Ratings and written comments are generally posted within two to four business days. However, Bookswagon reserves the right to remove or to refuse to post any submission to the extent authorized by law. You acknowledge that you, not Bookswagon, are responsible for the contents of your submission. None of the content that you submit shall be subject to any obligation of confidence on the part of Bookswagon, its agents, subsidiaries, affiliates, partners or third party service providers (including but not limited to Bazaarvoice, Inc.)and their respective directors, officers and employees.

    Accept

    New Arrivals



    Inspired by your browsing history


    Your review has been submitted!

    You've already reviewed this product!