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Home > Society and Social Sciences > Psychology > Cognition and cognitive psychology > The Infinite Playground: A Player's Guide to Imagination
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The Infinite Playground: A Player's Guide to Imagination

The Infinite Playground: A Player's Guide to Imagination

          
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About the Book

In his final work, a visionary game designer reveals how a surprising range of play-based experiences can unlock our imagination and help us capture the power of fun and delight. This final work from a visionary game designer reveals how a surprising range of play-based experiences can unlock our imagination and help us capture the power of fun and delight. Bernard De Koven (1941-2018) was a pioneering designer of games and theorist of fun. He studied games long before the field of game studies existed. For De Koven, games could not be reduced to artifacts and rules; they were also about experiencing fun. His final book, The Infinite Playground, is about the power of the imagination- the imagination as a playground, a possibility space, and a gateway to wonder. De Koven guides the readers through a series of observations and techniques, interspersed with games. He begins with the fundamentals of play, and proceeds through the private imagination, the shared imagination, and imagining the world-observing, "the things we imagine can become the world." Along the way, he reminisces about playing ping-pong with basketball great Bill Russell; begins the instructions for a game called Reception Line with "Mill around"; and introduces blathering games-Blather, Group Blather, Singing Blather, and The Blather Chorale-that allow the player's consciousness to meander freely. The Infinite Playground extends a play-centered invitation to experience the power and delight unlocked by imagination, offering a curriculum for playful learning.

Table of Contents:
BEGINNING BEFORE THE BEGINNING xi Foreword: Press Play xi Celia Pearce Introduction: Editing Bernie xvi Holly Gramazio What-if-ing xix Rocky De Koven INTRODUCTORY 1 Pre-posthumous 1 The University of Imagination 5 Something to Play: Prui 7 Imagining a New World 11 Jesper Juul Every Now and Then 12 Lee Rush A Million Ways to Play with Bernie, at Least 14 Gonzalo Frasca THE FUNDAMENTALS OF PLAY 17 Something to Play: Reception Line 17 Occupy Fun 19 Occupy Play 21 Something to Play: J’Accuse 23 The Well-Played Game 25 Having Fun Together 28 Something to Play: Tag 30 Changing the Game 31 When Can We Play? 33 Getting People Playing 35 Something to Play: Eclipse 36 After You’ve Played 38 Imagination and Possibility 39 Something to Play: Sound Travel 41 Compassion for the Play of Others 43 Sebastian Quack A Lifetime of Play 45 Frank Lantz Girls Own This Playground 48 Katie Salen Tekinbaş THE PRIVATE IMAGINATION 51 Strengthening the Imagination 51 Something to Play: Silly You and Serious You 52 Something to Play: Walking Games 55 Failure of the Imagination 57 Something to Play: Blather 59 Flowing with Imagination 61 Something to Play: Making Faces 63 The Imagined Audience 64 Something to Play: The Orchestra and the Conductor 67 Slow Play 70 Tracy Fullerton Ever Since 73 Adriaan de Jongh Roll with It 74 Greg Trefry THE SHARED IMAGINATION 77 Something to Play: Darkroom 78 The Collective Imagination 80 Coliberation 82 Something to Play: Group Blather 87 Of Me and We 89 Something to Play: Signifying Nothing 92 Risking Coliberation 95 Something to Play: Moving Pictures for the Community Theater 97 Encouraging Coliberation 99 Something to Play: Zen Counting 101 Something to Play: Handland 102 Tilt-Mate 104 Ian Bogost Focus on the Fun 106 Zack Wood Play Sets Us Free! 108 Stephen Conway Come Out & Play 110 Catherine Herdlick THE WORKING IMAGINATION 113 Something to Play: Singing Blather 114 Daydreams and Doodles 115 Something to Play: Drawing Together 116 Imagination and Creativity 118 Making Imagination Real 119 Something to Play: Foley a Capella 122 Imagination and Science 123 Strengthening the Group Imagination 126 Why Imagine? 127 Something to Play: The Label Game 129 Play, Imagination, and Business 131 Something to Play: The Orchestra Game 133 Enter the Dragon 136 Mary Flanagan Coliberation 139 Douglas Wilson Like Many of My Generation 141 Akira Thompson BEING IN THE WORLD 143 Imagination’s Role in Creating the World 143 Something to Play: The Blather Chorale 145 The Ecological Imagination 147 Something to Play: Ways of Bee-ing 148 The Compassionate Imagination 150 Something to Play: There Must Be a Good Reason 153 The Moral Imagination 154 Having Fun Together 157 Something to Play: Passing Humanity 158 Imagination and Endings 160 We, the Prui . . . 163 Colleen Macklin Stepping Aside 165 John Sharp A Lightening 166 Tassos Stevens A LACK OF CONCLUSION 169 Quitting Is Heavenly 172 Elyon De Koven Afterword 174 Eric Zimmerman FURTHER READING 177 CONTRIBUTORS 183


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Product Details
  • ISBN-13: 9780262543866
  • Publisher: MIT Press Ltd
  • Publisher Imprint: MIT Press
  • Height: 203 mm
  • No of Pages: 208
  • Spine Width: 17 mm
  • Weight: 212 gr
  • ISBN-10: 0262543869
  • Publisher Date: 21 Jun 2022
  • Binding: Paperback
  • Language: English
  • Returnable: Y
  • Sub Title: A Player's Guide to Imagination
  • Width: 137 mm


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