Introduction to Computing and Programming in Python

Introduction to Computing and Programming in Python

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About the Book
Key Benefit:

Social Computing and Programming with Python

Introduction to Computing and Programming in Python is a uniquely researched and up-to-date volume that is widely recognized for its successful introduction to the subject of Media Computation. Emphasizing creativity, classroom interaction, and in-class programming examples, Introduction to Computing and Programming in Python takes a bold and unique approach to computation that engages students and applies the subject matter to the relevancy of digital media. The Fourth Edition teaches students to program in an effort to communicate via social computing outlets, providing a unique approach that serves the interests of a broad range of students.


Key Topics: Introduction to Computer Science and Media Computation; Introduction to Programming; Creating and Modifying Text; Modifying Pictures Using Loops; Picture Techniques with Selection; Modifying Pixels by Position; Modifying Sounds Using Loops; Modifying Samples in a Range; Making Sounds by Combining Pieces; Building Bigger Programs; Manipulating Text with Methods and Files; Advanced Text Techniques: Web and Information; Making Text for the Web; Creating and Modifying Movies; Speed; Functional Programming; Object Oriented Programming

Market

This book is useful for anyone interested in learning computer programming.



About the Author: Mark Guzdial is a professor in the School of Interactive Computing in the College of Computing at Georgia Institute of Technology. He is one of the founders of the ACM's International Computing Education Research workshop series. Dr. Guzdial's research focuses on learning sciences and technology, specifically, computing education research. His first books were on the programming language Squeak and its use in education. He was the original developer of "Swiki" (Squeak Wiki), the first wikideveloped explicitly for use in schools. Mark has published several books on the use of media as a context for learning computing, which have influenced undergraduate computing curricula around the world. He is on the editorial boards of the Journal of the Learning Sciences and Communications of the ACM. He was a recipient of the 2012 IEEE Computer Society Undergraduate Teaching Award. He is a Senior Member of the ACM.

Barbara Ericson is a research scientist and the director of Computing Outreach for the College of Computing at Georgia Tech. She has been working on improving introductory computing education since 2004. She has served as the teacher education representative on the Computer Science Teachers Association board, the co-chair of the K-12 Alliance for the National Center for Women in Information Technology, and as a reader for the Advanced Placement Computer Science exams. She enjoys the diversity of the types of problems she has worked on over the years in computing including computer graphics, artificial intelligence, medicine, and object-oriented programming. Mark and Barbara received the 2010 ACM Karl V. Karlstrom Award for Outstanding Computer Educator for their work on Media Computation including this book. They led a project called "Georgia Computes!" for six years, which had a significant impact in improving computing education in the US state of Georgia [3]. Together, they Mark and Barbara are leaders in the Expanding Computing Education.

Book Details
ISBN-13: 9780134025544
Publisher: Pearson
Publisher Imprint: Pearson
Depth: 19
Height: 231 mm
No of Pages: 528
Series Title: English
Sub Title: A Multimedia Approach
Width: 175 mm
ISBN-10: 0134025547
Publisher Date: 26 Jan 2015
Binding: Paperback
Edition: 4
Language: English
Returnable: N
Spine Width: 23 mm
Weight: 681 gr
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