close menu
Bookswagon-24x7 online bookstore
close menu
My Account
Home > Computing and Information Technology > Computer programming / software engineering > Games development and programming > Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#(Game Design)
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#(Game Design)

Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#(Game Design)

          
5
4
3
2
1

Out of Stock


Premium quality
Premium quality
Bookswagon upholds the quality by delivering untarnished books. Quality, services and satisfaction are everything for us!
Easy Return
Easy return
Not satisfied with this product! Keep it in original condition and packaging to avail easy return policy.
Certified product
Certified product
First impression is the last impression! Address the book’s certification page, ISBN, publisher’s name, copyright page and print quality.
Secure Checkout
Secure checkout
Security at its finest! Login, browse, purchase and pay, every step is safe and secured.
Money back guarantee
Money-back guarantee:
It’s all about customers! For any kind of bad experience with the product, get your actual amount back after returning the product.
On time delivery
On-time delivery
At your doorstep on time! Get this book delivered without any delay.
Notify me when this book is in stock
Add to Wishlist
X

About the Book

Make Great Games with Unity. If you want to design and develop games, there is no substitute for strong, hands-on experience with modern techniques and tools. That is exactly what this book provides. Leading instructor and indie game developer Jeremy Gibson Bond covers all three disciplines that you need to succeed: game design theory, rapid iterative prototyping, and practical programming. Building on two previous best-sellers, this Third Edition contains hundreds of improvements across more than 400 new pages, all designed to make it even easier to understand and more useful in modern game development. The five game tutorials have been thoroughly revised and expanded to cover even more best practices for prototyping and development, and all examples now use Unity 2020.3 LTS (Long Term Support), a stable and feature-rich standard for years to come. The new content includes greatly enhanced tutorials, a chapter on Unity's high-performance Data-Oriented Tech Stack (DOTS), new Coding Challenges to help you transition to making your own games from scratch, and tips on next steps after you have finished the book. The revamped website includes playable versions of all example games, plus an exciting new tool that provides immediate feedback on potential errors in your own code. Samples Preview sample pages from Introduction to Game Design, Prototyping, and Development >

Table of Contents:
PART I Game Design and Paper Prototyping Chapter 1 Thinking Like a Designer Chapter 2 Game Analysis Frameworks Chapter 3 The Layered Tetrad Chapter 4 The Inscribed Layer Chapter 5 The Dynamic Layer Chapter 6 The Cultural Layer Chapter 7 Acting Like a Designer Chapter 8 Design Goals Chapter 9 Paper Prototyping Chapter 10 Game Testing Chapter 11 Math and Game Balance Chapter 12 Guiding the Player Chapter 13 Puzzle Design Chapter 14 The Agile Mentality Chapter 15 The Digital Game Industry PART II Programming C# in Unity Chapter 16 Thinking in Digital Systems Chapter 17 Introducing Unity Hub and the Unity Editor Chapter 18 Introducing Our Language: C# Chapter 19 Hello World: Your First Program Chapter 20 Variables and Components Chapter 21 Boolean Operations and Conditionals Chapter 22 Loops Chapter 23 Collections in C# Chapter 24 Functions and Parameters Chapter 25 Debugging Chapter 26 Classes Chapter 27 Object-Oriented Thinking Chapter 28 Data-Oriented Design PART III Game Prototype Tutorials Chapter 29 Apple Picker Chapter 30 Mission Demolition Chapter 31 Space SHMUP -- Part 1 Chapter 32 Space SHMUP -- Part 2 Chapter 33 Prospector Solitaire -- Part 1 Chapter 34 Prospector Solitaire -- Part 2 Chapter 35 Dungeon Delver -- Part 1 Chapter 36 Dungeon Delver -- Part 2 Part IV Next Steps Chapter 37 Coding Challenges Chapter 38 Beyond This Book PART V Online Appendices


Best Sellers



Product Details
  • ISBN-13: 9780136619857
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Addison Wesley
  • Language: English
  • Series Title: Game Design
  • ISBN-10: 0136619851
  • Publisher Date: 22 Aug 2022
  • Binding: Digital download
  • No of Pages: 1296
  • Sub Title: From Concept to Playable Game with Unity and C#


Similar Products

How would you rate your experience shopping for books on Bookswagon?

Add Photo
Add Photo

Customer Reviews

REVIEWS           
Click Here To Be The First to Review this Product
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#(Game Design)
Pearson Education (US) -
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#(Game Design)
Writing guidlines
We want to publish your review, so please:
  • keep your review on the product. Review's that defame author's character will be rejected.
  • Keep your review focused on the product.
  • Avoid writing about customer service. contact us instead if you have issue requiring immediate attention.
  • Refrain from mentioning competitors or the specific price you paid for the product.
  • Do not include any personally identifiable information, such as full names.

Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#(Game Design)

Required fields are marked with *

Review Title*
Review
    Add Photo Add up to 6 photos
    Would you recommend this product to a friend?
    Tag this Book
    Read more
    Does your review contain spoilers?
    What type of reader best describes you?
    I agree to the terms & conditions
    You may receive emails regarding this submission. Any emails will include the ability to opt-out of future communications.

    CUSTOMER RATINGS AND REVIEWS AND QUESTIONS AND ANSWERS TERMS OF USE

    These Terms of Use govern your conduct associated with the Customer Ratings and Reviews and/or Questions and Answers service offered by Bookswagon (the "CRR Service").


    By submitting any content to Bookswagon, you guarantee that:
    • You are the sole author and owner of the intellectual property rights in the content;
    • All "moral rights" that you may have in such content have been voluntarily waived by you;
    • All content that you post is accurate;
    • You are at least 13 years old;
    • Use of the content you supply does not violate these Terms of Use and will not cause injury to any person or entity.
    You further agree that you may not submit any content:
    • That is known by you to be false, inaccurate or misleading;
    • That infringes any third party's copyright, patent, trademark, trade secret or other proprietary rights or rights of publicity or privacy;
    • That violates any law, statute, ordinance or regulation (including, but not limited to, those governing, consumer protection, unfair competition, anti-discrimination or false advertising);
    • That is, or may reasonably be considered to be, defamatory, libelous, hateful, racially or religiously biased or offensive, unlawfully threatening or unlawfully harassing to any individual, partnership or corporation;
    • For which you were compensated or granted any consideration by any unapproved third party;
    • That includes any information that references other websites, addresses, email addresses, contact information or phone numbers;
    • That contains any computer viruses, worms or other potentially damaging computer programs or files.
    You agree to indemnify and hold Bookswagon (and its officers, directors, agents, subsidiaries, joint ventures, employees and third-party service providers, including but not limited to Bazaarvoice, Inc.), harmless from all claims, demands, and damages (actual and consequential) of every kind and nature, known and unknown including reasonable attorneys' fees, arising out of a breach of your representations and warranties set forth above, or your violation of any law or the rights of a third party.


    For any content that you submit, you grant Bookswagon a perpetual, irrevocable, royalty-free, transferable right and license to use, copy, modify, delete in its entirety, adapt, publish, translate, create derivative works from and/or sell, transfer, and/or distribute such content and/or incorporate such content into any form, medium or technology throughout the world without compensation to you. Additionally,  Bookswagon may transfer or share any personal information that you submit with its third-party service providers, including but not limited to Bazaarvoice, Inc. in accordance with  Privacy Policy


    All content that you submit may be used at Bookswagon's sole discretion. Bookswagon reserves the right to change, condense, withhold publication, remove or delete any content on Bookswagon's website that Bookswagon deems, in its sole discretion, to violate the content guidelines or any other provision of these Terms of Use.  Bookswagon does not guarantee that you will have any recourse through Bookswagon to edit or delete any content you have submitted. Ratings and written comments are generally posted within two to four business days. However, Bookswagon reserves the right to remove or to refuse to post any submission to the extent authorized by law. You acknowledge that you, not Bookswagon, are responsible for the contents of your submission. None of the content that you submit shall be subject to any obligation of confidence on the part of Bookswagon, its agents, subsidiaries, affiliates, partners or third party service providers (including but not limited to Bazaarvoice, Inc.)and their respective directors, officers and employees.

    Accept

    New Arrivals



    Inspired by your browsing history


    Your review has been submitted!

    You've already reviewed this product!
    ASK VIDYA