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Java All-in-One For Dummies

Java All-in-One For Dummies

          
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About the Book

Java—from first steps to first apps

Knowing Java is a must-have programming skill for any programmer. It’s used in a wide array of programming projects—from enterprise apps and mobile apps to big data, scientific, and financial uses. The language regularly ranks #1 in surveys of the most popular language based on number of developers, lines of code written, and real-world usage. It’s also the language of choice in AP Computer Science classes taught in the U.S. 

This guide provides an easy-to-follow path from understanding the basics of writing Java code to applying those skills to real projects. Split into eight minibooks covering core aspects of Java, the book introduces the basics of the Java language and object-oriented programming before setting you on the path to building web apps and databases.

• Get up to speed on Java basics

• Explore object-oriented programming

• Learn about strings, arrays, and collections

• Find out about files and databases

Step-by-step instructions are provided to ensure that you don't get lost at any point along the way.



Table of Contents:

Introduction 1

About This Book   2

Foolish Assumptions   2

Icons Used in This Book   3

Beyond the Book   4

Where to Go from Here   4

Book 1: Java Basics   5

Chapter 1: Welcome to Java   7

What Is Java, and Why Is It So Great?   8

Platform independence   8

Object orientation   9

The Java API 10

The Internet   10

Java versus Other Languages 11

Important Features of the Java Language   12

Type checking   13

Exception handling   14

On the Downside: Java’s Weaknesses 15

Java Version Insanity   16

What’s in a Name?   18

Chapter 2: Installing and Using Java Tools   19

Downloading and Installing the Java Development Kit   20

Downloading the JDK 20

Installing the JDK   21

Perusing the JDK folders   21

Setting the path   22

Using Java’s Command-Line Tools 24

Compiling a program 24

Compiling more than one file 25

Using Java compiler options   26

Running a Java program   28

Using the javap command   28

Using Java Documentation   30

Chapter 3: Working with Text Pad   33

Downloading and Installing TextPad 33

Editing Source Files   35

Compiling a Program 37

Running a Java Program   38

Book 2: Programming Basics   41

Chapter 1: Java Programming Basics   43

Looking at the Infamous Hello, World! Program 44

Dealing with Keywords   47

Working with Statements   49

Types of statements   49

White space 50

Working with Blocks   52

Creating Identifiers   53

Crafting Comments   54

End-of-line comments   54

Traditional comments   54

JavaDoc comments   55

Introducing Object-Oriented Programming 56

Understanding classes and objects 56

Understanding static methods 56

Creating an object from a class   57

Viewing a program that uses an object   58

So what’s the difference?   60

Importing Java API Classes   61

Chapter 2: Working with Variables and Data Types   63

Declaring Variables   64

Declaring two or more variables in one statement   65

Declaring class variables 65

Declaring instance variables 66

Declaring local variables   67

Initializing Variables 68

Initializing variables with assignment statements   69

Initializing variables with initializers   70

Using Final Variables (Constants)   70

Working with Primitive Data Types   71

Integer types 72

Floating-point types 74

The char type   76

The Boolean type   77

Using wrapper classes 78

Using reference types   78

Using inferred variable types   80

Working with Strings   81

Declaring and initializing strings   82

Combining strings   82

Converting primitives to strings 83

Converting strings to primitives 84

Converting and Casting Numeric Data   85

Automatic conversions   85

Type casting   86

Thinking Inside the Box 87

Understanding Scope   87

Shadowing Variables   89

Printing Data with System out   90

Using standard input and output streams 91

Using System out and System  err   92

Getting Input with the Scanner Class   93

Importing the Scanner class 94

Declaring and creating a Scanner object   94

Getting input 94

Getting Input with the JOptionPane Class   96

Using enum to Create Your Own Data Types   98

Chapter 3: Working with Numbers and Expressions 99

Working with Arithmetic Operators   99

Dividing Integers   102

Combining Operators   104

Using the Unary Plus and Minus Operators   105

Using Increment and Decrement Operators   106

Using the Assignment Operator   108

Using Compound Assignment Operators   110

Using the Math Class 111

Using constants of the Math class 112

Working with mathematical functions   113

Creating random numbers 116

Rounding functions   119

Formatting Numbers 121

Recognizing Weird Things about Java Math 123

Integer overflow   123

Floating-point weirdness 124

Division by zero   125

Chapter 4: Making Choices 129

Using Simple Boolean Expressions   130

Using if Statements   132

Simple if statements   132

if-else statements 135

Nested if statements   136

else-if statements 140

Using Mr Spock’s Favorite Operators (Logical Ones, of Course)   142

Using the ! operator 142

Using the & and && operators 144

Using the | and || operators 145

Using the ^ operator   146

Combining logical operators   147

Using the Conditional Operator 148

Comparing Strings   149

Chapter 5: Going Around in Circles (Or, Using Loops)   151

Using Your Basic while Loop   152

The while statement   152

A counting loop   152

Breaking Out of a Loop   154

Looping Forever   154

Letting the user decide when to quit   156

Letting the user decide in another way   157

Using the continue Statement   158

Running do-while Loops   159

Validating Input from the User   161

Using the Famous for Loop   164

Understanding the formal format of the for loop 164

Scoping out the counter variable 166

Counting even numbers   167

Counting backward   168

Using for loops without bodies   169

Ganging up your expressions 170

Omitting expressions   172

Breaking and continuing your for loops 172

Nesting Your Loops   173

A simple nested for loop 174

A guessing game   174

Chapter 6: Pulling a Switcheroo 179

Battling else-if Monstrosities   179

Viewing an example else-if program 180

Creating a better version of the example program   181

Using the switch Statement   183

Viewing a boring switch example, complete with flowchart   184

Putting if statements inside switch statements 186

Creating Character Cases   187

Intentionally Leaving Out a Break Statement   188

Switching with Strings   192

Enhanced Switch Features with Java 13   193

Chapter 7: Adding Some Methods to Your Madness   197

The Joy of Methods   198

The Basics of Making Methods   198

An example   200

Another example   201

Methods That Return Values   203

Declaring the method’s return type   203

Using the return statement to return the value   204

Using a method that returns a type   205

You gotta have a proper return statement   205

Trying another version of the guessing-game program 207

Methods That Take Parameters 210

Declaring parameters   211

Scoping out parameters   212

Understanding pass-by-value   213

Trying yet another version of the guessing-game program   214

Chapter 8: Handling Exceptions 217

Understanding Exceptions   218

Witnessing an exception   219

Finding the culprit   220

Catching Exceptions 221

A simple example 222

Another example   222

Handling Exceptions with a Preemptive Strike   224

Catching All Exceptions at Once 226

Displaying the Exception Message   227

Using a finally Block 228

Handling Checked Exceptions   231

Viewing the catch-or-throw compiler error   232

Catching FileNotFoundException 232

Throwing the FileNotFoundException 233

Throwing an exception from main   234

Swallowing exceptions   234

Throwing Your Own Exceptions 236

Book 3: Object-oriented Programming   239

Chapter 1: Understanding Object-Oriented Programming   241

What Is Object-Oriented Programming?   242

Understanding Objects   243

Objects have identity 243

Objects have type 244

Objects have state   245

Objects have behavior 246

Understanding the Life Cycle of an Object 247

Working with Related Classes   248

Inheritance   248

Interfaces 249

Designing a Program with Objects   250

Diagramming Classes with UML   251

Drawing classes   252

Drawing arrows   253

Chapter 2: Making Your Own Classes   255

Declaring a Class   256

Picking class names   256

Knowing what goes in the class body   257

Seeing where classes go   258

Working with Members 259

Understanding fields   259

Understanding instance methods   260

Understanding visibility 261

Using Getters and Setters 261

Overloading Methods   264

Creating Constructors   266

Creating basic constructors   266

Creating default constructors   267

Calling other constructors   268

Finding More Uses for the this Keyword   270

Using Initializers   271

Using Records 273

Chapter 3: Working with Statics   275

Understanding Static Fields and Methods   275

Working with Static Fields 276

Using Static Methods 277

Counting Instances   278

Preventing Instances   281

Using Static Initializers   282

Chapter 4: Using Subclasses and Inheritance   285

Introducing Inheritance   285

Motorcycles, trains, and automobiles 287

Game play   287

A businesslike example 288

Inheritance hierarchies   288

Creating Subclasses 289

Overriding Methods 291

Protecting Your Members 292

Using this and super in Your Subclasses   293

Understanding Inheritance and Constructors 294

Using final   295

Final methods 296

Final classes   296

Casting Up and Down   297

Determining an Object’s Type   299

Poly What? 300

Creating Custom Exceptions   302

Tracing the Throwable hierarchy 302

Creating an exception class   304

Throwing a custom exception   305

Chapter 5: Using Abstract Classes and Interfaces   307

Using Abstract Classes   307

Using Interfaces   310

Creating a basic interface   311

Implementing an interface   312

Using an interface as a type   313

More Things You Can Do with Interfaces   314

Adding fields to an interface   314

Extending interfaces   315

Using interfaces for callbacks 316

Using Additional Interface Method Types   320

Chapter 6: Using the Object and Class Classes   323

The Mother of All Classes: Object   323

Every object is an Object 324

Object as a type   324

Methods of the Object class 325

Primitives aren’t objects   326

The toString Method   327

Using toString   327

Overriding toString   328

The equals Method   330

Using equals   331

Overriding the equals method 332

The clone Method   336

Implementing the clone method   336

Using clone to create a shallow copy   339

Creating deep copies 341

The Class Class   346

Chapter 7: Using Inner Classes, Anonymous Classes, and Lambda Expressions   349

Declaring Inner Classes 350

Understanding inner classes   350

Viewing an example 351

Using Static Inner Classes 354

Using Anonymous Inner Classes   355

Creating an anonymous class   356

Creating a program with an anonymous class   357

Using Lambda Expressions 359

Chapter 8: Working with Packages and the Java Module System   361

Working with Packages   362

Importing classes and packages   362

Creating your own packages   363

An example   365

Putting Your Classes in a JAR File 366

jar command-line options 366

Archiving a package   367

Adding a jar to your classpath   368

Running a program directly from an archive 369

Using Javadoc to Document Your Classes   370

Adding Javadoc comments   371

Using the javadoc command   373

Viewing Javadoc pages   374

Using the Java Module System 375

Understanding modules   376

The module-info  java file   377

Setting up folders for a module 378

Compiling a module 379

Creating a modular JAR file 379

Running a modular JAR file   380

Book 4: Strings, Arrays, and Collections   381

Chapter 1: Working with Strings   383

Reviewing Strings 384

Using the String Class   386

Finding the length of a string   388

Making simple string modifications   389

Extracting characters from a string   389

Extracting substrings from a string   390

Splitting a string   392

Replacing parts of a string   394

Using the StringBuilder and StringBuffer Classes 395

Creating a StringBuilder object   396

Using StringBuilder methods   396

Viewing a StringBuilder example 398

Using the CharSequence Interface   399

Chapter 2: Using Arrays   401

Understanding Arrays   401

Creating Arrays 402

Initializing an Array   404

Using for Loops with Arrays   404

Solving Homework Problems with Arrays   405

Using the Enhanced for Loop 408

Using Arrays with Methods   409

Using Varargs   410

Using Two-Dimensional Arrays   411

Creating a two-dimensional array   412

Accessing two-dimensional array elements 413

Initializing a two-dimensional array   414

Using jagged arrays   415

Going beyond two dimensions   416

Working with a Fun but Complicated Example: A Chessboard   417

Using the Arrays Class 425

Filling an array   426

Copying an array   427

Sorting an array   428

Searching an array 429

Comparing arrays   429

Converting arrays to strings   430

Chapter 3: Using the ArrayList Class   431

Understanding the ArrayList Class   432

Creating an ArrayList Object   435

Adding Elements   436

Accessing Elements   437

Printing an ArrayList   438

Using an Iterator   438

Updating Elements   440

Deleting Elements   442

Chapter 4: Using the LinkedList Class   445

Understanding the LinkedList Class   446

Creating a LinkedList   450

Adding Items to a LinkedList   450

Retrieving Items from a LinkedList   452

Updating LinkedList Items   454

Removing LinkedList Items 455

Chapter 5: Creating Generic Collection Classes   457

Why Generics?   458

Creating a Generic Class   459

A Generic Stack Class   461

Using Wildcard-Type Parameters   464

A Generic Queue Class   466

Chapter 6: Using Bulk Data Operations with Collections   471

Looking At a Basic Bulk Data Operation 473

Looking Closer at the Stream Interface   475

Using Parallel Streams   478

Book 5: Programming Techniques 481

Chapter 1: Programming Threads   483

Understanding Threads   484

Creating a Thread   485

Understanding the Thread class   485

Extending the Thread class 486

Creating and starting a thread 488

Implementing the Runnable Interface   488

Using the Runnable interface 489

Creating a class that implements Runnable   489

Using the CountDownApp class 491

Creating Threads That Work Together   493

Using an Executor   497

Synchronizing Methods 499

Creating a Lock 503

Coping with Threadus Interruptus   505

Finding out whether you’ve been interrupted 505

Aborting the countdown 506

Chapter 2: Using Regular Expressions   511

Creating a Program for Experimenting with Regular Expressions   512

Performing Basic Character Matching   515

Matching single characters 515

Using predefined character classes   515

Using custom character classes 518

Using ranges   519

Using negation   520

Matching multiple characters 520

Using escapes 521

Using parentheses to group characters   522

Using the pipe symbol 523

Using Regular Expressions in Java Programs 524

Understanding the String problem   524

Using regular expressions with the String class   525

Using the Pattern and Matcher classes   526

Chapter 3: Using Recursion   529

Calculating the Classic Factorial Example 529

The nonrecursive solution   530

The recursive solution 530

Displaying Directories   532

Writing Your Own Sorting Routine   536

Understanding how Quicksort works   536

Using the sort method   537

Using the partition method   538

Putting it all together 540

Chapter 4: Working with Dates and Times 545

Pondering How Time is Represented   546

Picking the Right Date and Time Class for Your Application   547

Using the now Method to Create a Date-Time Object   548

Using the parse Method to Create a Date-Time Object   550

Using the of Method to Create a Date-Time Object   551

Using the Month enumeration 552

Using the ZoneId class 553

Using the ZoneOffset class   554

Looking Closer at the LocalDate Class   554

Extracting Information About a Date   556

Comparing Dates   557

Calculating with Dates 558

Formatting Dates   560

Looking at a Fun Birthday Calculator   562

Chapter 5: IoT Programming with Raspberry Pi   567

Introducing the Raspberry Pi   568

Setting Up a Raspberry Pi   570

Installing Java on a Raspberry Pi   571

Installing the Pi4J Library   572

Configuring the Geany Integrated Development Environment for Java Development   572

Examining GPIO Ports   574

Connecting an LED to a GPIO Port   576

Building a Raspberry Pi LED Circuit 581

Parts 581

Steps   582

Examining the Pi4J Library   582

Importing GPIO Types   583

Instantiating a GpioController   584

Provisioning GPIO Pins   584

Controlling the Pin State   587

The Morse Code Program 589

The Cylon Eyes Program   593

Assembling the Cylon Eyes circuit   593

Running the Cylon Eyes program   596

Working with Input Pins   598

Understanding active-high and active-low inputs 599

Provisioning a digital input   600

Reading the state of a digital input pin 601

Building a circuit with a digital input pin   602

Running the Button Switcher Program 604

Finding a Better Way to Handle Input Events   606

Crafting a state change event listener   607

Adding an event handler to a pin   608

Using automatic debounce 609

Working with the EventSwitcher program   610

Book 6: Javafx 613

Chapter 1: Hello, JavaFX!   615

Perusing the Possibilities of JavaFX   616

Getting Ready to Run JavaFX   618

Looking at a Simple JavaFX Program 620

Importing JavaFX Packages 622

Extending the Application Class 623

Launching the Application   624

Overriding the start Method   625

Creating a Button 626

Handling an Action Event   627

Creating a Layout Pane   629

Making a Scene   630

Setting the Stage   631

Examining the Click Counter Program   632

Chapter 2: Handling Events   637

Examining Events 638

Handling Events   639

Implementing the EventHandler Interface   641

Handling Events with Inner Classes   644

Handling Events with Anonymous Inner Classes   647

Using Lambda Expressions to Handle Events   649

Chapter 3: Setting the Stage and Scene Layout   655

Examining the Stage Class   656

Examining the Scene Class   659

Switching Scenes   661

Creating an Alert Box 666

Exit, Stage Right   670

Creating a Close button 671

Handling the CloseRequest event   672

Putting it all together 674

Chapter 4: Using Layout Panes to Arrange Your Scenes 677

Working with Layout Panes   678

Introducing five JavaFX layout panes   678

Creating layout panes   679

Combining layout panes   680

Using the HBox Layout   680

Spacing Things Out   682

Adding Space with Margins   684

Adding Space by Growing Nodes   685

Using the VBox Layout   687

Aligning Nodes in a Layout Pane   689

Using the Flow Layout   690

Using the Border Layout 694

Using the GridPane Layout 697

Sketching out a plan   697

Creating a grid pane   698

Working with grid pane constraints   701

Examining a grid pane example 703

Chapter 5: Getting Input from the User   709

Using Text Fields   710

Validating Numeric Data 717

Using Check Boxes 719

Using Radio Buttons   721

Chapter 6: Choosing from a List   725

Using Choice Boxes   725

Creating a choice box   727

Setting a default value 728

Getting the selected item   729

Working with Observable Lists 729

Listening for Selection Changes 732

Using Combo Boxes 734

Creating combo boxes   735

Getting the selected item   736

Handling combo box events 737

Using List Views   738

Creating a list view   739

Getting the selected items   740

Using Tree Views   740

Building a tree   742

Creating a TreeView control   745

Getting the selected node 746

Looking at a complete program that uses a tree view   748

Book 7: Web Programming 751

Chapter 1: Creating Servlets   753

Understanding Servlets 753

Using Tomcat   755

Installing Tomcat   755

Testing Tomcat   756

Creating a Simple Servlet   757

Creating the folder structure for a servlet   758

Creating the web  xml file   758

Importing the servlet packages   760

Extending the HttpServlet class   760

Printing to a web page   761

Responding with HTML   762

Running a Servlet   764

Improving the HelloWorld Servlet   765

Getting Input from the User 767

Working with forms   767

Using the InputServlet servlet   768

Using Classes in a Servlet   769

Chapter 2: Using JavaServer Pages   775

Understanding JavaServer Pages 776

Using UEL Expressions   778

Unified Expression Language 778

JSP Standard Tag Library 780

Looking at Core Tags   782

Using c:out   783

Working with variables   783

Getting conditional   784

Creating loops   785

Formatting Numbers 786

Considering the Controller Servlet   788

Setting request attributes 788

Redirecting to the JSP page 789

The ListMovies Application Meets JSP 790

Chapter 3: Using JavaBeans 797

Getting to Know JavaBeans 797

Looking Over a Sample Bean   799

Using Beans with JSP Pages   801

Creating bean instances   802

Getting property values   803

Setting property values   803

Viewing a JSP page that uses a bean   804

Scoping Your Beans 806

A shopping cart application   807

The shopping cart page 808

The BookCart JavaBean 810

Chapter 4: Using HttpClient   815

Understanding HTTP   815

Diving into HTTP 817

Looking at a simple HTTP exchange   822

Getting Started with Java’s HTTP Client Library   822

HttpClient   823

HttpRequest   824

HttpResponse   827

Using the send method 828

Putting It All Together   829

The HTTP Tester Program 831

Index   835


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Product Details
  • ISBN-13: 9781119680451
  • Publisher: John Wiley & Sons Inc
  • Publisher Imprint: For Dummies
  • Height: 231 mm
  • No of Pages: 912
  • Spine Width: 53 mm
  • Width: 185 mm
  • ISBN-10: 111968045X
  • Publisher Date: 26 Oct 2020
  • Binding: Paperback
  • Language: English
  • Returnable: N
  • Weight: 1225 gr


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    All content that you submit may be used at Bookswagon's sole discretion. Bookswagon reserves the right to change, condense, withhold publication, remove or delete any content on Bookswagon's website that Bookswagon deems, in its sole discretion, to violate the content guidelines or any other provision of these Terms of Use.  Bookswagon does not guarantee that you will have any recourse through Bookswagon to edit or delete any content you have submitted. Ratings and written comments are generally posted within two to four business days. However, Bookswagon reserves the right to remove or to refuse to post any submission to the extent authorized by law. You acknowledge that you, not Bookswagon, are responsible for the contents of your submission. None of the content that you submit shall be subject to any obligation of confidence on the part of Bookswagon, its agents, subsidiaries, affiliates, partners or third party service providers (including but not limited to Bazaarvoice, Inc.)and their respective directors, officers and employees.

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