This new edition employs the Shelly Cashman series' proven step-by-step approach to learning, presenting difficult Java programming concepts in a straightforward way. The new layout and design of the book make it easy for students to stay on track, while the real-world examples keep students interested. Every chapter has been rewritten to include all new programming examples as well as additional conceptual coverage, stressing the fundamentals of producing well-designed programs.
Table of Contents:
Introduction to Java and Program Design; Creating a Java Application and Applet; Manipulating Data Using Methods; Decision Making and Repetition with Resuable Objects; Arrays, Loops, and Layout Managers Using External Classes; Creating a Java Calculator; Designing User Interfaces with Swing; Reading and Writing Data. Appendices: Flowcharting, Pseudocode, and the Unified Modelling Language (UML); Installing the Java SDK, TextPad, and Tomcat; Changing Screen Resolution and the TextPad Settings; Compiling and Running Java Programs using the Command Prompt; Creating HTML Documents with javadoc.