Just Java

Just Java

          
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About the Book

27230-2 A painless guide to Java and Object-Oriented Programming. Learning Java isn't a chore, it's a pleasure-when Peter van der Linden teaches it to you. In Just Java, the author of the classic Expert C Programming: Deep C Secrets brings his trademark enthusiasm, straight talk, and expertise to the challenge of learning Java and object-oriented programming. In this updated second edition, you'll find all the fundamentals of Java programming, including Java object-oriented techniques, types, statements, arrays, string processing, and more sophisticated techniques like networking, threads, and the window toolkit. You'll also discover more examples than ever, along with updated coverage of future Java APIs-especially the important new Java Database Connectivity (JDBC) API from Sun. Peter van der Linden presents this complex material with unique humor and insight. Just Java is practical, understandable, and fun. Includes practical examples and explanations of: *Applications versus Applets *Identifiers, Comments, Keywords, and Operators *Arrays, Exceptions, and Threads *Java Networking, Windowing, and the new JDBC API Nobody teaches Java like Peter van der Linden!* The Story of O: Object-Oriented Programming *The Robot Ping-Pong Player *GIGO: Garbage In, Gospel Out *Associativity and the "Coffeepot Property" "Terrific way to be immersed into Java programming...you'll find this book comprehensive, challenging, exciting, and enjoyable." -Computer Book Review "I enjoyed this book a lot. Peter's style is unique, and it makes the book fun to read. Hey, what other book have you read that teaches you a programming language and shows you how to make an Origami paper airplane with a payload?" -Stephen Pietrowicz, National Center for Supercomputing Applications What's on the CD-ROM...Practical examples and source code for interesting applications plus...*Java WorkShop for Windows 95 and SolarisaA A . (30-Day Free Trial) *Symantec's Cafe Lite for Windows 95 *WinEdit & WinZip for Windows 95 *The Java Development Kit (JDK) for Solaris, Windows 95, *Windows NT, and Macintosh

Table of Contents:
Introduction. Why I Wrote This Book. What You'll Need. How To Use This Book. Icons in the Text. Some Light Relief. All I really need to know I learned on Internet. Using the Just Java CD-ROM. Acknowledgments. 1. The Web and Java. The Web Catches Fire. Where It All Started. The Big Step Forward. A Little Hype, A Little Text: Hypertext. Before hypertext. With hypertext. More About Browsers. Where We Are Today. "Does Anyone Think the Net is UNDER-Hyped?" Still Missing. The Development of Java. The Origins of Java. The $5 Million Long Shot Bet. So What's In Java? Portability. Architecture Neutral. The Significance of Downloading Code (Applets). Java Means Business! Java is the Swiss Army Knife of Software. Some Light Relief. Exercises. 2. The Story of O: Object-Oriented Programming. Abstraction. Encapsulation. The One-Minute Object Manager. Constructors and Finalizers. No Destructors. Inheritance. Casting. Inheritance and Constructors. Forcing the Method: Abstract and Final. Multiple Inheritance. Visibility and Other Name Modifiers. Class Modifiers. Data Field Modifiers. Method Field Modifiers. Static. Static Data. Static Methods. Static Blocks. Polymorphism. Some Light Relief. Take Me, I'm Yours: The autobiography of SAIL. Beginnings. Glossary. Exercises. Further Reading. 3. The Java Programming Language. GIGO: Garbage In, Garbage Out. Applications vs. Applets. The Anatomy of an Application. "Java means I won't have to learn C++!" . Identifiers. Legal Java Identifiers. Java and Unicode. Comments. Keywords. Java keywords. Operators. Associativity. Java Operators. Why GIGO sometimes means "Garbage In, Gospel Out" . Exercises. Further Reading. 4. Java Building Blocks. The Built-In Types and Declarations. How Long is a Long? The Primitive Types. boolean. int. long. byte. short. double. float. char. How Accurate Are Calculations? What Happens on Overflow? Integer Overflow. Floating Point Overflow. The Math Package. Unicode. Scanning. String. String Concatenation. The Basic Statements. Selection Statements. Iteration Statements. Transfer of Control Statements. Review of Objects. Dynamic Data Structures. Initialization. (Nearly) Everything is an Object. Object. Class. Other built-in classes. The Building Blocks: Compilation Units. Automatic Compilation. File Name Is Related To Class Name. The Building Blocks: Packages. Classpath. Import. How Import Names Relate to Package and Directory Names. Visibility Revisited. What Happens When Names Collide? Interface Declarations. Using Interfaces Dynamically. Some Light Relief. Lessons in Naming: the disgusting case of the Baby Ruth Candy Bar. Exercises. Sources. Further Reading. 5. More Sophisticated Techniques. Arrays. Arrays of Arrays. Have Array Brackets, Will Travel. When to use char vs. String vs. StringBuffer. Exceptions. The Purpose of Exceptions. How To Cause An Exception (implicitly and explicitly). How to Handle ("Catch" ) an Exception Within the Method Where It Was Thrown. Handling Groups of Related Exceptions. How The Exception Propagates If Not Handled In The Method Where It Was Thrown. How and Why Methods Declare The Exceptions That Can Propagate Out of Them. Fancy Exception Stuff. Summary of Exceptions. Threads. Alternative Ways to Obtain a New Thread. A Few Words on Runnable. The Lifecycle of a Thread. Thread groups. Four Kinds of Threads Programming. Unrelated Threads. Related But Unsynchronized Threads. Mutually-Exclusive Threads. Communicating Mutually- Exclusive Threads. Let Sleeping Threads Lie. Garbage Collection. Why do we need Garbage Collection? Garbage Collection Algorithms. Finalizers. Some Light Relief. The Robot Ping-Pong Player. Exercises. Further Reading. 6. Practical Examples Explained. Case Study Java Program. Utilities. The Guilty Secret of C++: lack of interoperability. Basic Utilities. Notes on Linking in Native Methods. Properties. Some Light Relief. Exercises. Further Reading. 7. All About Applets. Embedding a Java Program in a Web Page. Starting Applet Execution. Screen Appearance of an Applet. Browser Summary. Build in Debugging Help. Passing Parameters to Applets. Security Issues of Applets. Signed Classes. Some Light Relief. Did Apple Copy Xerox? Exercises. Further References. 8. I/O and Networking in Java. Interactive I/O. Interactive Output. Interactive Input. The worthless "scanf ( ) " of C. File I/O: Everything is done by Streams. Input Streams. Output Streams. Layering Streams on Top of One Another. Filtered Input Streams. Write your own filters. When Push Comes to Shove. A Word About IOExceptions. Interactive Input Redux. Random Access. The class File. Platform Specific I/O. Executing a Program from Java. Networking with Java. Everything You Need To Know about TCP/IP But Failed to Learn in Kindergarten. What's in the Networking Library? TCP/IP Client Server Model. Sending E-mail by Java. HTTP and Web-Browsing: Retrieving HTTP Pages. On the Internet, No One Knows YouA A*re a Dog ... Page Counters in Web Pages. How to Find the IP Address Given a Machine Name. Some Notes on Protocol and Content Handlers. Some Light Relief. The Nerd Detection System. Exercises. Further Reading. Answer To Programming Challenge. Answer To Programming Challenge. 9. Utilities and Libraries. New Features of the Java Development Kit 1.1 Release. Overview of All APIs. Java Enterprise. Java Commerce (Java Wallet). Java Security. Java Beans. Java Media. Java Server. Java Management. Java Embedded. Related Non-Java Object Products. CORBA. IDL. NEO and Joe. Remote Method Invocation. How the RMI Code Looks. RMI Client Code. RMI Server Code. Compiling and Running the System. Object Serialization. Serialization Code Example. Java and Databases: JDBC. The Classes in the JDBC. Using the JDBC. About SQL and Relational Databases. The JDBC-ODBC Bridge. Code Example of Database Access. Review of Classes. Useful URLs. Some Light Relief. Those Messy Messages. Further Reading. 10. The Abstract Window Toolkit. The Role Of Objects. How the Java Abstract Window Toolkit Works. General Remarks onWindow Systems. Details of the AWT. AWT Containers. AWT Widgets. A Few Words on Getting a GUI Event. Scrollbar. Button. Canvas. Label. CheckBox. TextField. List. Choice. Menu. TextArea. ScrollPane. Widget Wrap-up. Obtaining Mouse and Keyboard Input. Capturing Individual KeyPresses. Handling the Quit Event. For Advanced Students Only. Layout in a Container. Flow Layout. Grid Layout. BorderLayout. CardLayout. GridBagLayout. Even More About Components. Cursors. Useful Methods of Component. Printing the Screen. Some Light Relief. The Domestic Obfuscated Java Code Non-Competition. 11. Graphics Programming. Colors. Fonts and Font Metrics. The Graphics Context. Drawing Text, Lines, and Shapes. Loading and Drawing Images. Loading an Image File in an Application. oading an Image File in an Applet. Drawing an Image Onto a Graphics Object. The ImageObserver Argument. Image Update. The Media Tracker. Image Processing. Double Buffering. Clipping Rectangles. Taking Images Apart: java.awt.image. Transparent Backgrounds. Animation. Sounds. Some Light Relief. Satan: oscillate my metallic sonatas. 12. Future Developments. Getting Internet Access. Choosing your ISP. Checklist-ISP connectivity. Checklist-ISP Services. Other Platforms. Hardware Needs. Getting a Browser. Getting the Netscape Software. Getting Java Updates. How to Download Java. What's in the JDK. Java Developments. Performance. Development Tools. Networking and Distributed Processing. Security. Hardware and Firmware. Other Java Resources. Conclusion. Some Light Relief. The Origami Kamikaze water bomber. By The Way... Further Reading. Appendix A. Powers of 2 and ISO 8859. Index.


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Product Details
  • ISBN-13: 9780132723039
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Prentice Hall
  • Height: 235 mm
  • No of Pages: 576
  • Weight: 1158 gr
  • ISBN-10: 0132723034
  • Publisher Date: 12 Dec 1996
  • Binding: SA
  • Language: English
  • Spine Width: 40 mm
  • Width: 180 mm


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