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Learning iPad Programming: A Hands-on Guide to Building iPad Apps with iOS 5

Learning iPad Programming: A Hands-on Guide to Building iPad Apps with iOS 5

          
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About the Book

Learning iPad Programming walks you through the process of building PhotoWheel (free on the App Store), a photo management and sharing app that leverages every aspect of iOS 5. With PhotoWheel, you can organize your favorite photos into albums, share photos with family and friends, view them on your TV using AirPlay and an Apple TV, and most importantly, gain hands-on experience with building an iPad app. As you build PhotoWheel, you’ll learn how to take advantage of the latest features in iOS 5 and Xcode, including Storyboarding, Automatic Reference Counting (ARC), and iCloud. Best of all, you’ll learn how to extend the boundaries of your app by communicating with web services. If you want to build apps for the iPad, Learning iPad Programming is the one book to get.   As you build PhotoWheel, you’ll learn how to   Install and configure Xcode 4.2 on your Mac Master the basics of Objective-C, and learn about memory management with ARC Build a fully functional app that uses Core Data and iCloud for photo sharing and synchronization Use Xcode’s new Storyboard feature to quickly prototype a functional UI, and then extend that UI with code Create multitouch gestures and integrate Core Animation for a unique UI experience Build custom views, and use view controllers to perform custom view transitions Add AirPrint, email, and AirPlay capabilities to your app Apply image filters and effects using Core Image Diagnose and fix bugs with Instruments Prepare your app for submission to the app store   Download the free version of PhotoWheel from the App Store today! Share your photos with friends and upload to iCloud, all while learning how to build the app.

Table of Contents:
Foreword xxv Preface xxix Acknowledgments xliii About the Authors xlv   Part I: Getting Started 1   Chapter 1: Your First App 3 Creating the Hello World Project 3 Getting Text on the Screen 10 Say Hello 12 Summary 17   Chapter 2: Getting Started with Xcode 19 The IDE 19 Workspace Window 20 Preferences 26 Developer Documentation 34 Editors 35 Project Settings 36 Schemes 39 Organizer 40 Other Xcode Tools 41 Summary 41   Chapter 3: Getting Started with Interface Builder 43 Interface Builder 43 How Does IB Work? 44 Getting Hands-On with IB 45 Connecting Your NIB to Your Code 57 Storyboards 63 Summary 64   Chapter 4: Getting Started with Objective-C 65 What Is Objective-C? 65 Hands-On with Objective-C 66 Using the CoinTosser Class 84 Memory Management 85 Summary 87   Chapter 5: Getting Started with Cocoa 89 The Cocoa Stack 89 Foundation 91 UIKit 103 Common Design Patterns in Cocoa 112 Summary 113   Chapter 6: Provisioning Your iPad 115 About the iOS Provisioning Portal 115 The Provisioning Process: A Brief Overview 117 Setting Up Your Development Machine 121 Setting Up Your Device 128 Using the iOS Provisioning Portal 131 Summary 139   Chapter 7: App Design 141 Defining Your App 141 UI Design Considerations 148 Mockups 154 Prototyping 160 Summary 163   Part II: Building PhotoWheel 165   Chapter 8: Creating a Master-Detail App 167 Building a Prototype App 167 A Closer Look 173 A Tour of UISplitViewController 181 Summary 187 Exercises 187   Chapter 9: Using Table Views 189 First Things First 189 A Closer Look 193 Working with a Table View 194 Summary 230 Exercises 230   Chapter 10: Working with Views 231 Custom Views 231 A Wheel View 233 A Carousel View 240 A Photo Wheel View Cell 248 Summary 252 Exercises 252   Chapter 11: Using Touch Gestures 253 Touch Gestures Explained 253 Custom Touch Gestures 258 Summary 266 Exercises 267   Chapter 12: Adding Photos 269 Two Approaches 269 Using the Image Picker Controller 271 Summary 284 Exercises 284   Chapter 13: Data Persistence 285 The Data Model 285 Building the Model with Property Lists 286 Building the Model with Core Data 298 Using Core Data in PhotoWheel 307 Adding Custom Code to Model Objects 315 Using SQLite Directly 326 Summary 327 Exercises 327   Chapter 14: Storyboarding in Xcode 329 What Is a Storyboard? 329 Storyboarding PhotoWheel 333 Summary 349 Exercises 349   Chapter 15: Doing More with View Controllers 351 Implementing a View Controller 351 Segue 355 Customizing the Pop Transitions 364 Container View Controller 367 Summary 376 Exercises 376   Chapter 16: Building the Main Screen 377 Reusing Prototype Code 378 Displaying Photo Albums 398 Managing Photo Albums 409 A Better Photo Album Thumbnail 425 Adding Photos 429 Displaying Photos 434 Summary 455 Exercises 455   Chapter 17: Creating a Photo Browser 457 Using the Scroll View 457 Launching the Photo Browser 467 Adding Chrome Effects 477 Zooming 482 Deleting a Photo 489 Summary 498 Exercise 498   Chapter 18: Supporting Device Rotation 499 How to Support Rotation 499 Customized Rotation 502 Fixing the Trouble Spots 511 Launch Images 520 Summary 523 Exercises 523   Chapter 19: Printing with AirPrint 525 How Printing Works 525 Adding Printing to PhotoWheel 527 Summary 531 Exercises 532   Chapter 20: Sending Email 533 How It Works 533 The SendEmailController Class 535 Summary 546 Exercises 546   Chapter 21: Web Services 547 The Basics 547 Flickr 549 One More Thing 580 What’s Missing 582 Summary 582 Exercises 582   Chapter 22: Syncing with iCloud 583 Syncing Made Simple 583 iCloud Concepts 584 Device Provisioning, Revisited 586 iCloud Considerations for PhotoWheel 592 Updating PhotoWheel for iCloud 593 Syncing Photos with iCloud 598 Summary 607 Exercises 607   Chapter 23: Producing a Slideshow with AirPlay 609 External Display Options 609 App Requirements for External Displays 609 External Display API 610 Adding a Slideshow to PhotoWheel 611 Managing External Displays 616 Advancing to the Next Photo 620 Adding Slideshow User Interface Controls 622 Updating the Photo Browser 624 A Note on Testing and Debugging 625 Adding AirPlay Support 626 Using AirPlay 628 Summary 629 Exercises 629   Chapter 24: Visual Effects with Core Image 631 Core Image Concepts 631 Introducing CIFilter 633 Image Analysis 636 Adding Core Image Effects to PhotoWheel 638 Summary 656 Exercises 656   Part III: The Finishing Touches 659   Chapter 25: Debugging 661 Understand the Problem 661 Debugging Concepts 662 Debugging in Xcode 663 Debugging Example: External Display Code 670 When You Really Need NSLog 674 Profiling Code with Instruments 676 Summary 682   Chapter 26: Distributing Your App 683 Distribution Methods 683 Building for Ad Hoc Distribution 684 Building for App Store Distribution 688 The App Store Process 691 App Information for the App Store 692 App Store Assets 694 Using iTunes Connect 695 Submitting the App 696 Going Further 698 Summary 699   Chapter 27: The Final Word 701 What’s Next 702   Appendix A: Installing the Developer Tools 703 Joining the iOS Developer Program 704 Downloading Xcode 708 Installing Xcode 708   Index 711


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Product Details
  • ISBN-13: 9780321750402
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Addison-Wesley Educational Publishers Inc
  • Depth: 32
  • Height: 227 mm
  • No of Pages: 792
  • Spine Width: 25 mm
  • Weight: 952 gr
  • ISBN-10: 0321750403
  • Publisher Date: 05 Jan 2012
  • Binding: Paperback
  • Edition: 1
  • Language: English
  • Series Title: English
  • Sub Title: A Hands-on Guide to Building iPad Apps with iOS 5
  • Width: 181 mm


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