Multimedia in the Classroom

Multimedia in the Classroom

          
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About the Book

This book gives preservice and inservice educators the opportunity to learn a process for planning and coaching multimedia projects. It is intended for readers to learn to help their K-12 students create multimedia projects to master academic subjects. It focuses on active, authentic learning experiences. It includes theory and practice of selecting and modifying projects and assessing students' results. Prerequisite for use of this book includes some experience using either Macintosh or IBM-compatible computers.

Table of Contents:
1. Using Multimedia for Effective Education. Background. Multimedia Projects The Role of Computers in Multimedia Typical Multimedia Evolution of Multimedia Theory. Media Media and Projects Selecting Projects Goals Motivation Pitfalls and Bypasses Relation to Writing as Process Organizing Information Learning Multimedia Skills Authentic Learning Brands of Computers and Software Practice. Observe Existing Multimedia Observe Potential Multimedia Other Practice Take an Equipment and Skills Inventory Summary. References. 2. Multimedia Hardware. Background. Early 1980s Generation Late 1980s Generation Mid 1990s Generation The Next Generation Theory. Why Convert Media to Digital Form? Text Graphics Images Digital Audio Analog Video Digital Video Media and Functions Table How Big are the Media? Practice. Determining Requirements Determining What is Available Summary. References. 3. Multimedia Software Tools. Background. Software Layers Authoring Systems Additional Multimedia Software Tools Relating Authoring Systems to Additional Tools Theory. Price and Intended Creators Intended Uses Vocabulary, Metaphor and Appearance Different Platforms Resource Requirements Incidental Authoring Systems Ease of Learning or Ease of Use Icons or Scripts Different Kinds of Scripts Using Programming Languages Software for Playing Back Content Practice. Making a Media and Functions Table Making a Software Layer Chart Learning and Teaching Multimedia Software Comparison Table, for Multimedia Software Teaching Multimedia Software Tools Making Do With Less Summary. References. 4. Roles of Existing Multimedia Content. Background. Theory. Categories of Multimedia Content Sources of Multimedia Content Ways Students Can Use Multimedia Examples of Multimedia Titles Copyrights and Ethics Practice. Evaluating Existing Multimedia Content Personal Collection Techniques from Others Some Copyright Cases to Discuss Summary. References. 5. Organizing Information. Background. Importance of Organizing Information Authentic Projects Helping Students Organize Information Types of Links Touring and Navigating Organizing the Creators Theory. Shakespeare Organization Hurricane Organization Travel Agency Organizations, Tree and Table Columbus Day Organization Community Photographs Organization School Buses Organization Police Training Organization Encyclopedia of Birds Organization Class Pictures Organization Origami Ear-Rings Organization Practice. Women in Engineering, Grade 9 Events on Time Lines, Grades 8 or 9 How a VCR Works, Middle School Describe a Cell, Grade 9 or 10 Biology Favorite Pet's Characteristics, Elementary School Hole in the Body, High School Multimedia Equipment Handbook, High School Creative Journeys, High School Health and Safety for Driving at 0<198> F, High School Commentaries on Stories, Elementary School About Me, Elementary School Whither Garbage, High School Catalog of School Activities, Elementary School Destination for a Class Trip, High School Summary. References. 6. Process and Projects. Background. Process Sources of Assistance Theory. Teacher Prepares Project Teacher Assigns Project Students Create Project Everyone Reflects on Project Practice. Selecting a Project Selecting a Progression of Projects Modifying Projects Summary. 7. Current Events. Background. Teacher Defines the Project Students Make Contributions News Archive Grows Theory. Practice. Step One - Teacher Prepares Step Two - Teacher Assigns Project Step Three - Students Create Project Step Four - On-going Reflection Summary. 8. Critics' Circle. Background. Groups Create Their Critics' Circle Audiences Use Each Project Internal View of Critics' Circle Theory. Practice. Step One - Teacher Prepares Step Two - Teacher Assigns Project Step Three - Students Create Project Step Four - Reflection Summary. 9. Trailers. Background. Challenge Creation Purpose Theory. Practice. Step One - Teacher Prepares Step Two - Teacher Assigns Project Step Three - Students Create Project Step Four - Reflection Summary. 10. Science Quiz. Background. Representations The Quiz Navigation Theory. Practice. Step One - Teacher Prepares Step Two - Teacher Assigns Project Step Three - Students Create Project Step Four - Reflection Summary. 11. Memoirs. Background. User's Views of Project Creator's View of Project Theory. Practice. Step One - Teacher Prepares Step Two - Teacher Assigns Project Step Three - Students Create Project Step Four - Reflection Summary. 12. Research Magazine. Background. A Users' View of Project A Creator's View of Project Project Networking On-line Publication General Networking Examples of Connecting to the Internet Finding Collaborators Theory. Selecting Other Topics Practice. Step One - Teacher Prepares Step Two - Teacher Assigns Project Step Three - Students Create Project Step Four - Reflection Summary. 13. Advanced Techniques. Background. Why? Who? When? What? How? Theory. Overall Project Style Screen Layout Boxes Buttons that Invoke Links Colors Backgrounds Getting Attention Synergy Among Media Text Techniques Graphics Techniques Audio Techniques Video Techniques Planning Video Shots Making Suitable Analog Video Composing Video or Images Lighting Video or Images Editing Video or Images Story Boards Finishing a Project Presenting a Project Practice. Overall Style Video Audio Color Screen design Story Board Buttons and Backgrounds Selecting from Masses of Content Capture and Convert Finish a Project Summary. References. 14. Production Company. Background. Theory. Roles Projects and Services Development Process Practice. Alaska Recruiting Project Setting up a Laser Disc Player Selecting Suitable Laser Discs Demonstrating a Project in a Speech Making Projects Look Good on Television Selecting Video Connections Disk Speeds Connecting Audio Devices Using Stereo Audio Using Mono Audio with Stereo Audio Combining Two Sources of Audio Adding Background Music Summary. References. 15. Variations. Background. Theory. More Challenge Scaling Down Practice. Current Events Critics' Circle Trailers Science Quiz Memoirs Research Magazine Summary. 16. The Idea Book. Background. Theory. Individual Entry Classification Other Techniques Practice. Planning Time Assignment and Creation Time Reflection Time Grading and Presentation Time Summary. 17. Assessment. Background. Informal Assessment Formal Grades Project Evaluation Theory. Types of Assessment Reporting Strategies Practice. Current Events: Itemized Analysis and Portfolio Critics' Circle: Itemized Assessment and Indirect Assessment Trailers: Holistic Response Science Quiz: Holistic Response and Indirect Assessment Generic Research Project: All Types Summary. References. 18. Moving Forward and Providing for the Future. Background. Getting Started Moving Forward Theory. Challenges Trends for the Five Year Horizon Scenarios Practice. Summary. References.


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Product Details
  • ISBN-13: 9780205164080
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Pearson
  • Edition: 1
  • Language: English
  • Returnable: N
  • Spine Width: 21 mm
  • Width: 195 mm
  • ISBN-10: 0205164080
  • Publisher Date: 15 Feb 1996
  • Binding: Paperback
  • Height: 233 mm
  • No of Pages: 308
  • Series Title: English
  • Weight: 688 gr


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