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Multimedia: Concepts and Practice and Student CD

Multimedia: Concepts and Practice and Student CD

          
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About the Book

If you ever wanted to know what multimedia is all about and how to flex your creative muscles and create your own, well here it is, and all in one book! Written in response to demands for a comprehensive text that teaches many of the technologies and skills related to multimedia, Multimedia: Concepts and Practice teaches real-world applications that build your student's experience and skills! In Multimedia: Concepts and Practice, the student is brought on a progressive learning journey where "one technology and application builds on the next." This is the same progressive learning process that Stephen McGloughlin uses for his own multimedia classes. Interspersed throughout the text are tips and notations from the author's own 17-plus years of commercial experience in the field developing multimedia products for companies such as Intel, Hewlett Packard, Olympus, Tower Records, and more. Students receive hands-on instruction in multimedia graphic design and interface building, 3D modeling and animation, digital video editing and creation, morphing, digital sound editing, multimedia authoring, web page creation and design, multimedia product creation, and more!Features: *Chapter 17 (Careers in Multimedia) is available on the Companion Web site. This site (www.prenhall.com/mcgloughlin) is noted in the text by a web icon and features links to additional support materials such as multimedia software demos, magazines and product reviews, digital portfolios, exercises, and faculty downloads. *The accompanying CD-ROM contains an interactive multimedia supplement to the book, image and sound files for working through the book's hands-on component, multimedia examples such as video clips and short movies, evaluation copies of multimedia application authoring tools, and more! A CD icon directs students to the book's CD-ROM. *The Master Project is a continuing project that students build as they progress through the book. At the end of the project, students will have created a multimedia resume, which they can use to advance their multimedia careers and demonstrate their multimedia skills! *Outstaning pedagogy includes Avoiding Pitfalls, Tips, Notes, Sidebars, Critical Thinking Challenges, and a hands-on Exercise in every chapter.

Table of Contents:
I. MULTIMEDIA CONCEPTS.  1. A Brief Introduction to Multimedia.  2. Why Multimedia?  3. Getting Started in Multimedia. II. MULTIMEDIA GRAPHIC DESIGN.  4. Multimedia Building Blocks: 2-D Graphics.  5. Graphic Design Tools.  6. Using the Tools. III. 3-D GRAPHICS AND ANIMATION.  7. Multimedia Building Blocks: 3-D Graphics.  8. Hands-on 3-D Modeling and Animation.  9. Using 3-D Animation in a Multimedia Application Website. IV. DIGITAL DESKTOP VIDEO. 10. Multimedia Building Blocks: Video. 11. Hands-on Non-Linear Video Editing. V. DIGITAL SOUND AND MUSIC. 12. Multimedia Building Blocks: Sound and Music. 13. Hands-on Digital Sound Editing. VI. MULTIMEDIA INTEGRATION, AUTHORING, AND APPLICATION DEVELOPMENT. 14. Multimedia Integration and Authoring. 15. Hands-on Multimedia Authoring. 16. Creating Awesome Multimedia Applications on the Web. VII. WORKING IN THE FIELD OF MULTIMEDIA. 17. Multimedia as a Way of Life (This "virtual" chapter is found only on the Companion Website).


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Product Details
  • ISBN-13: 9780130575067
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Pearson
  • Language: English
  • Spine Width: 18 mm
  • Weight: 960 gr
  • ISBN-10: 0130575062
  • Publisher Date: 28 Feb 2001
  • Binding: SA
  • No of Pages: 429
  • Sub Title: Concepts and Practice and Student CD
  • Width: 275 mm


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