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Next Series: Introduction to Google Apps, Personal Apps

Next Series: Introduction to Google Apps, Personal Apps

          
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About the Book

Revolutionary new software applications are constantly emerging onto the market. As part of an academic series written on alternative technology, this text presents key information on Google Applications and encourages hands-on learning throughout the material.

Table of Contents:
Introduction xvii Audience and Organization     xviii Conventions Used in This Book     xix Closing Thoughts     xix Part I: Fundamentals HOUR 1: Introducing Windows Phone 7     1 Experiencing Life in Motion     2 Ensuring a Common Foundation     3 Introducing the Application Platform     6 Introducing Metro     11 Summary     18 Q&A     19 HOUR 2: Considerations for Desktop Developers     21 Understanding the Requirements     21 Identifying Users and Their Mobile Needs     22 Getting Data for Your Application     25 Building the User Interface     27 Summary     29 Q&A     29 Workshop     29 HOUR 3: Choosing an Application Framework     31 Introducing the Application Frameworks     31 Understanding Silverlight     32 Understanding the XNA Framework     37 Summary     41 Q&A     42 Workshop     43 Exercise     43 HOUR 4: Learning Silverlight Basics     45 Understanding Silverlight     45 Silverlight Coding Fundamentals     46 Exploring Silverlight Controls     49 Understanding Data Binding     62 Summary     70 Q&A     70 HOUR 5: Understanding Page-Based Navigation     73 Introducing the Page Navigation Model     74 Using the Navigation Service     75 Working with Page Navigation Events     79 Passing Data with the Navigation Context     82 Summary     83 Q&A     83 Workshop     84 Exercise     85 HOUR 6: Using the Sensors     87 Working with the Accelerometer     87 Using the Compass     91 Responding to the Gyroscope     93 Determining Motion     95 Summary     97 Q&A     97 Workshop     97 Part II: Developing Applications with Silverlight HOUR 7: Working with the GPS and the Bing Map Control     99 Building a Location-Aware Application     99 Working with the GPS     101 Using the Silverlight Bing Map Control     104 Drawing on the Map     106 Summary     107 Q&A     108 Workshop     108 Exercise     109 HOUR 8: Developing Finger-Friendly Applications     111 Working Within Phone Screen Limitations     111 Understanding Touch Targets     113 Working with Gestures     116 Summary     126 Q&A     126 Workshop     127 Exercises     127 HOUR 9: Consuming Web Data Services     129 Using Raw Web Communication     129 Using Windows Communication Foundation     135 Supporting Sockets     139 Summary     139 Q&A     140 Workshop     140 Exercise     140 HOUR 10: Working with REST, Syndication Feeds, and OData     141 Consuming REST Services     141 Working with Syndication Feeds     147 Using the OData Libraries     151 Summary     156 Q&A     156 Workshop     157 Exercise     157 HOUR 11: Integrating with Windows Phone Hubs     159 Introducing the Windows Phone Hubs     160 Integrating with the Music + Videos Hub     164 Integrating with the Pictures Hub     170 Summary     174 Workshop     174 Exercise     175 HOUR 12: Integrating with Microsoft Services     177 Integrating with Microsoft Bing     177 Translating Text     185 Summary     188 Workshop     188 Exercise     189 HOUR 13: Performance and Debugging     191 Tuning Application Startup     191 Measuring and Tuning Your Application     195 Working with Asynchronous and Background Tasks     198 Tuning Silverlight Performance     201 Summary     203 Q&A     203 Workshop     204 Exercises     205 HOUR 14: Understanding Push Notification Services     207 What Are Push Notification Services?      207 How Do Notification Services Work?      208 Opening a Notification Channel     210 Sending and Receiving Notifications     212 Summary     215 Q&A     216 Workshop     216 Exercise     216 HOUR 15: Understanding Live Tiles and Toast Notifications     217 What Are Live Tile and Toast Notifications?      217 Working with Toast Notifications     219 Live Tile Notifications     223 Summary     227 Q&A     228 Workshop     228 Exercise     229 HOUR 16: Working with Data     231 Determining Network Connectivity     231 Managing Local Data     232 Working with Data from a Service     243 Keeping Data Synchronized     245 Enforcing Business Rules     246 Summary     246 Q&A     246 Workshop     247 Exercises     248 Part III: Developing Games with the XNA Framework HOUR 17: Introduction to XNA Programming     249 Understanding the Game Loop     249 Adding Game Content     253 Rendering Textures     254 Rendering Text     255 Adding a Background     258 Handling User Input     259 Summary     261 Q&A     261 Workshop     261 HOUR 18: Building a Simple Game     263 Game Physics Made Simple     263 Detecting Collisions     269 Using Accelerometer-Controlled Movement     272 Adding the Challenges     274 Summary     278 Q&A     278 Workshop     278 Exercise     279 HOUR 19: Adding Polish to Your Game     281 Adding Gameplay     281 Enhancing the Ball-Dropping Experience     287 Adding Haptic and Audible Feedback     289 Summary     290 Q&A     290 Workshop     291 Part IV: Diving Deeper HOUR 20: Internationalizing Your Application     293 Understanding Internationalization     293 Understanding Culture     295 Globalization at Work     297 Localizing Application Resources     300 Summary     306 Q&A     307 Workshop     307 Exercise     308 HOUR 21: Working with Phone Internals     309 Understanding Launchers and Choosers     309 Sending Messages     311 Interacting with the Marketplace     314 Playing Media Content     316 Making Phone Calls     317 Searching and Web Browsing     319 Working with the Camera and Pictures     320 Playing FM Radio     322 Summary     323 Q&Av323 Workshop     324 Exercise     324 HOUR 22: Being a Good Mobile Citizen     325 Theming     325 Preserving Application State     334 Implementing an About Page     340 Summary     341 Q&A     341 Workshop     342 Exercise     342 HOUR 23: Distributing Applications with the Marketplace     343 Introducing the Marketplace     343 Joining the Marketplace     348 Configuring Your Application     349 Submitting Your Application     352 Using Trial Services     356 Summary     357 Q&A     357 Workshop     357 Exercise     358 HOUR 24: Marketing and Selling Your Application     359 Marketing Using Basic Techniques     359 Using Trial Services     361 Generating Sales Using the About Page     367 Understanding the Effects of Globalization     367 Entering Contests     369 Summary     370 Q&A     370 Resources     371 Author Resources     371 Other Helpful Resources     371 Index     373


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Product Details
  • ISBN-13: 9780132552127
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Pearson
  • Depth: 13
  • Height: 276 mm
  • No of Pages: 384
  • Series Title: Next Series
  • Sub Title: Introduction to Google Apps, Personal Apps
  • Width: 216 mm
  • ISBN-10: 0132552124
  • Publisher Date: 01 Dec 2011
  • Binding: Paperback
  • Edition: SPI
  • Language: English
  • Returnable: Y
  • Spine Width: 20 mm
  • Weight: 735 gr


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