Home > Mathematics and Science Textbooks > Mathematics > Optimization > Game theory > Noncooperative Game Theory: An Introduction for Engineers and Computer Scientists
34%
Noncooperative Game Theory: An Introduction for Engineers and Computer Scientists

Noncooperative Game Theory: An Introduction for Engineers and Computer Scientists

          
5
4
3
2
1

Available


Premium quality
Premium quality
Bookswagon upholds the quality by delivering untarnished books. Quality, services and satisfaction are everything for us!
Easy Return
Easy return
Not satisfied with this product! Keep it in original condition and packaging to avail easy return policy.
Certified product
Certified product
First impression is the last impression! Address the book’s certification page, ISBN, publisher’s name, copyright page and print quality.
Secure Checkout
Secure checkout
Security at its finest! Login, browse, purchase and pay, every step is safe and secured.
Money back guarantee
Money-back guarantee:
It’s all about customers! For any kind of bad experience with the product, get your actual amount back after returning the product.
On time delivery
On-time delivery
At your doorstep on time! Get this book delivered without any delay.
Quantity:
Add to Wishlist

About the Book

Noncooperative Game Theory is aimed at students interested in using game theory as a design methodology for solving problems in engineering and computer science. Joao Hespanha shows that such design challenges can be analyzed through game theoretical perspectives that help to pinpoint each problem's essence: Who are the players? What are their goals? Will the solution to "the game" solve the original design problem? Using the fundamentals of game theory, Hespanha explores these issues and more. The use of game theory in technology design is a recent development arising from the intrinsic limitations of classical optimization-based designs. In optimization, one attempts to find values for parameters that minimize suitably defined criteria--such as monetary cost, energy consumption, or heat generated. However, in most engineering applications, there is always some uncertainty as to how the selected parameters will affect the final objective. Through a sequential and easy-to-understand discussion, Hespanha examines how to make sure that the selection leads to acceptable performance, even in the presence of uncertainty--the unforgiving variable that can wreck engineering designs. Hespanha looks at such standard topics as zero-sum, non-zero-sum, and dynamics games and includes a MATLAB guide to coding. Noncooperative Game Theory offers students a fresh way of approaching engineering and computer science applications. * An introduction to game theory applications for students of engineering and computer science * Materials presented sequentially and in an easy-to-understand fashion* Topics explore zero-sum, non-zero-sum, and dynamics games* MATLAB commands are included

Table of Contents:
Preamble xi I INTRODUCTION 1 Noncooperative Games 1.1 Elements of a Game 3 1.2 Cooperative vs. Noncooperative Games: Rope-Pulling 4 1.3 Robust Designs: Resistive Circuit 8 1.4 Mixed Policies: Network Routing 9 1.5 Nash Equilibrium 11 1.6 Practice Exercise 11 2 Policies 2.1 Actions vs. Policies: Advertising Campaign 13 2.2 Multi-Stage Games:War of Attrition 16 2.3 Open vs. Closed-Loop: Zebra in the Lake 18 2.4 Practice Exercises 19 II ZERO-SUM GAMES 3 Zero-Sum Matrix Games 3.1 Zero-Sum Matrix Games 25 3.2 Security Levels and Policies 26 3.3 Computing Security Levels and Policies with MATLAB(R) 27 3.4 Security vs. Regret: Alternate Play 28 3.5 Security vs. Regret: Simultaneous Plays 28 3.6 Saddle-Point Equilibrium 29 3.7 Saddle-Point Equilibrium vs. Security Levels 30 3.8 Order Interchangeability 32 3.9 Computational Complexity 32 3.10 Practice Exercise 34 3.11 Additional Exercise 34 4 Mixed Policies 4.1 Mixed Policies: Rock-Paper-Scissor 35 4.2 Mixed Action Spaces 37 4.3 Mixed Security Policies and Saddle-Point Equilibrium 38 4.4 Mixed Saddle-Point Equilibrium vs. Average Security Levels 41 4.5 General Zero-Sum Games 43 4.6 Practice Exercises 47 4.7 Additional Exercise 50 5 Minimax Theorem 5.1 Theorem Statement 52 5.2 Convex Hull 53 5.3 Separating Hyperplane Theorem 54 5.4 On theWay to Prove the Minimax Theorem 55 5.5 Proof of the Minimax Theorem 57 5.6 Consequences of the Minimax Theorem 58 5.7 Practice Exercise 58 6 Computation of Mixed Saddle-Point Equilibrium Policies 6.1 Graphical Method 60 6.2 Linear Program Solution 61 6.3 Linear Programs with MATLAB(R) 63 6.4 Strictly Dominating Policies 64 6.5 "Weakly" Dominating Policies 66 6.6 Practice Exercises 67 6.7 Additional Exercise 70 7 Games in Extensive Form 7.1 Motivation 71 7.2 Extensive Form Representation 72 7.3 Multi-Stage Games 72 7.4 Pure Policies and Saddle-Point Equilibria 74 7.5 Matrix Form for Games in Extensive Form 75 7.6 Recursive Computation of Equilibria for Single-Stage Games 77 7.7 Feedback Games 79 7.8 Feedback Saddle-Point for Multi-Stage Games 79 7.9 Recursive Computation of Equilibria for Multi-Stage Games 83 7.10 Practice Exercise 85 7.11 Additional Exercises 86 8 Stochastic Policies for Games in Extensive Form 8.1 Mixed Policies and Saddle-Point Equilibria 87 8.2 Behavioral Policies for Games in Extensive Form 90 8.3 Behavioral Saddle-Point Equilibria 91 8.4 Behavioral vs. Mixed Policies 92 8.5 Recursive Computation of Equilibria for Feedback Games 93 8.6 Mixed vs. Behavioral Order Interchangeability 95 8.7 Non-Feedback Games 95 8.8 Practice Exercises 96 8.9 Additional Exercises 102 III NON-ZERO-SUM GAMES 9 Two-Player Non-Zero-Sum Games 9.1 Security Policies and Nash Equilibria 105 9.2 Bimatrix Games 107 9.3 Admissible Nash Equilibria 108 9.4 Mixed Policies 110 9.5 Best-Response Equivalent Games and Order Interchangeability 111 9.6 Practice Exercises 114 9.7 Additional Exercises 116 10 Computation of Nash Equilibria for Bimatrix Games 10.1 Completely Mixed Nash Equilibria 118 10.2 Computation of Completely Mixed Nash Equilibria 120 10.3 Numerical Computation of Mixed Nash Equilibria 121 10.4 Practice Exercise 124 10.5 Additional Exercise 126 11 N-Player Games 11.1 N-Player Games 127 11.2 Pure N-Player Games in Normal Form 129 11.3 Mixed Policies for N-Player Games in Normal Form 130 11.4 Completely Mixed Policies 131 12 Potential Games 12.1 Identical Interests Games 133 12.2 Potential Games 135 12.3 Characterization of Potential Games 138 12.4 Potential Games with Interval Action Spaces 139 12.5 Practice Exercises 142 12.6 Additional Exercise 144 13 Classes of Potential Games 13.1 Identical Interests Plus Dummy Games 145 13.2 Decoupled Plus Dummy Games 146 13.3 Bilateral Symmetric Games 147 13.4 Congestion Games 148 13.5 Other Potential Games 149 13.6 Distributed Resource Allocation 150 13.7 Computation of Nash Equilibria for Potential Games 153 13.8 Fictitious Play 156 13.9 Practice Exercises 159 13.10 Additional Exercises 167 IV DYNAMIC GAMES 14 Dynamic Games 14.1 Game Dynamics 171 14.2 Information Structures 173 14.3 Continuous-Time Differential Games 175 14.4 Differential Games with Variable Termination Time 177 15 One-Player Dynamic Games 15.1 One-Player Discrete-Time Games 178 15.2 Discrete-Time Cost-To-Go 179 15.3 Discrete-Time Dynamic Programming 179 15.4 Computational Complexity 184 15.5 Solving Finite One-Player Games with MATLAB(R) 186 15.6 Linear Quadratic Dynamic Games 187 15.7 Practice Exercise 187 15.8 Additional Exercise 189 16 One-Player Differential Games 16.1 One-Player Continuous-Time Differential Games 190 16.2 Continuous-Time Cost-To-Go 191 16.3 Continuous-Time Dynamic Programming 191 16.4 Linear Quadratic Dynamic Games 195 16.5 Differential Games with Variable Termination Time 196 16.6 Practice Exercise 198 17 State-Feedback Zero-Sum Dynamic Games 17.1 Zero-Sum Dynamic Games in Discrete Time 201 17.2 Discrete-Time Dynamic Programming 203 17.3 Solving Finite Zero-Sum Games with MATLAB(R) 205 17.4 Linear Quadratic Dynamic Games 206 17.5 Practice Exercise 209 18 State-Feedback Zero-Sum Differential Games 18.1 Zero-Sum Dynamic Games in Continuous Time 214 18.2 Linear Quadratic Dynamic Games 216 18.3 Differential Games with Variable Termination Time 219 18.4 Pursuit-Evasion 220 18.5 Practice Exercise 222 References 223 Index 225


Best Sellers


Product Details
  • ISBN-13: 9780691175218
  • Publisher: Princeton University Press
  • Publisher Imprint: Princeton University Press
  • Height: 254 mm
  • No of Pages: 248
  • Series Title: English
  • Sub Title: An Introduction for Engineers and Computer Scientists
  • Width: 203 mm
  • ISBN-10: 0691175217
  • Publisher Date: 13 Jun 2017
  • Binding: Hardback
  • Language: English
  • Returnable: Y
  • Spine Width: 20 mm
  • Weight: 765 gr


Similar Products

How would you rate your experience shopping for books on Bookswagon?

Add Photo
Add Photo

Customer Reviews

REVIEWS           
Click Here To Be The First to Review this Product
Noncooperative Game Theory: An Introduction for Engineers and Computer Scientists
Princeton University Press -
Noncooperative Game Theory: An Introduction for Engineers and Computer Scientists
Writing guidlines
We want to publish your review, so please:
  • keep your review on the product. Review's that defame author's character will be rejected.
  • Keep your review focused on the product.
  • Avoid writing about customer service. contact us instead if you have issue requiring immediate attention.
  • Refrain from mentioning competitors or the specific price you paid for the product.
  • Do not include any personally identifiable information, such as full names.

Noncooperative Game Theory: An Introduction for Engineers and Computer Scientists

Required fields are marked with *

Review Title*
Review
    Add Photo Add up to 6 photos
    Would you recommend this product to a friend?
    Tag this Book
    Read more
    Does your review contain spoilers?
    What type of reader best describes you?
    I agree to the terms & conditions
    You may receive emails regarding this submission. Any emails will include the ability to opt-out of future communications.

    CUSTOMER RATINGS AND REVIEWS AND QUESTIONS AND ANSWERS TERMS OF USE

    These Terms of Use govern your conduct associated with the Customer Ratings and Reviews and/or Questions and Answers service offered by Bookswagon (the "CRR Service").


    By submitting any content to Bookswagon, you guarantee that:
    • You are the sole author and owner of the intellectual property rights in the content;
    • All "moral rights" that you may have in such content have been voluntarily waived by you;
    • All content that you post is accurate;
    • You are at least 13 years old;
    • Use of the content you supply does not violate these Terms of Use and will not cause injury to any person or entity.
    You further agree that you may not submit any content:
    • That is known by you to be false, inaccurate or misleading;
    • That infringes any third party's copyright, patent, trademark, trade secret or other proprietary rights or rights of publicity or privacy;
    • That violates any law, statute, ordinance or regulation (including, but not limited to, those governing, consumer protection, unfair competition, anti-discrimination or false advertising);
    • That is, or may reasonably be considered to be, defamatory, libelous, hateful, racially or religiously biased or offensive, unlawfully threatening or unlawfully harassing to any individual, partnership or corporation;
    • For which you were compensated or granted any consideration by any unapproved third party;
    • That includes any information that references other websites, addresses, email addresses, contact information or phone numbers;
    • That contains any computer viruses, worms or other potentially damaging computer programs or files.
    You agree to indemnify and hold Bookswagon (and its officers, directors, agents, subsidiaries, joint ventures, employees and third-party service providers, including but not limited to Bazaarvoice, Inc.), harmless from all claims, demands, and damages (actual and consequential) of every kind and nature, known and unknown including reasonable attorneys' fees, arising out of a breach of your representations and warranties set forth above, or your violation of any law or the rights of a third party.


    For any content that you submit, you grant Bookswagon a perpetual, irrevocable, royalty-free, transferable right and license to use, copy, modify, delete in its entirety, adapt, publish, translate, create derivative works from and/or sell, transfer, and/or distribute such content and/or incorporate such content into any form, medium or technology throughout the world without compensation to you. Additionally,  Bookswagon may transfer or share any personal information that you submit with its third-party service providers, including but not limited to Bazaarvoice, Inc. in accordance with  Privacy Policy


    All content that you submit may be used at Bookswagon's sole discretion. Bookswagon reserves the right to change, condense, withhold publication, remove or delete any content on Bookswagon's website that Bookswagon deems, in its sole discretion, to violate the content guidelines or any other provision of these Terms of Use.  Bookswagon does not guarantee that you will have any recourse through Bookswagon to edit or delete any content you have submitted. Ratings and written comments are generally posted within two to four business days. However, Bookswagon reserves the right to remove or to refuse to post any submission to the extent authorized by law. You acknowledge that you, not Bookswagon, are responsible for the contents of your submission. None of the content that you submit shall be subject to any obligation of confidence on the part of Bookswagon, its agents, subsidiaries, affiliates, partners or third party service providers (including but not limited to Bazaarvoice, Inc.)and their respective directors, officers and employees.

    Accept

    New Arrivals


    Inspired by your browsing history


    Your review has been submitted!

    You've already reviewed this product!
    ASK VIDYA