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Objective-C Phrasebook

Objective-C Phrasebook

          
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About the Book

Objective-C Phrasebook, Second Edition Updated for ARC, OS X 10.7, and iOS 5    Objective-C Phrasebook gives you the code phrases you need to quickly and effectively complete your programming projects with Objective-C.   The second edition of Objective-C Phrasebook has been updated for the new version of Objective-C supported by Apple’s LLVM compiler 3.0 on OS X 10.7 and iOS 5, and includes new coverage of ARC and other Objective-C features introduced with recent versions of Xcode.   Concise and Accessible Easy to carry and easy to use–lets you ditch all those bulky books for one portable pocket guide Flexible and Functional Packed with more than 100 customizable code snippets–so you can readily create solid Objective-C code in just about any situation   Register your book at informit.com/register for convenient access to downloads, updates, and corrections as they become available.

Table of Contents:
Introduction xiv 1 The Objective-C Philosophy 1 Understanding the Object Model 2 A Tale of Two Type Systems 4 C Is Objective-C 5 The Language and the Library 7 The History of Objective-C 9 Cross-Platform Support 13 Compiling Objective-C Programs 15 2 An Objective-C Primer 19 Declaring Objective-C Types 20 Sending Messages 24 Understanding Selectors 28 Declaring Classes 31 Using Protocols 36 Adding Methods to a Class 38 Using Informal Protocols 42 Synthesizing Methods with Declared Properties 43 Understanding self, _cmd, super 49 Understanding the isa Pointer 52 Initializing Classes 55 Reading Type Encodings 58 Using Blocks 60 3 Memory Management 63 Retaining and Releasing 64 Assigning to Instance Variables 66 Automatic Reference Counting 67 Returning Objects via Pointer Arguments 70 Avoiding Retain Cycles 73 Migrating to ARC 75 Autorelease Pools 78 Using Autoreleased Constructors 81 Autoreleasing Objects in Accessors 82 Supporting Automatic Garbage Collection 83 Interoperating with C 85 Understanding Object Destruction 88 Using Weak References 90 Allocating Scanned Memory 93 4 Common Objective-C Patterns 95 Supporting Two-Stage Creation 96 Copying Objects 98 Archiving Objects 100 Creating Designated Initalizers 104 Enforcing the Singleton Pattern 107 Delegation 109 Providing Façades 111 Creating Class Clusters 113 Using Run Loops 116 5 Numbers 119 Storing Numbers in Collections 121 Performing Decimal Arithmetic 125 Converting Between Strings and Numbers 128 Reading Numbers from Strings 130 6 Manipulating Strings 133 Creating Constant Strings 134 Comparing Strings 135 Processing a String One Character at a Time 139 Converting String Encodings 142 Trimming Strings 145 Splitting Strings 146 Copying Strings 148 Creating Strings from Templates 150 Matching Patterns in Strings 154 Storing Rich Text 156 7 Working with Collections 159 Using Arrays 161 Manipulating Indexes 163 Storing Unordered Groups of Objects 165 Creating a Dictionary 167 Iterating Over a Collection 169 Finding an Object in a Collection 173 Subclassing Collections 176 Storing Objects in C++ Collections 179 8 Dates and Times 183 Finding the Current Date 184 Converting Dates for Display 186 Calculating Elapsed Time 189 Parsing Dates from Strings 191 Receiving Timer Events 192 9 Working with Property Lists 195 Storing Collections in Property Lists 196 Reading Data from Property Lists 199 Converting Property List Formats 202 Using JSON 204 Storing User Defaults 206 Storing Arbitrary Objects in User Defaults 210 10 Interacting with the Environment 213 Getting Environment Variables 214 Parsing Command-Line Arguments 216 Accessing the User’s Locale 218 Supporting Sudden Termination 219 11 Key-Value Coding 223 Accessing Values by Key 224 Ensuring KVC Compliance 225 Understanding Key Paths 229 Observing Keys 231 Ensuring KVO Compliance 233 12 Handling Errors 237 Runtime Differences for Exceptions 238 Throwing and Catching Exceptions 242 Using Exception Objects 244 Using the Unified Exception Model 246 Managing Memory with Exceptions 247 Passing Error Delegates 250 Returning Error Values 252 Using NSError 253 13 Accessing Directories and Files 255 Reading a File 256 Moving and Copying Files 258 Getting File Attributes 260 Manipulating Paths 262 Determining if a File or Directory Exists 264 Working with Bundles 266 Finding Files in System Locations 269 14 Threads 273 Creating Threads 274 Controlling Thread Priority 275 Synchronizing Threads 278 Storing Thread-Specific Data 280 Waiting for a Condition 283 15 Blocks and Grand Central 287 Binding Variables to Blocks 288 Managing Memory with Blocks 293 Performing Actions in the Background 296 Creating Custom Work Queues 298 16 Notifications 301 Requesting Notifications 302 Sending Notifications 304 Enqueuing Notifications 305 Sending Notifications Between Applications 307 17 Network Access 311 Wrapping C Sockets 312 Connecting to Servers 314 Sharing Objects Over a Network 317 Finding Network Peers 320 Loading Data from URLs 323 18 Debugging Objective-C 327 Inspecting Objects 328 Recognizing Memory Problems 330 Watching Exceptions 333 Asserting Expectations 335 Logging Debug Messages 337 19 The Objective-C Runtime 339 Sending Messages by Name 340 Finding Classes by Name 342 Testing If an Object Understands a Method 343 Forwarding Messages 346 Finding Classes 349 Inspecting Classes 351 Creating New Classes 353 Adding New Instance Variables 356 Index 359


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Product Details
  • ISBN-13: 9780321813756
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Addison-Wesley Educational Publishers Inc
  • Depth: 25
  • Height: 180 mm
  • No of Pages: 384
  • Spine Width: 22 mm
  • Width: 116 mm
  • ISBN-10: 0321813758
  • Publisher Date: 19 Oct 2011
  • Binding: Paperback
  • Edition: 2
  • Language: English
  • Series Title: Developer's Library
  • Weight: 304 gr


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