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Problem Solving, Abstraction, and Design Using C++

Problem Solving, Abstraction, and Design Using C++

          
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About the Book

While emphasizing problem solving and programming skills, the authors introduce object-oriented concepts early in the text. The system-defined string and stream classes and a user-defined money class are used to reinforce the importance of data modeling in programming. This second edition contains all of the classic learning features readers have come to know and trust in authors Frank Friedman and Elliot Koffman. These features include case studies, program style sections, syntax display boxes, end-of-section exercises, common-error sections, chapter reviews, quick-check exercises, and programming projects.Highlights: * Presents only the essential features of C++, providing the beginning Computer Science student with a gentle introduction to the language. * Addresses recent changes to the C++ language, including the new C++ variable length string in Chapter 3, and the new type bool for writing logical expressions starting with Chapter 4. * Introduces the concepts of objects, classes, and class libraries in Chapter 2. The concept of objects is carried throughout the remaining chapters with a money class. * Provides flexible coverage of writing classes -- professors who prefer to have their students writing their own classes earlier can use the material covered in Chapter 11 anytime after Chapter 7. 0201883376B04062001

Table of Contents:
1. Introduction to Computers, Problem Solving, and Programming. Electronic Computers: Then and Now. Introduction to Computer Hardware. Overview of Programming Languages. Processing a High-Level Language Program. The Software Development Cycle. Using the Computer System. Chapter Review. 2. Overview of C++. Applying the Software Development Method. CASE STUDY: Converting Units of Measurement. C++ Language Elements. Abstraction, Data Types, and Expressions. Object-Oriented Programming: Classes and Objects. Executable Statements. Arithmetic Assignment Statements and Expressions. CASE STUDY: Finding the Value of a Coin Collection. Characters and Strings: An Introduction. Interactive Mode, Batch Mode, and Data Files. Common Programming Errors. Chapter Review. 3. Top-Down Design with Functions and Classes. Building Programs from Existing Information. CASE STUDY: Finding the Area and Circumference of a Circle. Functions as a Program Building Blocks: C++ Libraries. Top-Down Design and Structure Charts. CASE STUDY: Drawing Simple Figures. Functions without Arguments. Functions with Input Arguments and Return Values. Argument List Correspondence. Extending C++ through Classes: money and string. Common Programming Errors. Chapter Review. 4. Selection Structures: if and switch Statements. Control Structures. Logical Expressions. ntroduction to the if Control Statement. If Statements with Compound Alternatives. Decision Steps in Algorithms. CASE STUDY: Payroll Problem. Checking Correctness of an Algorithm. Nested if Statements and Multiple-Alternative Decisions. The switch Control Statement. Common Programming Errors. Chapter Review. 5. Repetition: while, for, and do-while Statements. Repititon in Programs: The while Statement. Accumulating a Sum or Product in a Loop. Counting Loops and Conditional Loops. Loop Design. Using the while Loop. The for Statement. More for Statement Examples. The do-while Statement. Review of while, for, and do-while Loops. Nested Loops. Debugging and Testing Programs. Common Programming Errors. Chapter Review. 6. Program Design and Functions Revisited. Functions in the Design Process. Output Arguments. Syntax Rules for Functions with Argument Lists. Stepwise Design with Functions. CASE STUDY: General Sum and Average Problem. Using Objects with Functions. Debugging and Testing a Program System. Recursive Functions (Optional). Common Programming Errors. Chapter Review. 7. Simple Data Types. Constants Revisited. Internal Representations of Integer, and Floating-Point Data Types. Type bool Data and Logical Expressions. Character Data and Functions. Enumeration Types. Common Programming Errors. Chapter Review. 8. Formatting and Files. The Standard Input/Output Streams. Streams and External Files. Using External File Functions: An Example. CASE STUDY: Preparing a Payroll File. String Input/Output. Stream I/O Manipulator Functions and Flags. Common Programming Errors. Chapter Review. 9. Arrays and Structures. The Array Data Type. Accessing A


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Product Details
  • ISBN-13: 9780201883374
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Pearson
  • Height: 231 mm
  • No of Pages: 800
  • Spine Width: 29 mm
  • Width: 184 mm
  • ISBN-10: 0201883376
  • Publisher Date: 04 Mar 1997
  • Binding: Paperback
  • Language: English
  • Returnable: Y
  • Weight: 1080 gr


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