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Sams Teach Yourself Macromedia Flash MX 2004 in 24 Hours

Sams Teach Yourself Macromedia Flash MX 2004 in 24 Hours

          
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About the Book

Since its introduction in 1996, Macromedia Flash has become the standard for delivering high impact, vector-based graphics to the Web. Flash is deceptively simple at first, yet has great depth and flexibility. Sams Teach Yourself Macromedia Flash MX in 24 Hours offers a clearly written, well-organized introduction to this powerful product, and gives the beginner an overview of the entire package, without becoming too overwhelming.

Table of Contents:
Introduction. I. ASSEMBLING THE GRAPHICS YOU'LL ANIMATE IN FLASH. Hour 1. Basics. Jumping Right In. Getting Your Bearings. Getting Around in Flash. Document Properties. File Types. Summary. Q&A. Workshop. Hour 2. Drawing and Painting Original Art in Flash. Drawing on the Stage. Tools. Selecting and Transforming Objects. Summary. Q&A. Workshop. Hour 3. Importing Graphics into Flash. Vector Graphics Versus Raster Graphics. Reasons to Avoid Importing Graphics. Importing Vector Graphics. Using Bitmaps (Also Known As Raster Graphics). Summary. Q&A. Workshop. Hour 4. Applied Advanced Drawing Techniques. Colors and Gradients. Customizing the Tools Panel. Isolating Objects. Grouping Objects. Summary. Q&A. Workshop. Hour 5. Using the Library for Productivity. The Concept of the Library. Using the Library. Using Symbols from the Library. Summary. Q&A. Workshop. II. ANIMATING IN FLASH. Hour 6. Understanding Animation. How Animation Works. Components of Animation. Summary. Q&A. Workshop. Hour 7. Animation the Old-Fashioned Way. Understanding the Brute-Force Animation Technique. Enhancing a Frame-by-Frame Animation. Summary. Q&A. Workshop. Hour 8. Using Motion Tweens to Animate. Creating a Motion Tween. Fine-Tuning a Motion Tween. Summary. Q&A. Workshop. Hour 9. Using Shape Tweens to Morph. Making a Shape Tween. Refining and Fine-Tuning a Shape Tween. Summary. Q&A. Workshop. Hour 10. Using Timeline Effects and Commands. Timeline Effects. Commands. Summary. Q&A. Workshop. Hour 11. Including Sound in Animations. Importing Sounds. Using Sounds. Controlling Quality and File Size. Summary. Q&A. Workshop. Hour 12. Using Layers in Animations. How Layers Work. Using Layer Properties for Visual Effect. Summary. Q&A. Workshop. Hour 13. Animating Using Movie Clip and Graphic Symbols. Movie Clip Symbol Behavior. Subtleties of Movie Clips. Summary. Q&A. Workshop. III. ADDING INTERACTIVITY AND ADVANCED ANIMATION. Hour 14. Making Buttons for the User to Click. Making a Button. Advanced Buttons. Summary. Q&A. Workshop. Hour 15. Using ActionScript and Behaviors to Create Nonlinear Movies. Using ActionScript. Using Behaviors. Summary. Q&A. Workshop. Hour 16. Using ActionScript for Advanced Interactivity. Making Drag-and-Drop Interactions. Programming in Flash. Summary. Q&A. Workshop. Hour 17. Using Components. What Is a Component? Using the RadioButton Component. Changing Component Styles. Summary. Q&A. Workshop. Hour 18. Using Video. Importing Video. Using Video. Optimizing Video. Other Video Options. Summary. Q&A. Workshop. Exercises. IV. PUTTING IT ALL TOGETHER FOR THE WEB. Hour 19. Linking a Movie to the Web. Basic Publishing. Simple Hyperlinks. Using Style Sheets. What Other Web Tasks Can Flash Do? Using Flash Inside a Larger Web Site. Uploading Files to a Web Server. Summary. Q&A. Workshop. Hour 20. Designing a Web Site to Be Modular. Loading Movies or JPGs. Determining When a Movie Is Fully Loaded and How to Unload It. Shared Library Items. Playing External Sounds. Summary. Q&A. Workshop. Hour 21. Optimizing a Flash Site. File Size Considerations. Performance Hits. Summary. Q&A. Workshop. Hour 22. Advanced Animation Techniques. It's the Result, Not the Technology. Applying Conventional Techniques. Summary. Q&A. Workshop. Hour 23. Working On Large Projects and in Team Environments. Production Methodologies. Applying Productivity Techniques. Summary. Q&A. Workshop. Hour 24. Publishing a Creation. How to Publish. Using Named Anchor Frames. Deciding Which Media Types to Publish. Exporting Other Media Types. Summary. Q&A. Workshop. V. APPENDIXES. Appendix A: Shapes You Can Make by Using Selection, Snap to Objects, and the. Canvas Level. Semicircle. Spokes on a Wheel. Five-Pointed Star. Oblique Cube. Sine Waves. 3D Sphere. Color Wheel. Appendix B: Resources. Tutorials and Other Online Resources. Content Sites. Third-Party Products. Statistics. Index.


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Product Details
  • ISBN-13: 9780672325946
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Sams Publishing
  • Edition: 1 Rev ed
  • Language: English
  • Returnable: Y
  • Spine Width: 35 mm
  • Width: 231 mm
  • ISBN-10: 0672325942
  • Publisher Date: 13 Nov 2003
  • Binding: Paperback
  • Height: 189 mm
  • No of Pages: 648
  • Series Title: Sams Teach Yourself
  • Weight: 1064 gr


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