This open access book constitutes the revised selected papers of the 56th International Simulation and Gaming Association Conference, ISAGA 2025, held in Stuttgart, Germany, during July 15-18, 2025.
The 23 full papers and 1 short paper presented in this volume were carefully reviewed and selected from 51 submissions.
They are grouped into the following topics: Designing Futures: Innovation in Game Design and Development; Learning and Evaluation in Simulation-Based Environments; Sustainability, Climate, and Urban Resilience; Immersion and Intercultural Perspectives.
Table of Contents:
.- Designing Futures: Innovation in Game Design and Development.
.- What Reality Do We Pursue as Designers and Facilitators?.
.- Development of Gaming Simulation for Policy Discussion on the Community-Based
Integrated Care System.
.- Influence of Game Genre Choice on Computational Thinking Development in School
Based Video Game Design Activities.
.- LEGO® SERIOUS PLAY® and Simulation Games: A Meaningful Combination or a
Distracting Influence?.
.- Modelling In-game Events in Game Scenarios: A Comprehensive Framework.
.- Managing the Creative Storm – Game Brainstorm Sessions Based on the Triadic Game
Design Philosophy.
.- Playing for Urban Security: A Co-design Analog Serious Game Process to Support
Collaborative Spatial Planning.
.- Games for Harm and Remedy: Using Video Games to Promote Sex Worker Rights.
.- MyCrystalBall – A Versatile Game for Innovation and Foresight.
.- Learning and Evaluation in Simulation-Based Environments.
.- The Health Insurance Game – A Simulation Game and a Simulation of a Health
Economic Experiment .
.- Conceptualizing Embodied Debriefing in Simulation and Gaming Studies.
.- Developing an Evaluation Design for a Simulation-Based Team Training with Global
Virtual Teams: A Virtual Action Learning Approach.
.- Simulation, Education and Ethics – What a Mix!.
.- Securing Implicit Experiential Knowledge with Applied Games in Industry 4.0.
.- Sustainability, Climate, and Urban Resilience.
.- The World Climate Game© – Solving World Problems Through Play.
.- Defend the Delta: Prototyping and Testing a Tower Defense Game on Salt Intrusion.
.- A Cooperative Board Game Intervention to Foster High School Students’ Conceptual
Understanding of the Greenhouse Effect and Climate Change.
.- Key Factors for Using Games Such as WhereWeMove in Municipal Flood Risk
Communication and Collaboration.
.- Development of a Disaster Management Headquarters Game.
.- Children’s Perceptions of Food Through Game-Based Activities: Insights from an
Action Research Project on Food Education.
.- Immersion and Intercultural Perspectives.
.- From Potential to Practice: Applied Immersive Games in Industry.
.- ‘Judging a Book by Its Cover’: Simulation, Bias, and Intercultural Learning.
.- Anywhere Academy – Avatar-Based Collaborative Teaching and Learning in VR.
.- Business Simulation in the Context of Emerging Technologies – The SPEE Case Study.