Programming Primer for the Macintosh®: Volume 1

Programming Primer for the Macintosh®: Volume 1

          
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About the Book

Programming Primer for the Macintosh, Volume 1 focuses on the principles and operations of the Macintosh system. The publication first offers information on the development environment, creating a simple program with Symantec C++, and a review of C++. Discussions focus on pointers, handles, patterns, points, creating a source file, compiling the program, adding libraries, adding file to the subject, building an application, and useful tools. The text then takes a look at the Macintosh ROM, Mac programs and system software, and toolbox managers. Topics include menu, window, control, and dialog manager, alerts, desktop interface, event-driven programming, trap mechanism, interface and library files, stack frame incompatibility, and the relationship between an application and toolbox. The book examines QuickDraw, alerts, and dialogs, memory manager, and object-oriented programming. Concerns include structures, linked list example, new and delete operators, and handling lines, rectangles, round rectangles, ovals, arcs, and polygons The publication is a dependable reference for computer programmers and researchers interested in the Macintosh system.

Table of Contents:
Acknowledgments Chapter 1 Introduction History of the Macintosh Macintosh Innovations Apple Macintosh Naming Creations Elements Comprising a Macintosh System Common Peripheral Options Connecting Components Display Options Video Circuitry Input Options Apple Desktop Bus (ADB) Connections Small Computer Standard Interface (SCSI) Devices SCSI Connections Audio Input/Output Options Audio Connections Serial Device Options Serial Port Connections Network/Connectivity Options Telephone Jack Ethernet Port Optional Ports Electrical Power and Power Switch Programmer's Switch Startup Shutdown Sleep Restart Summary Chapter 2 The Development Environment What the Developer Needs CPU RAM Memory Disk Memory Screens Peripherals Other Things A Word About Development Environments MPW Symantec Development Environment Metrowerks® Code Warrior™ A Brief Look into the Future Summary Chapter 3 Creating a Simple Program with Symantec C++ Starting Symantec C++ Constructing a Project Segments Creating a Source File Adding the File to the Project Adding Libraries Compiling the Program Running the Program Building an Application Summary Chapter 4 A Review of C++, Mac Style Basic Variable Types Advanced Variable Types Points Rects Patterns Val Vs. Var Arrays Pointers Handles Comments Constants If Switch While Do-While For Break Continue Operators Unary Prefixed Operators Unary Postfix Operators Binary Arithmetic and Logical Operators Binary Assignment Operators Binary Comparison Operators The Ternary Operator The C Preprocessor Structure of a C Program C Features Not Used on the Mac Right-Left Rule Left-Right Walk Through Another Example Summary Chapter 5 The Macintosh ROM It's All in the Name: The Toolbox Managers Relationship Between an Application and the Toolbox Trap Mechanism A Final Word on Traps Interface and Library Files Stack Frame Incompatibility Summary Chapter 6 Mac Programs and System Software Macintosh Programs Desk Accessory Device Driver Code Resource Macintosh System Software Event-driven Programming Pizza Delivery Program Types of Events Structure of an Event-Driven Program Event Manager Priority of Events Keyboard Events: A Revisit Auto-Key Events The Desktop Interface Summary Chapter 7 Toolbox Managers Menu Manager Menu Bar Menus Resources Involved in Menus How Menus Work Menu Scrolling Keyboard Equivalents Window Manager Windows How Windows Work Window Regions Update Regions How Windows Are Drawn Control Manager How Controls Are Drawn Control States Dialog Manager Dialog Types How Dialog Boxes Are Drawn Alerts TextEdit Manager List Manager Scrap Manager Resources Advantages of Resources Summary Chapter 8 QuickDraw Video Principles The Macintosh Screen Shapes Drawn by QuickDraw Handling Lines QuickDraw Terminology—GrafVerbs Simple QuickDraw Toolbox Calls Handling Rectangles Handling Round Rectangles Handling Ovals Handling Arcs Handling Polygons Handling Regions Handling Points Handling Pictures Example of Putting a Picture Together More QuickDraw Terminology BitMaps/PixMaps CopyBits BitMap/PixMap Bounds Value Port Frame The Graphics Pen Pen Routines Pen Frame Pen and Port Frames Text Characteristics QuickDraw Text Routines Font Frame QuickDraw Color Color Frame Basic Color Cursors Example Summary Exercise Chapter 9 Alerts and Dialogs Alerts ParamText Alert Project Dialogs Button Dialog Project Dialog Check Box Project Radio Button Project Dialog Static Text Project Dialog Edit Text Project Dialog Icon Project Dialog PICT Project Dialog User Item Project Dialog Sound Project Editing Sounds Summary Chapter 10 Memory Manager Stack and Heap The Stack The Heap Stack Sniffer Memory Blocks in the Heap How Heap Space Is Allocated Pointers and the Heap Handles and the Heap Dereferencing A Valid Pointer Memory Frame Why You May Not Want to Lock a Handle Low-Memory Global Variables Summary Chapter 11 Object-Oriented Programming OOP and C++ Structures Declaring and Instance Structure Referencing Data Members of Individual Structures Member Functions and Structures Encapsulation Data Hiding Class Objects Instance Variable Methods Messages Accessor Constructor Destructor The New and Delete Operators Friends Linked List Example Designing the List Example Using the TList and TNode Classes Derived Classes Pointers and Objects Traditional or Object Programming: When to Use Each Class Libraries Summary Chapter 12 Debugging and Finder Resources Debugging Types of Bugs Debuggers Symantec C++ Debugging BOMBS!!! Finder Resources Giving an Application Its Own Icon Creating a BNDL Resource in ResEdit Adding the Icon to Your Program vers Resources Summary Appendix A Glossary Appendix B Bibliography Index


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Product Details
  • ISBN-13: 9780124806214
  • Publisher: Elsevier Science Publishing Co Inc
  • Publisher Imprint: Academic Press Inc
  • Edition: 1st
  • Language: English
  • Spine Width: 23 mm
  • Weight: 660 gr
  • ISBN-10: 012480621X
  • Publisher Date: 16 Dec 1994
  • Binding: Paperback
  • Height: 230 mm
  • No of Pages: 302
  • Sub Title: Volume 1
  • Width: 191 mm


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