close menu
Bookswagon-24x7 online bookstore
close menu
My Account
Home > Computing and Information Technology > Computer programming / software engineering > Games development and programming > Unity 6 Game Development with C# for Beginners: A Complete Step-by-Step Guide to Building 2D and 3D Games, Learning Scripting, and Publishing Your First Project
8%
Unity 6 Game Development with C# for Beginners: A Complete Step-by-Step Guide to Building 2D and 3D Games, Learning Scripting, and Publishing Your First Project

Unity 6 Game Development with C# for Beginners: A Complete Step-by-Step Guide to Building 2D and 3D Games, Learning Scripting, and Publishing Your First Project

          
5
4
3
2
1

International Edition


Premium quality
Premium quality
Bookswagon upholds the quality by delivering untarnished books. Quality, services and satisfaction are everything for us!
Easy Return
Easy return
Not satisfied with this product! Keep it in original condition and packaging to avail easy return policy.
Certified product
Certified product
First impression is the last impression! Address the book’s certification page, ISBN, publisher’s name, copyright page and print quality.
Secure Checkout
Secure checkout
Security at its finest! Login, browse, purchase and pay, every step is safe and secured.
Money back guarantee
Money-back guarantee:
It’s all about customers! For any kind of bad experience with the product, get your actual amount back after returning the product.
On time delivery
On-time delivery
At your doorstep on time! Get this book delivered without any delay.
Quantity:
Add to Wishlist

About the Book

Unity 6 + C# is the fastest path from "I have an idea" to a playable, shippable game. Unity's component-based workflow (Scenes → GameObjects → Components → Scripts) lets you build real 2D and 3D gameplay without fighting the engine while C# gives you the control to create movement, collisions, scoring, UI, and game flow that actually feels polished.

This guide is built like working developers learn: clear mental models first, then hands-on implementation no "paste this code and hope." You'll follow modern Unity practices: clean project organization, prefabs, debugging habits, and a practical understanding of the game loop and MonoBehaviour lifecycle (Start/Update/FixedUpdate) so you know why your code runs and how to fix it when it doesn't.

You'll go from overwhelmed-by-the-editor to confidently building complete projects: first a finished 2D game (movement, collisions, hazards, scoring, game-over/restart, plus animation and sound), then a finished 3D game (3D movement, camera, goals/collectibles, simple enemies/hazards). Finally, you'll create a shareable build you can run outside the Unity Editor and send to others so you end with proof, not theory.

What's Inside

Scenes, GameObjects, Components & scripts so Unity stops feeling random and starts feeling logical.

Unity 6 Game Development with C


Rigidbody2D + colliders, obstacles, hazards, win/lose states, restart logic build a complete 2D gameplay loop.
UI Canvas, score display, collectibles, level progression make your prototype feel like a real game.

3D worlds, Character Controllers/physics, follow cameras, lighting & materials, post-processing step into immersive 3D confidently.

Menus, pause/game over screens, scene management, PlayerPrefs save/load turn "a level" into "a product."

Build settings + publishing: PC/Mac builds, intro to mobile and WebGL builds, screenshots/icons-ship your first project the right way.

Troubleshooting & debugging read Unity/C# errors without panic and keep moving.

This is for you if you're a beginner Unity developer, a C# first-timer, or a self-taught creator tired of bouncing between tutorials that "work" but don't stick. If the Unity editor felt like a cockpit, if scripting felt mysterious, or if you want a portfolio-worthy first game you can actually share this was written for your exact moment.

You won't spend months collecting disconnected tips. You'll build in focused, step-by-step milestones small scripts that immediately produce visible results until two complete games and a playable build are simply the natural outcome of finishing the chapters.

If you're ready to stop "trying Unity" and start shipping games, grab Unity 6 Game Development with C# for Beginners now. Open Unity, follow the path, and finish with something you can run, share, and proudly point to your first real step into indie game development, Unity 6 C# scripting, and a game dev portfolio that proves you can build.


Best Seller

| | See All


Product Details
  • ISBN-13: 9798242943940
  • Publisher: Independently Published
  • Publisher Imprint: Independently Published
  • Height: 254 mm
  • No of Pages: 238
  • Spine Width: 13 mm
  • Weight: 421 gr
  • ISBN-10: 824294394X
  • Publisher Date: 07 Jan 2026
  • Binding: Paperback
  • Language: English
  • Returnable: N
  • Sub Title: A Complete Step-by-Step Guide to Building 2D and 3D Games, Learning Scripting, and Publishing Your First Project
  • Width: 178 mm


Similar Products

How would you rate your experience shopping for books on Bookswagon?

Add Photo
Add Photo

Customer Reviews

REVIEWS           
Click Here To Be The First to Review this Product
Unity 6 Game Development with C# for Beginners: A Complete Step-by-Step Guide to Building 2D and 3D Games, Learning Scripting, and Publishing Your First Project
Independently Published -
Unity 6 Game Development with C# for Beginners: A Complete Step-by-Step Guide to Building 2D and 3D Games, Learning Scripting, and Publishing Your First Project
Writing guidlines
We want to publish your review, so please:
  • keep your review on the product. Review's that defame author's character will be rejected.
  • Keep your review focused on the product.
  • Avoid writing about customer service. contact us instead if you have issue requiring immediate attention.
  • Refrain from mentioning competitors or the specific price you paid for the product.
  • Do not include any personally identifiable information, such as full names.

Unity 6 Game Development with C# for Beginners: A Complete Step-by-Step Guide to Building 2D and 3D Games, Learning Scripting, and Publishing Your First Project

Required fields are marked with *

Review Title*
Review
    Add Photo Add up to 6 photos
    Would you recommend this product to a friend?
    Tag this Book
    Read more
    Does your review contain spoilers?
    What type of reader best describes you?
    I agree to the terms & conditions
    You may receive emails regarding this submission. Any emails will include the ability to opt-out of future communications.

    CUSTOMER RATINGS AND REVIEWS AND QUESTIONS AND ANSWERS TERMS OF USE

    These Terms of Use govern your conduct associated with the Customer Ratings and Reviews and/or Questions and Answers service offered by Bookswagon (the "CRR Service").


    By submitting any content to Bookswagon, you guarantee that:
    • You are the sole author and owner of the intellectual property rights in the content;
    • All "moral rights" that you may have in such content have been voluntarily waived by you;
    • All content that you post is accurate;
    • You are at least 13 years old;
    • Use of the content you supply does not violate these Terms of Use and will not cause injury to any person or entity.
    You further agree that you may not submit any content:
    • That is known by you to be false, inaccurate or misleading;
    • That infringes any third party's copyright, patent, trademark, trade secret or other proprietary rights or rights of publicity or privacy;
    • That violates any law, statute, ordinance or regulation (including, but not limited to, those governing, consumer protection, unfair competition, anti-discrimination or false advertising);
    • That is, or may reasonably be considered to be, defamatory, libelous, hateful, racially or religiously biased or offensive, unlawfully threatening or unlawfully harassing to any individual, partnership or corporation;
    • For which you were compensated or granted any consideration by any unapproved third party;
    • That includes any information that references other websites, addresses, email addresses, contact information or phone numbers;
    • That contains any computer viruses, worms or other potentially damaging computer programs or files.
    You agree to indemnify and hold Bookswagon (and its officers, directors, agents, subsidiaries, joint ventures, employees and third-party service providers, including but not limited to Bazaarvoice, Inc.), harmless from all claims, demands, and damages (actual and consequential) of every kind and nature, known and unknown including reasonable attorneys' fees, arising out of a breach of your representations and warranties set forth above, or your violation of any law or the rights of a third party.


    For any content that you submit, you grant Bookswagon a perpetual, irrevocable, royalty-free, transferable right and license to use, copy, modify, delete in its entirety, adapt, publish, translate, create derivative works from and/or sell, transfer, and/or distribute such content and/or incorporate such content into any form, medium or technology throughout the world without compensation to you. Additionally,  Bookswagon may transfer or share any personal information that you submit with its third-party service providers, including but not limited to Bazaarvoice, Inc. in accordance with  Privacy Policy


    All content that you submit may be used at Bookswagon's sole discretion. Bookswagon reserves the right to change, condense, withhold publication, remove or delete any content on Bookswagon's website that Bookswagon deems, in its sole discretion, to violate the content guidelines or any other provision of these Terms of Use.  Bookswagon does not guarantee that you will have any recourse through Bookswagon to edit or delete any content you have submitted. Ratings and written comments are generally posted within two to four business days. However, Bookswagon reserves the right to remove or to refuse to post any submission to the extent authorized by law. You acknowledge that you, not Bookswagon, are responsible for the contents of your submission. None of the content that you submit shall be subject to any obligation of confidence on the part of Bookswagon, its agents, subsidiaries, affiliates, partners or third party service providers (including but not limited to Bazaarvoice, Inc.)and their respective directors, officers and employees.

    Accept

    New Arrivals

    | | See All


    Inspired by your browsing history


    Your review has been submitted!

    You've already reviewed this product!
    ASK VIDYA