The first book of its kind, Unity in Embedded System Design and Robotics provides a step-by-step guide to Unity for embedded system design and robotics. It is an open gateway for anyone who wants to learn Unity through real projects and examples as well as a particularly useful aid for both professionals and students in the fields of embedded system design and robotics.
Each chapter contains a unique project. The user is guided through the different windows and sections of Unity every step of the way. The book also includes projects that connect Unity to Arduino and Raspberry Pi, which will help readers better understand various Unity applications in the real world.
Table of Contents:
Chapter 1 ◾ General Information and Essential Parts of Unity
Chapter 2 ◾ Example 1: Spinning Earth
Chapter 3 ◾ Example 2: Wooden Doll Body
Chapter 4 ◾ Example 3: Create the Semi Jungle Environment
Chapter 5 ◾ Example 4: Create KUKA Robot
Chapter 6 ◾ Example 5: Create BAYMAX Body and Movement
Chapter 7 ◾ Example 6: Create Two-wheeled Robot with Gripper and Movement
Chapter 9 ◾ Example 8: Y-BOT Character Movement
Chapter 10 ◾ Example 9: Flower Example with Sound and Image and Keyboard Control
Chapter 11 ◾ Example 10: KUKA_II
Chapter 12 ◾ Example 11: Communication between ARDUINO and UNITY
Chapter 13 ◾ Example 12: SpongeBob, Control object by Keyboard and Arduino
Chapter 14 ◾ Example 13: Object Movement with Kinect
Chapter 15 ◾ Example 14: Log and Display Joint Coordinates with Kinect
Chapter 16 ◾ Example 15: Unity and Kinematics
Chapter 17 ◾ Running Unity Project on Raspberry Pi
Chapter 18 ◾ Unity and ROS Bridge
Chapter 19 ◾ Example 16: Unity and Mobile Sensors Bond