Using Visual Basic 6 is broken into four sections. Part One is Visual basic and its Integrated Development Environment. Part Two takes you through the concepts and practices that are applicable not only to Visual basic programming, but other programming environments as well. Part Three teaches programming tools and techniques. Part Four introduces the advanced features including database programming, ActiveX controls, and objects oriented programming.
Table of Contents:
I. VISUAL BASIC FUNDAMENTALS. 1. Building Your First Application. Writing Your First Application. Starting Visual Basic. Building the Calendar Feature. Adding a Clock Feature. Configuring the Timer Control. Using the Label Control to Display the Time. Adding a Message. Improving Your First Application. 2. Whats New with Visual Basic 6. Getting a Quick Overview of VB6. Getting More Power from Enhanced Controls. Working with the New Controls. Working with the New Language Features. Learning About VB and the Internet. Finding Out About the New Data Capabilities. New Object Programming Additions. 3. Working in the Visual Basic 6 Programming Environment. Understanding the Parts of the IDE. Adding and Removing Toolbars in the Visual Basic IDE. Adding Controls with the ToolBox. Navigating Through the Form Window and Code Window. Managing Applications with the Project Explorer. Controlling Settings with the Properties Window. Setting Form Position with the Form Layout Window. Viewing the IDE. 4. Using the Intrinsic Controls. What Are Forms and Controls? What Are Intrinsic Controls? Adding and Removing Controls. The Importance of Naming Controls. How to Size and Position a Control. Modifying a Forms Size. Working with Containers. Extending Visual Basic by Adding Controls. 5. Working with Projects in VisualBasic 6. What is a Visual Basic Project? Using the Project Explorer. Creating a New Project. Changing a Projects Properties. Saving and Naming a Project. Opening an Existing Project. Adding Files to a Project. Removing Files from a Project. Using Project Groups. 6. Working with Properties, Methods, and Events. What Are Properties, Methods, and Events? The Relationship Between Properties, Methods, and Events. The Importance of Event-Driven Programming. Using Properties, Methods, and Events in a Sample Program. II. PROGRAMMING WITH VISUAL BASIC. 7. Using Data Types, Constants, and Variables. Storing Information in Variables. Making Explicit Declarations. Using Type Suffixes with Variables. Using Strings. Determining Where a Variable Can Be Used. Using Static Variables. Using Constants. Using the Assignment Statement. Revisiting the Addition Program. 8. Making Statements in a Program. Using the Assignment Statement. Using Variable Default Values. Using Math Operators. Setting the Order of Precedence in Statements. Concatenating Strings. 9. Working with Conditional Statements. Making Decisions in Your Program. Writing If...Then Statements. Using the Select Case Statement. 10. Working with Loops. Putting Loops to Work. Using For...Next Loops. Using Do...Loop Statements. Breaking an Infinite Loop. Nesting Loops. 11. Working with Arrays. What is an Array? Declaring Arrays. Changing the Number of Elements in an Array. Multidimensional Arrays. Using Loops to Traverse an Array. Adding Items to ListBoxes and ComboBoxes. Selecting Items from a List. Removing Items from a List. Clearing a List. Unders