Game On! Action-Based Training Designs for Better Learning
Passive learning just doesn't cut it in today's evolving, competitive workplace. Research demonstrates that action-first learning works because it engages the mind immediately and makes sure that knowledge and skills will stick. With a more diverse array of action-based training designs, organizations can motivate learners, provide hands-on, collaborative practice, and drive behavioral change.
In Action-First Learning, educator and tech expert Karl M. Kapp covers nine distinct types of learning experiences in one volume-from card and board games, escape rooms, and branching scenarios to augmented reality and AI-powered coaching. He explains why each design works and how to choose, plan, and execute the right kind of project for your goals. Each chapter includes a detailed case study, a design checklist, and tips on how to leverage AI in the creation of action-first learning.
The book includes a chapter by instructional designer Amy Pape about how to improve action-first learning through accessibility and another by L&D expert Kevin Thorn on the use of comics in action-first learning.
Table of Contents:
Introduction
Chapter 1. Actions Speak Louder Than Words
Chapter 2. It’s in the Cards: Card Games for Learning
Chapter 3. Pass Go, Collect $200: Board Games for Learning
Chapter 4. The Great Escape: Escape Rooms for Learning
Chapter 5. Super Storytelling: Instructional Comics for Learning (by Kevin Thorn)
Chapter 6. Choose Your Path: Branching Scenarios for Learning
Chapter 7. Live and In-Person: Live Interactive Experiences for Learning
Chapter 8. Get Real: Augmented Reality for Learning
Chapter 9. Becoming an Avatar: A Metaverse for Learning
Chapter 10. An Anytime, Anywhere Coach: AI-Powered Coaching for Learning
Chapter 11. Action-First for Everyone: Improve Learning Experiences Through Accessibility (by Amy Pape)
Chapter 12. What’s Next? Design Your Action-First Learning Project