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Cocoa Programming for Mac OS X

Cocoa Programming for Mac OS X

          
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About the Book

The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers.  “Cocoa® Programming for Mac® OS X is considered by most to be the de-facto intro-to-OS X programming text.” —Bob Rudis, the Apple Blog   “I would highly recommend this title to anyone interested in Mac development. Even if you own the previous edition, I think you’ll find the new and revised content well worth the price.” —Bob McCune, bobmccune.com  If you’re developing applications for Mac OS X, Cocoa® Programming for Mac® OS X, Fourth Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first.   Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer. Specifically, Aaron Hillegass and Adam Preble introduce the two most commonly used Mac developer tools: Xcode and Instruments. They also cover the Objective-C language and the major design patterns of Cocoa. Aaron and Adam illustrate their explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code.   Updated for Mac OS X 10.6 and 10.7, this fourth edition includes coverage of Xcode 4, blocks, view-based table views, Apple’s new approach to memory management (Automatic Reference Counting), and the Mac App Store. This edition adds a new chapter on concurrency and expands coverage of Core Animation. The book now devotes a full chapter to the basics of iOS development.

Table of Contents:
Preface xix Acknowledgments xxi   Chapter 1: Cocoa: What Is It? 1 A Little History 1 Tools 3 Language 4 Objects, Classes, Methods, and Messages 5 Frameworks 6 How to Read This Book 7 Typographical Conventions 7 Common Mistakes 8 How to Learn 8   Chapter 2: Let’s Get Started 11 In Xcode 11 In Interface Builder 15 A Look at Objective-C 25 Documentation 31 What Have You Done? 31 Chronology of an Application 32   Chapter 3: Objective-C 35 Creating and Using Instances 35 Using Existing Classes 37 Creating Your Own Classes 48 The Debugger 58 What Have You Done? 63 Meet the Static Analyzer 63 For the More Curious: How Does Messaging Work? 65 Challenge 66   Chapter 4: Memory Management 67 Living with Manual Reference Counting 69 Accessor Methods 77 Living with ARC 80   Chapter 5: Target/Action 83 Some Commonly Used Subclasses of NSControl 85 Start the SpeakLine Example 89 Lay Out the XIB File 90 Implementing the SpeakLineAppDelegate Class 94 For the More Curious: Setting the Target Programmatically 96 Challenge 96 Debugging Hints 98   Chapter 6: Helper Objects 99 Delegates 100 The NSTableView and Its dataSource 104 Lay Out the User Interface 107 Make Connections 109 Edit SpeakLineAppDelegate.m 110 For the More Curious: How Delegates Work 113 Challenge: Make a Delegate 114 Challenge: Make a Data Source 114   Chapter 7: Key-Value Coding and Key-Value Observing 117 Key-Value Coding 117 Bindings 119 Key-Value Observing 120 Making Keys Observable 121 Properties 124 For the More Curious: Key Paths 126 For the More Curious: Key-Value Observing 127   Chapter 8: NSArrayController 129 Starting the RaiseMan Application 130 Key-Value Coding and nil 139 Add Sorting 140 For the More Curious: Sorting without NSArrayController 141 Challenge 1 142 Challenge 2 142   Chapter 9: NSUndoManager 145 NSInvocation 145 How the NSUndoManager Works 146 Adding Undo to RaiseMan 148 Key-Value Observing 152 Undo for Edits 153 Begin Editing on Insert 156 For the More Curious: Windows and the Undo Manager 158   Chapter 10: Archiving 159 NSCoder and NSCoding 160 The Document Architecture 163 Saving and NSKeyedArchiver 167 Loading and NSKeyedUnarchiver 168 Setting the Extension and Icon for the File Type 170 For the More Curious: Preventing Infinite Loops 172 For the More Curious: Creating a Protocol 173 For the More Curious: Automatic Document Saving 174 For the More Curious: Document-Based Applications without Undo 175 Universal Type Identifiers 175   Chapter 11: Basic Core Data 177 NSManagedObjectModel 177 Interface 179 For the More Curious: View-Based versus Cell-Based Table Views 191 Challenge 191   Chapter 12: NIB Files and NSWindowController 193 NSPanel 193 Adding a Panel to the Application 194 For the More Curious: NSBundle 204 Challenge 206   Chapter 13: User Defaults 207 NSDictionary and NSMutableDictionary 208 NSUserDefaults 210 Setting Defaults 212 Letting the User Edit the Defaults 213 Using the Defaults 215 For the More Curious: NSUserDefaultsController 217 For the More Curious: Reading and Writing Defaults from the Command Line 217 Challenge 219   Chapter 14: Using Notifications 221 What Notifications Are and Are Not 221 What Notifications Are Not 222 NSNotification 222 NSNotificationCenter 222 Posting a Notification 224 Registering as an Observer 225 Handling the Notification When It Arrives 226 The userInfo Dictionary 226 For the More Curious: Delegates and Notifications 227 Challenge 228   Chapter 15: Using Alert Panels 229 Make the User Confirm the Deletion 230 Challenge 232   Chapter 16: Localization 233 Localizing a NIB File 234 String Tables 236 For the More Curious: ibtool 239 For the More Curious: Explicit Ordering of Tokens in Format Strings 240   Chapter 17: Custom Views 241 The View Hierarchy 241 Get a View to Draw Itself 243 Drawing with NSBezierPath 248 NSScrollView 250 Creating Views Programmatically 252 For the More Curious: Cells 253 For the More Curious: isFlipped 255 Challenge 255   Chapter 18: Images and Mouse Events 257 NSResponder 257 NSEvent 257 Getting Mouse Events 259 Using NSOpenPanel 259 Composite an Image onto Your View 264 The View’s Coordinate System 266 Autoscrolling 268 For the More Curious: NSImage 269 Challenge 270   Chapter 19: Keyboard Events 271 NSResponder 273 NSEvent 273 Create a New Project with a Custom View 274 For the More Curious: Rollovers 282 The Fuzzy Blue Box 284   Chapter 20: Drawing Text with Attributes 285 NSFont 285 NSAttributedString 286 Drawing Strings and Attributed Strings 289 Making Letters Appear 289 Getting Your View to Generate PDF Data 291 For the More Curious: NSFontManager 293 Challenge 1 293 Challenge 2 294   Chapter 21: Pasteboards and Nil-Targeted Actions 295 NSPasteboard 296 Add Cut, Copy, and Paste to BigLetterView 298 Nil-Targeted Actions 300 For the More Curious: Which Object Sends the Action Message? 303 For the More Curious: UTIs and the Pasteboard 303 For the More Curious: Lazy Copying 304 Challenge 1 305 Challenge 2 305   Chapter 22: Categories 307 Add a Method to NSString 307 For the More Curious: Declaring Private Methods 309   Chapter 23: Drag-and-Drop 311 Make BigLetterView a Drag Source 312 Make BigLetterView a Drag Destination 315 For the More Curious: Operation Mask 319   Chapter 24: NSTimer 321 Lay Out the Interface 323 Make Connections 325 Add Code to TutorController 326 For the More Curious: NSRunLoop 328 Challenge 328   Chapter 25: Sheets 329 Adding a Sheet 330 For the More Curious: contextInfo 335 For the More Curious: Modal Windows 336   Chapter 26: Creating NSFormatters 339 A Basic Formatter 341 The Delegate of the NSControl Class 347 Checking Partial Strings 348 Formatters That Return Attributed Strings 350 For the More Curious: NSValueTransformer 351   Chapter 27: Printing 353 Dealing with Pagination 353 For the More Curious: Are You Drawing to the Screen? 358 Challenge 358   Chapter 28: Web Services 359 RanchForecast Project 360 Opening URLs 368 Challenge: Add a WebView 369   Chapter 29: Blocks 371 Block Syntax 373 Challenge: Design a Delegate 381   Chapter 30: Developing for iOS 383 Porting RanchForecast to iOS 383 RootViewController 386 Add a Navigation Controller 388 ScheduleViewController 391 UITableViewController 392 Pushing View Controllers 393 Challenge 395   Chapter 31: View Swapping 397 Get Started 398 Add View Swapping to MyDocument 401 Resizing the Window 403   Chapter 32: Core Data Relationships 407 Edit the Model 407 Create Custom NSManagedObject Classes 409 Lay Out the Interface 411 EmployeeView.xib 413 Events and nextResponder 414   Chapter 33: Core Animation 417 Scattered 417 Implicit Animation and Actions 423 Challenge 1 425 Challenge 2 425   Chapter 34: Concurrency 427 Multithreading 427 Improving Scattered: Time Profiling in Instruments 431 NSOperationQueue 435 For the More Curious: Faster Scattered 438 Challenge 439   Chapter 35: Cocoa and OpenGL 441 A Simple Cocoa/OpenGL Application 442   Chapter 36: NSTask 451 ZIPspector 451 Challenge: .tar and .tgz files 460   Chapter 37: Distributing Your App 461 Build Configurations 461 Creating a Release Build 464 Application Sandboxing 466 The Mac App Store 468   Chapter 38: The End 471   Index 473


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Product Details
  • ISBN-13: 9780132902182
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Addison Wesley
  • Language: English
  • ISBN-10: 0132902184
  • Publisher Date: 31 Oct 2011
  • Binding: Digital download
  • Weight: 1 gr


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