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Home > Computing and Information Technology > Computer science > Image processing > OpenGL Programming on Mac OS X: Architecture, Performance, and Integration(English)
OpenGL Programming on Mac OS X: Architecture, Performance, and Integration(English)

OpenGL Programming on Mac OS X: Architecture, Performance, and Integration(English)

          
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About the Book

The Mac has fully embraced OpenGL throughout its visual systems. In fact, Apple's highly efficient, modern OpenGL implementation makes Mac OS X one of today's best platforms for OpenGL development. OpenGL® Programming on Mac OS® X is the first comprehensive resource for every graphics programmer who wants to create, port, or optimize OpenGL applications for this high-volume platform. Leading OpenGL experts Robert Kuehne and J. D. Sullivan thoroughly explain the Mac's diverse OpenGL APIs, both old and new. They illuminate crucial OpenGL setup, configuration, and performance issues that are unique to the Mac platform. Next, they offer practical, start-to-finish guidance for integrating key Mac-native APIs with OpenGL, and leveraging the full power of the Mac platform in your graphics applications. Coverage includes A thorough review of Mac hardware and software architectures and their performance implications In-depth, expert guidance for accessing OpenGL from each of the Mac's core APIs: CGL, AGL, and Cocoa Interoperating with other Mac APIs: incorporating video with QuickTime, performing image effects with Core Image, and processing CoreVideo data Analyzing Mac OpenGL application performance, resolving bottlenecks, and leveraging optimizations only available on the Mac Detecting, integrating, and using OpenGL extensions An accompanying Web site (www.macopenglbook.com) contains the book's example code, plus additional OpenGL-related resources. OpenGL® Programming on Mac OS® X will be valuable to Mac programmers seeking to leverage OpenGL's power, OpenGL developers porting their applications to the Mac platform, and cross-platform graphics developers who want to take advantage of the Mac platform's uniquely intuitive style and efficiency.

Table of Contents:
List of Figures    xv List of Tables    xix List of Examples    xxi Preface    xxv Acknowledgments    xxix About the Authors    xxxiChapter 1: Mac OpenGL Introduction    1Why the Mac? 2 Why OpenGL? 3 The Book 4Chapter 2: OpenGL Architecture on OS X    7Overview 7 About OpenGL 7 OpenGL Feature Support 14 API Layers 15 The Mac OS OpenGL Plug-In Architecture 17 Renderers 18 Summary 21Chapter 3: Mac Hardware Architecture    23Overview 23 Data Flow and Limitations 24 Summary 32Chapter 4: Application Programming on OS X    33Overview 33 Mac OS X Versions 33 System Configuration 34 Power Management 34 Filesystem 38 Finding, Verifying, and Filing Bugs 39 Threading 41 Data Parallel Computation: SIMD 42Chapter 5: OpenGL Configuration and Integration    45API Introductions and Overview 46 Configuration API Relationships 49Chapter 6: The CGL API for OpenGL Configuration    55Overview 55 Error Handling 57 Pixel Format Selection 57 Context Management 63 Drawables 77 Using CGL Macros 86 Summary 86Chapter 7: The AGL API for OpenGL Configuration    89Overview 89 Software Layering 90 Pixel Format and Context 91 Additional Topics 104 Alternative Rendering Destinations 109 Summary 120Chapter 8: The Cocoa API for OpenGL Configuration    121Overview 122 NSOpenGLView 122 NSView 133 Additional Topics 140 Alternative Rendering Destinations 152 Summary 162Chapter 9: The GLUT API for OpenGL Configuration    163Overview 164 Configuration and Setup 165 Summary 171Chapter 10: API Interoperability    173Overview 173 Cocoa Image: NSImage 174 QuickTime 184 Summary 193Chapter 11: Performance    195Overview 195 Axioms for Designing High-Performance OpenGL Applications 196 OpenGL for Mac OS X Rules of Thumb for Performance 201 Metrics 207 Efficient Data Management Using Mac OpenGL 209 Efficient Handling of Vertex Data 210 Efficient Handling of Texture Data 221 Textures 225 Shaders 226 Tools 226 Graphics Tools 228 Putting It All Together 237 Summary 243Chapter 12: Mac Platform Compatibility    245Mac OS Versions 245 OpenGL Platform Identification 248 Mac OS Version Identification 249 Summary 251Chapter 13: OpenGL Extensions    253Overview 253 Extension Design and API Integration 254 Extension Styles and Types 256 Identification, Selection, Query, and Usage 257 Utilization and Binding 262 Extension Management Libraries 269 Summary 275Appendix A: X11 APIs for OpenGL Configuration    277Installation 277 Building X11 Applications on OS X 278 X11 Color Models 279Appendix B: Glossary    281Appendix C: The Cocoa API for OpenGL Configuration in Leopard, Mac OS X 10.5    283Overview 284 NSOpenGLView 284 NSView 294 Additional Topics 300 Alternative Rendering Destinations 312 Summary 322Appendix D: Bibliography    323Index    325


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Product Details
  • ISBN-13: 9780321356529
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Addison-Wesley Educational Publishers Inc
  • Depth: 13
  • Height: 171 mm
  • No of Pages: 368
  • Spine Width: 22 mm
  • Weight: 678 gr
  • ISBN-10: 0321356527
  • Publisher Date: 02 Jan 2008
  • Binding: Paperback
  • Edition: 1
  • Language: English
  • Series Title: English
  • Sub Title: Architecture, Performance, and Integration
  • Width: 236 mm


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