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Home > Computing and Information Technology > Computer science > Human–computer interaction > Designing Interactive Systems: People, Activities, Contexts, Technologies
Designing Interactive Systems: People, Activities, Contexts, Technologies

Designing Interactive Systems: People, Activities, Contexts, Technologies

          
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About the Book

Designing Interactive Systems: People, Activities, Contexts, Technologies is an exciting, forward-looking textbook in Human Computer Interaction (HCI). It is suitable for beginners as well as advanced students of HCI and can be used at all stages of the curriculum.Authoritative in its coverage, the book draws on the authors' extensive experience in research and teaching. A self-contained introduction to the area is followed by a systematic discussion of the influence of human psychology on the design of interactive systems, illustrated by many real-world examples. Next, a practical, scenario-based design method and techniques are presented. Later sections treat hot topics such as affective computing, social navigation and computer-supported cooperative work. A range of current methods, including contextual design and the latest thinking in evaluation, are treated in detail. These more advanced, research-led chapters encourage the reader to reflect critically on the domain as a whole.The book explores this continually developing discipline by bringing together the most useful aspects of established practice with newer perspectives. The approach recognizes that we have gone beyond computers in the workplace and are concerned with designing engaging interactions between people and a wide range of devices, products and systems. FEATURES*Broad coverage to take students of HCI through their entire degree programme.*Appropriate for students of all levels as well as professionals working in industry. *Running case-studies (a home information system and a VR training environment) bring to life the complex real-world nature of HCI problems and demonstrate how they can be resolved.*Full-colour text with a variety of engaging pedagogical features such as challenge questions and real-world examples to help students in their learning and understanding and encourage them to think for themselves.This book is highly suitable for those studying HCI as part of a course in Software Engineering, Computer Science or similar subjects, and ideal for Human Computer Interaction students and professionals needing to know more about this field. About the AuthorsDavid Benyon is Professor of Human-Computer Systems at Napier University, Edinburgh.Phil Turner is Senior Lecturer in Computing at Napier University, Edinburgh.Susan Turner is Lecturer in Computing at Napier University, Edinburgh.

Table of Contents:
Preface Publisher's Acknowledgements Part I: Essential Interactive Systems Design 1. Designing interactive systems - A fusion of skills 2. People, activities, contexts and technologies - A framework for designing interactive systems 3. Principles and practice of interactive systems design 4. The Home Information Centre (HIC) 1: A case study in designing interactive systems Part II: People and Technologies 5. Understanding people 1: An introduction to cognitive psychology 6. Technology 1: Supporting single user interaction 7. Understanding people 2: Embodied, situated and distributed cognition Part III: Activities and Contexts of Interactive Systems Design 8. Scenarios 9. Requirements 10. Envisionment 11. Prototyping 12. Evaluation 13. Conceptual and physical design 14. The Home Information Centre (HIC) 2: Development and evaluation Part IV: Psychological Foundations for Interactive Systems Design 15. Memory, attention and making mistakes 16. Hearing and haptics 17. Affective computing and pleasure Part V: Techniques for Interactive Systems Design 18. Contextual Design 1: The Contextual Interview and work modelling 19. Contextual Design 2: From models to design 20. Task analysis 21. Further evaluation 1: Generic techniques and current issues 22. Further evaluation 2: Special contexts Part VI: Information Spaces 23. Information architecture 24. Information design 25. Navigation of information space 26. Agent-based interaction 27. Ubiquitous computing and distributed information Part VII: Computer-Supported Cooperative Working 28. CSCW 1: Supporting communication 29. CSCW 2: Understanding cooperative working 30. CSCW 3: TEchnology to support cooperation References and bibliography Index


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Product Details
  • ISBN-13: 9780321116291
  • Publisher: Addison Wesley Publishing Company
  • Publisher Imprint: Addison Wesley Publishing Company
  • Height: 241 mm
  • No of Pages: 832
  • Spine Width: 36 mm
  • Weight: 1526 gr
  • ISBN-10: 0321116291
  • Publisher Date: 05 Nov 2004
  • Binding: Hardback
  • Language: English
  • Returnable: N
  • Sub Title: People, Activities, Contexts, Technologies
  • Width: 195 mm


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