Humburger Icon
Let's Explore, Bibiliophile
close menu
Bookswagon-24x7 online bookstore
close menu
My Account
DirectX 8 and Visual Basic Development
Zoom

DirectX 8 and Visual Basic Development

          
5
4
3
2
1

Out of Stock


About the Book
marketplace as the first book to explain how to use VB.NET and DirectX 8 to create sophisticated multi- media applications. Topics include networked games, 3D multimedia applications, enable Force Feedback joystick devices in their own applications, multimedia applications that allow for multiple user input devices, and multimedia applications that use music and sound. Real world examples explain how to use these tools effectively, professionally, and quickly.

Table of Contents:
Introduction. I. VB AND DIRECTX DEVELOPMENT. 1. Introduction to DirectX Programming. What Is DirectX? A History. Why Visual Basic and DirectX? Putting DirectX to Work. The DirectX Components. Summary. 2. Multimedia Programming in the Visual Basic Environment. Installing DirectX. Setting Up DirectX for Use in Visual Basic. Classes and Objects. Programming Tips to Improve Animation. DirectX Utilities. Compiling for Speed: Tips and Tricks. Summary. 3. Animation Techniques. The Basics. DirectX Objects. Techniques. Summary. II. DIRECTX GRAPHICS PROGRAMMING. 4. Creating Graphics with DirectDraw. Creating Graphics with DirectDraw Classes. HAL Versus HEL. Display Modes. An Example Using the DirectDraw Class. Summary. 5. Creating Basic Animations. Surfaces. Gamma and Color Controls. Overlay Surfaces. A DirectDrawSurface Example. Summary. 6. Palettes and Palette Animation. Palettes. Palette Animation. A DirectDrawPalette Example. Summary. 7. 3D Geometry. 3D Space Coordinate System. 3D Objects. Matrices. Summary. 8. Direct3D. Direct3D Objects. Creating 3D Applications. Summary. 9. Using Direct3D. 2D Graphics with Direct3D. Creating a Billboard Application. Summary. III. MONITORING USER INPUT WITH DIRECTINPUT. 10. Using DirectInput to Manage User Interactions. Obtaining User Input from DirectInput. DirectInput Architectural Overview. DirectInput Technologies and Components. Summary. 11. Action Mapping. Managing User Input with Action Maps. Summary. 12. The Keyboard. Retrieving User Input from the Keyboard. The Keyboard Example. Summary. 13. The Joystick. Retrieving User Input from the Joystick. Force Feedback. The Joystick Example. Summary. 14. The Mouse. Retrieving User Input from the Mouse. Considerations for DirectInput Use of the Mouse. Immediate Data. Summary. IV. ADDING MUSIC AND SOUNDS WITH DIRECTAUDIO. 15. DirectX Audio-DirectMusic and DirectSound. What Is DirectMusic? What Is DirectSound? When Should I Use DirectSound Versus DirectMusic? Summary. 16. Composing Music. The Loader Object. The Performance Object. The Segment Object. The Audio Parameter Structure. The Band Object. Modifying the Performance. A DirectMusic Example. DirectMusic Producer. Summary. 17. Adding Sounds to Your Application with DirectSound. The DirectSound8 Object. Buffers. The DirectSound Buffer Descriptor. Using the Sound Buffers. Modifying the Sound Buffer. Recording. DirectSound3D. Summary. V. STREAMING MEDIA WITH DIRECTSHOW. 18. Introduction to DirectShow. Uses for DirectShow. Objects in DirectShow. DirectShow Architecture. Supported Media Formats and Codecs. Creating a Reference to the ActiveMovie Type Library. Summary. 19. Using DirectShow for Digital Editing. DirectShow Editing Services (DES). Summary. 20. Multimedia Players. The ActiveMovie DLL. An Example Using the ActiveMovie DLL. Microsoft Web DVD Control. Summary. VI. MULTIUSER STRATEGIES WITH DIRECTPLAY. 21. Using DirectPlay to Create Multiplayer Games. A DirectPlay Primer. Communication Models. DirectPlay Events. A DirectPlay Peer-to-Peer Client. A DirectPlay Client/Server Connection. Summary. 22. Using Lobbies to Create Player Interaction. Lobby Architecture. Lobby Servers. Lobby Clients. DirectPlay Lobbied Application. DirectPlay Lobby Event. Summary. 23. Managing Games with DirectPlay. DirectPlay Concepts. DirectPlay Architecture. Summary. 24. Using DirectPlay Voice in Your Application. DirectPlay Concepts. DirectPlay Voice Architecture. Using DirectPlay Voice. Summary. VII. FINISHING TOUCHES. 25. DirectSetup. Working with the DirectXSetup Libraries. Using the Package and Deployment Wizard. Alternatives to the Package and Deployment Wizard. Summary. VIII. APPENDIX. Appendix A. VB .NET and DirectX. Setting Up DirectX for Use in VB .NET. Debugging Your Code in VB .NET. Index.
read more
Premium quality
Premium quality
Bookswagon upholds the quality by delivering untarnished books. Quality, services and satisfaction are everything for us!
Easy Return
Easy return
Not satisfied with this product! Keep it in original condition and packaging to avail easy return policy.
Certified product
Certified product
First impression is the last impression! Address the book’s certification page, ISBN, publisher’s name, copyright page and print quality.
Secure Checkout
Secure checkout
Security at its finest! Login, browse, purchase and pay, every step is safe and secured.
Money back guarantee
Money-back guarantee:
It’s all about customers! For any kind of bad experience with the product, get your actual amount back after returning the product.
On time delivery
On-time delivery
At your doorstep on time! Get this book delivered without any delay.
Notify me when this book is in stock
Add to Wishlist
About the Book

marketplace as the first book to explain how to use VB.NET and DirectX 8 to create sophisticated multi- media applications. Topics include networked games, 3D multimedia applications, enable Force Feedback joystick devices in their own applications, multimedia applications that allow for multiple user input devices, and multimedia applications that use music and sound. Real world examples explain how to use these tools effectively, professionally, and quickly.

Table of Contents:
Introduction. I. VB AND DIRECTX DEVELOPMENT. 1. Introduction to DirectX Programming. What Is DirectX? A History. Why Visual Basic and DirectX? Putting DirectX to Work. The DirectX Components. Summary. 2. Multimedia Programming in the Visual Basic Environment. Installing DirectX. Setting Up DirectX for Use in Visual Basic. Classes and Objects. Programming Tips to Improve Animation. DirectX Utilities. Compiling for Speed: Tips and Tricks. Summary. 3. Animation Techniques. The Basics. DirectX Objects. Techniques. Summary. II. DIRECTX GRAPHICS PROGRAMMING. 4. Creating Graphics with DirectDraw. Creating Graphics with DirectDraw Classes. HAL Versus HEL. Display Modes. An Example Using the DirectDraw Class. Summary. 5. Creating Basic Animations. Surfaces. Gamma and Color Controls. Overlay Surfaces. A DirectDrawSurface Example. Summary. 6. Palettes and Palette Animation. Palettes. Palette Animation. A DirectDrawPalette Example. Summary. 7. 3D Geometry. 3D Space Coordinate System. 3D Objects. Matrices. Summary. 8. Direct3D. Direct3D Objects. Creating 3D Applications. Summary. 9. Using Direct3D. 2D Graphics with Direct3D. Creating a Billboard Application. Summary. III. MONITORING USER INPUT WITH DIRECTINPUT. 10. Using DirectInput to Manage User Interactions. Obtaining User Input from DirectInput. DirectInput Architectural Overview. DirectInput Technologies and Components. Summary. 11. Action Mapping. Managing User Input with Action Maps. Summary. 12. The Keyboard. Retrieving User Input from the Keyboard. The Keyboard Example. Summary. 13. The Joystick. Retrieving User Input from the Joystick. Force Feedback. The Joystick Example. Summary. 14. The Mouse. Retrieving User Input from the Mouse. Considerations for DirectInput Use of the Mouse. Immediate Data. Summary. IV. ADDING MUSIC AND SOUNDS WITH DIRECTAUDIO. 15. DirectX Audio-DirectMusic and DirectSound. What Is DirectMusic? What Is DirectSound? When Should I Use DirectSound Versus DirectMusic? Summary. 16. Composing Music. The Loader Object. The Performance Object. The Segment Object. The Audio Parameter Structure. The Band Object. Modifying the Performance. A DirectMusic Example. DirectMusic Producer. Summary. 17. Adding Sounds to Your Application with DirectSound. The DirectSound8 Object. Buffers. The DirectSound Buffer Descriptor. Using the Sound Buffers. Modifying the Sound Buffer. Recording. DirectSound3D. Summary. V. STREAMING MEDIA WITH DIRECTSHOW. 18. Introduction to DirectShow. Uses for DirectShow. Objects in DirectShow. DirectShow Architecture. Supported Media Formats and Codecs. Creating a Reference to the ActiveMovie Type Library. Summary. 19. Using DirectShow for Digital Editing. DirectShow Editing Services (DES). Summary. 20. Multimedia Players. The ActiveMovie DLL. An Example Using the ActiveMovie DLL. Microsoft Web DVD Control. Summary. VI. MULTIUSER STRATEGIES WITH DIRECTPLAY. 21. Using DirectPlay to Create Multiplayer Games. A DirectPlay Primer. Communication Models. DirectPlay Events. A DirectPlay Peer-to-Peer Client. A DirectPlay Client/Server Connection. Summary. 22. Using Lobbies to Create Player Interaction. Lobby Architecture. Lobby Servers. Lobby Clients. DirectPlay Lobbied Application. DirectPlay Lobby Event. Summary. 23. Managing Games with DirectPlay. DirectPlay Concepts. DirectPlay Architecture. Summary. 24. Using DirectPlay Voice in Your Application. DirectPlay Concepts. DirectPlay Voice Architecture. Using DirectPlay Voice. Summary. VII. FINISHING TOUCHES. 25. DirectSetup. Working with the DirectXSetup Libraries. Using the Package and Deployment Wizard. Alternatives to the Package and Deployment Wizard. Summary. VIII. APPENDIX. Appendix A. VB .NET and DirectX. Setting Up DirectX for Use in VB .NET. Debugging Your Code in VB .NET. Index.


Best Seller

| See All
Loading...

Product Details
  • ISBN-13: 9780672322259
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Sams Publishing
  • Height: 231 mm
  • No of Pages: 480
  • Weight: 776 gr
  • ISBN-10: 0672322250
  • Publisher Date: 18 Dec 2001
  • Binding: Paperback
  • Language: English
  • Spine Width: 27 mm
  • Width: 187 mm


Similar Products

How would you rate your experience shopping for books on Bookswagon?

Add Photo
Add Photo

Customer Reviews

REVIEWS           
Be The First to Review
DirectX 8 and Visual Basic Development
Pearson Education (US) -
DirectX 8 and Visual Basic Development
Writing guidlines
We want to publish your review, so please:
  • keep your review on the product. Review's that defame author's character will be rejected.
  • Keep your review focused on the product.
  • Avoid writing about customer service. contact us instead if you have issue requiring immediate attention.
  • Refrain from mentioning competitors or the specific price you paid for the product.
  • Do not include any personally identifiable information, such as full names.

DirectX 8 and Visual Basic Development

Required fields are marked with *

Review Title*
Review
    Add Photo Add up to 6 photos
    Would you recommend this product to a friend?
    Tag this Book
    Read more
    Does your review contain spoilers?
    What type of reader best describes you?
    I agree to the terms & conditions
    You may receive emails regarding this submission. Any emails will include the ability to opt-out of future communications.

    CUSTOMER RATINGS AND REVIEWS AND QUESTIONS AND ANSWERS TERMS OF USE

    These Terms of Use govern your conduct associated with the Customer Ratings and Reviews and/or Questions and Answers service offered by Bookswagon (the "CRR Service").


    By submitting any content to Bookswagon, you guarantee that:
    • You are the sole author and owner of the intellectual property rights in the content;
    • All "moral rights" that you may have in such content have been voluntarily waived by you;
    • All content that you post is accurate;
    • You are at least 13 years old;
    • Use of the content you supply does not violate these Terms of Use and will not cause injury to any person or entity.
    You further agree that you may not submit any content:
    • That is known by you to be false, inaccurate or misleading;
    • That infringes any third party's copyright, patent, trademark, trade secret or other proprietary rights or rights of publicity or privacy;
    • That violates any law, statute, ordinance or regulation (including, but not limited to, those governing, consumer protection, unfair competition, anti-discrimination or false advertising);
    • That is, or may reasonably be considered to be, defamatory, libelous, hateful, racially or religiously biased or offensive, unlawfully threatening or unlawfully harassing to any individual, partnership or corporation;
    • For which you were compensated or granted any consideration by any unapproved third party;
    • That includes any information that references other websites, addresses, email addresses, contact information or phone numbers;
    • That contains any computer viruses, worms or other potentially damaging computer programs or files.
    You agree to indemnify and hold Bookswagon (and its officers, directors, agents, subsidiaries, joint ventures, employees and third-party service providers, including but not limited to Bazaarvoice, Inc.), harmless from all claims, demands, and damages (actual and consequential) of every kind and nature, known and unknown including reasonable attorneys' fees, arising out of a breach of your representations and warranties set forth above, or your violation of any law or the rights of a third party.


    For any content that you submit, you grant Bookswagon a perpetual, irrevocable, royalty-free, transferable right and license to use, copy, modify, delete in its entirety, adapt, publish, translate, create derivative works from and/or sell, transfer, and/or distribute such content and/or incorporate such content into any form, medium or technology throughout the world without compensation to you. Additionally,  Bookswagon may transfer or share any personal information that you submit with its third-party service providers, including but not limited to Bazaarvoice, Inc. in accordance with  Privacy Policy. 


    All content that you submit may be used at Bookswagon's sole discretion. Bookswagon reserves the right to change, condense, withhold publication, remove or delete any content on Bookswagon's website that Bookswagon deems, in its sole discretion, to violate the content guidelines or any other provision of these Terms of Use.  Bookswagon does not guarantee that you will have any recourse through Bookswagon to edit or delete any content you have submitted. Ratings and written comments are generally posted within two to four business days. However, Bookswagon reserves the right to remove or to refuse to post any submission to the extent authorized by law. You acknowledge that you, not Bookswagon, are responsible for the contents of your submission. None of the content that you submit shall be subject to any obligation of confidence on the part of Bookswagon, its agents, subsidiaries, affiliates, partners or third party service providers (including but not limited to Bazaarvoice, Inc.)and their respective directors, officers and employees.

    Accept

    New Arrivals

    | See All
    Loading...


    Inspired by your browsing history


    Your review has been submitted!

    You've already reviewed this product!
    ASK VIDYA