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Godot Engine Game Development in 24 Hours, Sams Teach Yourself: The Official Guide to Godot 3.0(Sams Teach Yourself)

Godot Engine Game Development in 24 Hours, Sams Teach Yourself: The Official Guide to Godot 3.0(Sams Teach Yourself)

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About the Book

Game developers of all kinds are quickly discovering the power of the completely free, no-royalties, no-strings-attached Godot game engine. Now, in just 24 lessons of one hour or less, you can learn all the skills and techniques you’ll need to write great games with the new Godot 3 release. Each short, easy lesson builds on all that’s come before, helping you master all of Godot’s essentials, and use it to build 2D or 3D games for mobile, desktop, or HTML5 web platforms. Co-authored by Godot co-creator Ariel Manzur, Godot in 24 Hours, Sams Teach Yourself covers all this, and much more: Getting comfortable with the Godot Engine and its scene system Scripting 2D games, handling input, and creating realistic physics Building playable GUIs and sophisticated game flows Creating realistic animations Developing 3D games with shaders, materials, lighting, shadows, environments, and reflections Integrating audio into your games Making the most of Godot’s particle system Creating networked games Efficiently managing projects and exporting games to targeted devices Godot in 24 Hours, Sams Teach Yourself  is packed with up-to-the-minute examples and modern game development techniques. Its step-by-step instructions walk you through common questions, issues, and tasks; Q-and-As, Quizzes, and Exercises build and test your knowledge; "Did You Know?" tips offer insider advice and shortcuts; and "Watch Out!" alerts help you avoid pitfalls. By the time you’re finished, you’ll be comfortable using Godot to create virtually any game you can imagine.

Table of Contents:
1. Introducing the Godot Engine 2. Scene System 3. 2D Graphics 4. Scripting 5. Game 1: Space Shooter 6. More Scripting 7. Handling Input 8. Physics System 9. GUI 10. Animation 11. Game Flow 12. File System 13. 3D Graphics 14. Project Management 15. Shaders and Materials 16. Lights and Shadows 17. Game 2: Bloxorz Clone 18. Environments and Reflections 19. Sound 20. Particle System 21. Viewports and Canvas 22. Networking 23. Game 3: Networked Bomberman Clone 24. Exporting the Project 25. Bonus Chapter (Native Code)


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Product Details
  • ISBN-13: 9780134835099
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Addison Wesley
  • Height: 230 mm
  • No of Pages: 432
  • Series Title: Sams Teach Yourself
  • Sub Title: The Official Guide to Godot 3.0
  • Width: 180 mm
  • ISBN-10: 0134835093
  • Publisher Date: 29 Jun 2018
  • Binding: Paperback
  • Language: English
  • Returnable: N
  • Spine Width: 20 mm
  • Weight: 640 gr


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