Home > Computing and Information Technology > Computer programming / software engineering > Games development and programming > Unity Game Development in 24 Hours, Sams Teach Yourself: (Sams Teach Yourself)
Unity Game Development in 24 Hours, Sams Teach Yourself: (Sams Teach Yourself)

Unity Game Development in 24 Hours, Sams Teach Yourself: (Sams Teach Yourself)

          
5
4
3
2
1

Out of Stock


Premium quality
Premium quality
Bookswagon upholds the quality by delivering untarnished books. Quality, services and satisfaction are everything for us!
Easy Return
Easy return
Not satisfied with this product! Keep it in original condition and packaging to avail easy return policy.
Certified product
Certified product
First impression is the last impression! Address the book’s certification page, ISBN, publisher’s name, copyright page and print quality.
Secure Checkout
Secure checkout
Security at its finest! Login, browse, purchase and pay, every step is safe and secured.
Money back guarantee
Money-back guarantee:
It’s all about customers! For any kind of bad experience with the product, get your actual amount back after returning the product.
On time delivery
On-time delivery
At your doorstep on time! Get this book delivered without any delay.
Notify me when this book is in stock
Add to Wishlist

About the Book

In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2021 game engine at the heart of Inside, Kerbal Space Program, Subnautica, and many other sizzling-hot games! This book's straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success. * Step-by-step instructions carefully walk you through the most common Unity game development tasks. * Four sample game projects illustrate the topics. * Practical, hands-on examples show you how to apply what you learn. * Quizzes and exercises help you test your knowledge and stretch your skills. * Notes and Tips point out shortcuts and solutions. Learn how to... * Get up and running fast with the Unity 2021 game engine and editor * Work efficiently with Unity's graphical asset pipeline * Make the most of lights and cameras * Sculpt stunning worlds with Unity's terrain and environmental tools * Script tasks ranging from capturing input to building complex behaviors * Quickly create repeatable, reusable game objects with prefabs * Implement easy, intuitive game user interfaces * Control players through built-in and custom character controllers * Build realistic physical and trigger collisions * Leverage the full power of Unity's Animation and Timeline systems * Integrate complex audio into your games * Use mobile device accelerometers and multi-touch displays * Build engaging 2D games with Unity's 2D tools and Tilemap * Apply the "finishing touches"and deploy your games

Table of Contents:
Preface xi Hour 1: Introduction to Unity Installing Unity Getting to Know the Unity Editor Navigating the Unity Scene View Summary Q&A Workshop Exercise Hour 2: Game Objects Dimensions and Coordinate Systems Game Objects Transforms Summary Q&A Workshop Exercise Hour 3: Models, Materials, and Textures The Basics of Models Textures, Shaders, and Materials Summary Q&A Workshop Exercise Hour 4: Terrain and Environments Terrain Generation Terrain Textures Generating Trees and Grass Character Controllers Summary Q&A Workshop Exercise Hour 5: Lights and Cameras Lights Cameras Layers Summary Q&A Workshop Exercise Hour 6: Game 1: Amazing Racer Design Creating the Game World Gamification Playtesting Summary Q&A Workshop Exercise Hour 7: Scripting, Part 1 Scripts Variables Operators Conditionals Iteration Summary Q&A Workshop Exercise Hour 8: Scripting, Part 2 Methods Input Accessing Local Components Accessing Other Objects Summary Q&A Workshop Exercise Hour 9: Collision Rigidbodies Enabling Collision Triggers Raycasting Summary Q&A Workshop Exercise Hour 10: Game 2: Chaos Ball Design The Arena Game Entities The Control Objects Improving the Game Summary Q&A Workshop Exercise Hour 11: Prefabs Prefab Basics Working with Prefabs Summary Q&A Workshop Exercise Hour 12: 2D Game Tools The Basics of 2D Games Orthographic Cameras Adding Sprites Draw Order 2D Physics Summary Q&A Workshop Exercise Hour 13: 2D Tilemaps The Basics of Tilemaps Palettes Tiles Tilemaps and Physics Summary Q&A Workshop Exercise Hour 14: User Interfaces Basic UI Principles The Canvas UI Elements Canvas Render Modes Summary Q&A Workshop Exercise Hour 15: Game 3: Captain Blaster Design The World Controls Improvements Summary Q&A Workshop Exercise Hour 16: Particle Systems Particle Systems Particle System Modules The Curves Editor Summary Q&A Workshop Exercise Hour 17: Animations Animation Basics Animation Types Animation Tools Summary Q&A Workshop Exercise Hour 18: Animators Animator Basics Configuring Your Assets Creating an Animator Scripting Animators Summary Q&A Workshop Exercise Hour 19: Timeline Timeline Basics Working with Timelines Going Beyond Simple Control Summary Q&A Workshop Exercise Hour 20: Game 4: Gauntlet Runner Design The World The Entities The Controls Room for Improvement Summary Q&A Workshop Exercise Hour 21: Audio Audio Basics Audio Sources Audio Scripting Audio Mixers Summary Q&A Workshop Exercise Hour 22: Mobile Development Preparing for Mobile Accelerometers Summary Q&A Workshop Exercise Hour 23: Polish and Deploy Managing Scenes Persisting Data and Objects Unity Player Settings Building Your Game Summary Q&A Workshop Exercise Hour 24: Wrap-up Accomplishments Where to Go from Here Resources Available to You Summary Q&A Workshop Exercise 9780137445080    TOC    9/14/2021


Best Sellers


Product Details
  • ISBN-13: 9780137445158
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Addison Wesley
  • Language: English
  • Series Title: Sams Teach Yourself
  • ISBN-10: 0137445156
  • Publisher Date: 29 Nov 2021
  • Binding: Digital download
  • No of Pages: 464


Similar Products

How would you rate your experience shopping for books on Bookswagon?

Add Photo
Add Photo

Customer Reviews

REVIEWS           
Click Here To Be The First to Review this Product
Unity Game Development in 24 Hours, Sams Teach Yourself: (Sams Teach Yourself)
Pearson Education (US) -
Unity Game Development in 24 Hours, Sams Teach Yourself: (Sams Teach Yourself)
Writing guidlines
We want to publish your review, so please:
  • keep your review on the product. Review's that defame author's character will be rejected.
  • Keep your review focused on the product.
  • Avoid writing about customer service. contact us instead if you have issue requiring immediate attention.
  • Refrain from mentioning competitors or the specific price you paid for the product.
  • Do not include any personally identifiable information, such as full names.

Unity Game Development in 24 Hours, Sams Teach Yourself: (Sams Teach Yourself)

Required fields are marked with *

Review Title*
Review
    Add Photo Add up to 6 photos
    Would you recommend this product to a friend?
    Tag this Book
    Read more
    Does your review contain spoilers?
    What type of reader best describes you?
    I agree to the terms & conditions
    You may receive emails regarding this submission. Any emails will include the ability to opt-out of future communications.

    CUSTOMER RATINGS AND REVIEWS AND QUESTIONS AND ANSWERS TERMS OF USE

    These Terms of Use govern your conduct associated with the Customer Ratings and Reviews and/or Questions and Answers service offered by Bookswagon (the "CRR Service").


    By submitting any content to Bookswagon, you guarantee that:
    • You are the sole author and owner of the intellectual property rights in the content;
    • All "moral rights" that you may have in such content have been voluntarily waived by you;
    • All content that you post is accurate;
    • You are at least 13 years old;
    • Use of the content you supply does not violate these Terms of Use and will not cause injury to any person or entity.
    You further agree that you may not submit any content:
    • That is known by you to be false, inaccurate or misleading;
    • That infringes any third party's copyright, patent, trademark, trade secret or other proprietary rights or rights of publicity or privacy;
    • That violates any law, statute, ordinance or regulation (including, but not limited to, those governing, consumer protection, unfair competition, anti-discrimination or false advertising);
    • That is, or may reasonably be considered to be, defamatory, libelous, hateful, racially or religiously biased or offensive, unlawfully threatening or unlawfully harassing to any individual, partnership or corporation;
    • For which you were compensated or granted any consideration by any unapproved third party;
    • That includes any information that references other websites, addresses, email addresses, contact information or phone numbers;
    • That contains any computer viruses, worms or other potentially damaging computer programs or files.
    You agree to indemnify and hold Bookswagon (and its officers, directors, agents, subsidiaries, joint ventures, employees and third-party service providers, including but not limited to Bazaarvoice, Inc.), harmless from all claims, demands, and damages (actual and consequential) of every kind and nature, known and unknown including reasonable attorneys' fees, arising out of a breach of your representations and warranties set forth above, or your violation of any law or the rights of a third party.


    For any content that you submit, you grant Bookswagon a perpetual, irrevocable, royalty-free, transferable right and license to use, copy, modify, delete in its entirety, adapt, publish, translate, create derivative works from and/or sell, transfer, and/or distribute such content and/or incorporate such content into any form, medium or technology throughout the world without compensation to you. Additionally,  Bookswagon may transfer or share any personal information that you submit with its third-party service providers, including but not limited to Bazaarvoice, Inc. in accordance with  Privacy Policy


    All content that you submit may be used at Bookswagon's sole discretion. Bookswagon reserves the right to change, condense, withhold publication, remove or delete any content on Bookswagon's website that Bookswagon deems, in its sole discretion, to violate the content guidelines or any other provision of these Terms of Use.  Bookswagon does not guarantee that you will have any recourse through Bookswagon to edit or delete any content you have submitted. Ratings and written comments are generally posted within two to four business days. However, Bookswagon reserves the right to remove or to refuse to post any submission to the extent authorized by law. You acknowledge that you, not Bookswagon, are responsible for the contents of your submission. None of the content that you submit shall be subject to any obligation of confidence on the part of Bookswagon, its agents, subsidiaries, affiliates, partners or third party service providers (including but not limited to Bazaarvoice, Inc.)and their respective directors, officers and employees.

    Accept

    New Arrivals


    Inspired by your browsing history


    Your review has been submitted!

    You've already reviewed this product!
    ASK VIDYA