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Unity 2018 Game Development in 24 Hours, Sams Teach Yourself: (Sams Teach Yourself)

Unity 2018 Game Development in 24 Hours, Sams Teach Yourself: (Sams Teach Yourself)

          
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About the Book

In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2018 game engine at the heart of Ori and the Blind Forest, Firewatch, Monument Valley, and many other sizzling-hot games! This book’s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Unity game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Notes and Tips point out shortcuts and solutions Learn how to… Get up and running fast with the Unity 2018 game engine and editor Work efficiently with Unity’s graphical asset pipeline Make the most of lights and cameras Sculpt stunning worlds with Unity’s terrain and environmental tools Script tasks ranging from capturing input to building complex behaviors Quickly create repeatable, reusable game objects with prefabs Implement easy, intuitive game user interfaces Control players through built-in and custom character controllers Build realistic physical and trigger collisions Leverage the full power of Unity’s Animation and new Timeline systems Integrate complex audio into your games Use mobile device accelerometers and multi-touch displays Build engaging 2D games with Unity’s 2D tools and Tilemap Apply the “finishing touches” and deploy your games

Table of Contents:
HOUR 1: Introduction to Unity 1     Installing Unity . . . . . . . . . . . . . . . . . . . . . . . 1     Getting to Know the Unity Editor . . . . . . . . . . . . . . . . . 4     Navigating the Unity Scene View . . . . . . . . . . . . . . . . 16     Summary . . . . . . . . . . . . . . . . . . . . . . . . 19     QA. . . . . . . . . . . . . . . . . . . . . . . . . . . 20     Workshop . . . . . . . . . . . . . . . . . . . . . . . . 20     Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 21 HOUR 2: Game Objects 23     Dimensions and Coordinate Systems . . . . . . . . . . . . . . . 23     Game Objects . . . . . . . . . . . . . . . . . . . . . . . 26     Transforms . . . . . . . . . . . . . . . . . . . . . . . . 28     Summary . . . . . . . . . . . . . . . . . . . . . . . . 36     QA. . . . . . . . . . . . . . . . . . . . . . . . . . . 36     Workshop . . . . . . . . . . . . . . . . . . . . . . . . 36     Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 37 HOUR 3: Models, Materials, and Textures 39     The Basics of Models . . . . . . . . . . . . . . . . . . . . 39     Textures, Shaders, and Materials . . . . . . . . . . . . . . . . 45     Summary . . . . . . . . . . . . . . . . . . . . . . . . 50     QA. . . . . . . . . . . . . . . . . . . . . . . . . . . 50     Workshop . . . . . . . . . . . . . . . . . . . . . . . . 51     Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 51 HOUR 4: Terrain and Environments 53     Terrain Generation . . . . . . . . . . . . . . . . . . . . . 53     Terrain Textures . . . . . . . . . . . . . . . . . . . . . . 61     Generating Trees and Grass . . . . . . . . . . . . . . . . . . 66     Character Controllers . . . . . . . . . . . . . . . . . . . . 72     Summary . . . . . . . . . . . . . . . . . . . . . . . . 74     QA. . . . . . . . . . . . . . . . . . . . . . . . . . . 74     Workshop . . . . . . . . . . . . . . . . . . . . . . . . 74     Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 75 HOUR 5: Lights and Cameras 77     Lights . . . . . . . . . . . . . . . . . . . . . . . . . . 77     Cameras . . . . . . . . . . . . . . . . . . . . . . . . . 86     Layers . . . . . . . . . . . . . . . . . . . . . . . . . . 90     Summary . . . . . . . . . . . . . . . . . . . . . . . . 95     QA. . . . . . . . . . . . . . . . . . . . . . . . . . . 95     Workshop . . . . . . . . . . . . . . . . . . . . . . . . 96     Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 96 HOUR 6: Game 1: Amazing Racer 99     Design . . . . . . . . . . . . . . . . . . . . . . . . . 99     Creating the Game World . . . . . . . . . . . . . . . . . . 102     Gamification . . . . . . . . . . . . . . . . . . . . . . . 106     Playtesting . . . . . . . . . . . . . . . . . . . . . . . 111     Summary . . . . . . . . . . . . . . . . . . . . . . . . 113     QA. . . . . . . . . . . . . . . . . . . . . . . . . . 113     Workshop . . . . . . . . . . . . . . . . . . . . . . . . 113     Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 114 HOUR 7: Scripting, Part 1 115     Scripts . . . . . . . . . . . . . . . . . . . . . . . . . 116     Variables . . . . . . . . . . . . . . . . . . . . . . . . 123     Operators . . . . . . . . . . . . . . . . . . . . . . . . 125     Conditionals . . . . . . . . . . . . . . . . . . . . . . . 128     Iteration . . . . . . . . . . . . . . . . . . . . . . . . 132     Summary . . . . . . . . . . . . . . . . . . . . . . . . 133     QA. . . . . . . . . . . . . . . . . . . . . . . . . . 134     Workshop . . . . . . . . . . . . . . . . . . . . . . . . 134     Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 135 HOUR 8: Scripting, Part 2 137     Methods . . . . . . . . . . . . . . . . . . . . . . . . 137     Input . . . . . . . . . . . . . . . . . . . . . . . . . 143     Accessing Local Components . . . . . . . . . . . . . . . . . 148     Accessing Other Objects . . . . . . . . . . . . . . . . . . . 149     Summary . . . . . . . . . . . . . . . . . . . . . . . . 153     QA. . . . . . . . . . . . . . . . . . . . . . . . . . 153     Workshop . . . . . . . . . . . . . . . . . . . . . . . . 153     Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 154 HOUR 9: Collision 155     Rigidbodies . . . . . . . . . . . . . . . . . . . . . . . 155     Enabling Collision . . . . . . . . . . . . . . . . . . . . . 157     Triggers . . . . . . . . . . . . . . . . . . . . . . . . . 160     Raycasting. . . . . . . . . . . . . . . . . . . . . . . . 163     Summary . . . . . . . . . . . . . . . . . . . . . . . . 164     QA. . . . . . . . . . . . . . . . . . . . . . . . . . 165     Workshop . . . . . . . . . . . . . . . . . . . . . . . . 165     Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 165 HOUR 10: Game 2: Chaos Ball 167     Design . . . . . . . . . . . . . . . . . . . . . . . . . 167     The Arena . . . . . . . . . . . . . . . . . . . . . . . . 168     Game Entities . . . . . . . . . . . . . . . . . . . . . . 172     The Control Objects . . . . . . . . . . . . . . . . . . . . 176     Improving the Game . . . . . . . . . . . . . . . . . . . . 179     Summary . . . . . . . . . . . . . . . . . . . . . . . . 180     QA. . . . . . . . . . . . . . . . . . . . . . . . . . 180     Workshop . . . . . . . . . . . . . . . . . . . . . . . . 180     Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 181 HOUR 11: Prefabs 183     Prefab Basics . . . . . . . . . . . . . . . . . . . . . . . 183     Working with Prefabs . . . . . . . . . . . . . . . . . . . . 186     Summary . . . . . . . . . . . . . . . . . . . . . . . . 193     Q&A . . . . . . . . . . . . . . . . . . . . . . . . . . 193     Workshop . . . . . . . . . . . . . . . . . . . . . . . . 194     Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 194 HOUR 12: 2D Game Tools 197     The Basics of 2D Games. . . . . . . . . . . . . . . . . . . 197     Orthographic Cameras . . . . . . . . . . . . . . . . . . . 200     Adding Sprites . . . . . . . . . . . . . . . . . . . . . . 201     Draw Order . . . . . . . . . . . . . . . . . . . . . . . 205     2D Physics . . . . . . . . . . . . . . . . . . . . . . . . 208     Summary . . . . . . . . . . . . . . . . . . . . . . . . 210     Q&A . . . . . . . . . . . . . . . . . . . . . . . . . . 210     Workshop . . . . . . . . . . . . . . . . . . . . . . . . 210     Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 211 HOUR 13: 2D Tilemap 213     The Basics of Tilemaps . . . . . . . . . . . . . . . . . . . 213     Palettes . . . . . . . . . . . . . . . . . . . . . . . . . 216     Tiles . . . . . . . . . . . . . . . . . . . . . . . . . . 219     Tilemaps and Physics . . . . . . . . . . . . . . . . . . . . 225     Summary . . . . . . . . . . . . . . . . . . . . . . . . 228     Q&A . . . . . . . . . . . . . . . . . . . . . . . . . . 228     Workshop . . . . . . . . . . . . . . . . . . . . . . . . 229     Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 229 HOUR 14: User Interfaces 231     Basic UI Principles . . . . . . . . . . . . . . . . . . . . . 231     The Canvas . . . . . . . . . . . . . . . . . . . . . . . 232     UI Elements . . . . . . . . . . . . . . . . . . . . . . . 237     Canvas Render Modes . . . . . . . . . . . . . . . . . . . 245     Summary . . . . . . . . . . . . . . . . . . . . . . . . 248     Q&A . . . . . . . . . . . . . . . . . . . . . . . . . . 248     Workshop . . . . . . . . . . . . . . . . . . . . . . . . 248     Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 249 HOUR 15: Game 3: Captain Blaster 251     Design . . . . . . . . . . . . . . . . . . . . . . . . . 251     The World . . . . . . . . . . . . . . . . . . . . . . . . 252     Controls . . . . . . . . . . . . . . . . . . . . . . . . 261     Improvements . . . . . . . . . . . . . . . . . . . . . . 268     Summary . . . . . . . . . . . . . . . . . . . . . . . . 269     Q&A . . . . . . . . . . . . . . . . . . . . . . . . . . 269     Workshop . . . . . . . . . . . . . . . . . . . . . . . . 269     Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 269 HOUR 16: Particle Systems 271     Particle Systems . . . . . . . . . . . . . . . . . . . . . . 271     Particle System Modules . . . . . . . . . . . . . . . . . . . 273     The Curves Editor . . . . . . . . . . . . . . . . . . . . . 286     Summary . . . . . . . . . . . . . . . . . . . . . . . . 288     Q&A . . . . . . . . . . . . . . . . . . . . . . . . . . 288     Workshop . . . . . . . . . . . . . . . . . . . . . . . . 289     Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 289 HOUR 17: Animations 291     Animation Basics . . . . . . . . . . . . . . . . . . . . . 291     Animation Types. . . . . . . . . . . . . . . . . . . . . 293     Animation Tools . . . . . . . . . . . . . . . . . . . . . 297     Summary . . . . . . . . . . . . . . . . . . . . . . . . 305     Q&A . . . . . . . . . . . . . . . . . . . . . . . . . . 305     Workshop . . . . . . . . . . . . . . . . . . . . . . . . 306     Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 306 HOUR 18: Animators 307     Animator Basics . . . . . . . . . . . . . . . . . . . . . . 307     Configuring Your Assets . . . . . . . . . . . . . . . . . . . 310     Creating an Animator . . . . . . . . . . . . . . . . . . . 319     Scripting Animators . . . . . . . . . . . . . . . . . . . . 327     Summary . . . . . . . . . . . . . . . . . . . . . . . . 329     Q&A . . . . . . . . . . . . . . . . . . . . . . . . . . 329     Workshop . . . . . . . . . . . . . . . . . . . . . . . . 329     Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 330 HOUR 19: Timeline 331     Timeline Basics . . . . . . . . . . . . . . . . . . . . . . 331     Working with Timelines . . . . . . . . . . . . . . . . . . . 334     Going Beyond Simple Control . . . . . . . . . . . . . . . . . 340     Summary . . . . . . . . . . . . . . . . . . . . . . . . 343     Q&A . . . . . . . . . . . . . . . . . . . . . . . . . . 344     Workshop . . . . . . . . . . . . . . . . . . . . . . . . 344     Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 344 HOUR 20: Game 4: Gauntlet Runner 345     Design . . . . . . . . . . . . . . . . . . . . . . . . . 345     The World . . . . . . . . . . . . . . . . . . . . . . . . 346     The Entities. . . . . . . . . . . . . . . . . . . . . . . 349     The Controls . . . . . . . . . . . . . . . . . . . . . . . 354     Room for Improvement . . . . . . . . . . . . . . . . . . . 361     Summary . . . . . . . . . . . . . . . . . . . . . . . . 362     Q&A . . . . . . . . . . . . . . . . . . . . . . . . . . 362     Workshop . . . . . . . . . . . . . . . . . . . . . . . . 362     Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 363 HOUR 21: Audio 365     Audio Basics . . . . . . . . . . . . . . . . . . . . . . . 365     Audio Sources . . . . . . . . . . . . . . . . . . . . . . 367     Audio Scripting . . . . . . . . . . . . . . . . . . . . . . 372     Audio Mixers . . . . . . . . . . . . . . . . . . . . . . . 375     Summary . . . . . . . . . . . . . . . . . . . . . . . . 378     Q&A . . . . . . . . . . . . . . . . . . . . . . . . . . 378     Workshop . . . . . . . . . . . . . . . . . . . . . . . . 378     Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 379 HOUR 22: Mobile Development 381     Preparing for Mobile . . . . . . . . . . . . . . . . . . . . 381     Accelerometers . . . . . . . . . . . . . . . . . . . . . . 385     Summary . . . . . . . . . . . . . . . . . . . . . . . . 390     Q&A . . . . . . . . . . . . . . . . . . . . . . . . . . 390     Workshop . . . . . . . . . . . . . . . . . . . . . . . . 390     Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 391 HOUR 23: Polish and Deploy 393     Managing Scenes . . . . . . . . . . . . . . . . . . . . . 393     Persisting Data and Objects . . . . . . . . . . . . . . . . . 396     Unity Player Settings . . . . . . . . . . . . . . . . . . . . 400     Building Your Game . . . . . . . . . . . . . . . . . . . . 402     Summary . . . . . . . . . . . . . . . . . . . . . . . . 405     Q&A . . . . . . . . . . . . . . . . . . . . . . . . . . 406     Workshop . . . . . . . . . . . . . . . . . . . . . . . . 406     Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 407 HOUR 24: Wrap-up 409     Accomplishments . . . . . . . . . . . . . . . . . . . . . 409     Your 19 Hours of Learning . . . . . . . . . . . . . . . . . . 409     Where to Go from Here . . . . . . . . . . . . . . . . . . . 411     Resources Available to You . . . . . . . . . . . . . . . . . . 412     Summary . . . . . . . . . . . . . . . . . . . . . . . . 413     Q&A . . . . . . . . . . . . . . . . . . . . . . . . . . 413     Workshop . . . . . . . . . . . . . . . . . . . . . . . . 413     Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 414 9780134998138, TOC, 4/16/2018


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Product Details
  • ISBN-13: 9780134998886
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Addison Wesley
  • Language: English
  • Series Title: Sams Teach Yourself
  • ISBN-10: 013499888X
  • Publisher Date: 01 May 2018
  • Binding: Digital download
  • No of Pages: 400


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