Regardless of major, students will be able to grasp concepts of problem-solving and programming — thanks to Liang’s ground breaking fundamentals-first approach, which enables students to understand problem solving and core constructs before object-oriented programming.¿ Liang’s approach has been extended to application-rich programming examples, which go beyond the traditional math-based problems found in most texts. Although students begin using objects early, they are introduced to topics like control statements, methods, and arrays before learning to create classes ¿Later chapters introduce advanced topics including graphical user interface, exception handling, I/O, and data structures. Small, simple examples demonstrate concepts and techniques while longer examples are presented in case studies with overall discussions and thorough line-by-line explanations. In the Seventh Edition, only standard classes are used.
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Supplements:
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Author Website:¿
- Student Resources include: Source Code, Solutions to even numbered Programming Problems, Answers to review questions, Software related links and errata
- Instructor Resources include: Interactive and Animated Slides, full programming exercises. UML diagram solutions, quiz generator, LiveLab, and sample exams. (contact your local sales rep for password)¿
Prentice Hall Companion Website:
Student Resources:
Instructor Resources also available at password protected Instructor Resources. Click on the Resouces tab above to "view downloadable files".
- Power Point Lecture Slides
- Solutions
- GOAL¿is no longer available for this book
- Test Files
Table of Contents:
NOTE: this is a comprehensive version. For a brief text, please visit "Introduction to Java Programming, Brief Edition"
Chapter 1 Introduction to Computers, Programs, and Java
Chapter 2 Elementary Programming
Chapter 3 Selections
Chapter 4 Loops
Chapter 5 Methods
Chapter 6 Arrays
Chapter 7 Objects and Classes
Chapter 8 Strings and Text I/O
Chapter 9 Thinking in Objects
Chapter 10 Inheritance and Polymorphism
Chapter 11 Abstract Classes and Interfaces
Chapter 12 Object-Oriented Design and Patterns
Chapter 13 GUI Basics
Chapter 14 Graphics
Chapter 15 Event-Driven Programming
Chapter 16 Creating User Interfaces
Chapter 17 Applets and Multimedia
Chapter 18 Exception Handling
Chapter 19 Binary I/O
Chapter 20 Recursion
Chapter 21 Generics
Chapter 22 Java Collections Framework
Chapter 23 Algorithm Efficiency
Chapter 24 Lists, Stacks, and Queues
Chapter 25 Trees, Heaps, and Priority Queues
Chapter 26 Sorting
Chapter 27 Graph Applications
Chapter 28 Weighted Graph Applications
Chapter 29 Multithreading
Chapter 30 Networking
Chapter 31 Internationalization
Chapter 32 JavaBeans and Bean Events
Chapter 33 Containers, Layout Managers, and Borders
Chapter 34 Menus, Toolbars, and Dialogs
Chapter 35 MVC and Swing Models
Chapter 36 JTable and JTree
Chapter 37 Java Database Programming
Chapter 38 Advanced Java Database Programming
Chapter 39 Servlets
Chapter 40 JavaServer Pages
Chapter 41 JSF and Visual Web Development
Chapter 42 Web Services
Chapter 43 Remote Method Invocation
***Note that Chapters 38-43 are bonus chapters in the companying CD-ROM
Appendixes
Appendix A Java Keywords
Appendix B The ASCII Character Set
Appendix C Operator Precedence Chart
Appendix D Java Modifiers
Appendix E Special Floating-Point Values
Appendix F Correlation between the 7E and 6E