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Introduction to Java Programming-Comprehensive Version
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Introduction to Java Programming-Comprehensive Version

          
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About the Book
For courses in Java–Introduction to Programming and Object-Oriented Programming.   Daniel Liang teaches concepts of problem-solving and object-oriented programming using a fundamentals-first approach. Beginning programmers learn critical problem-solving techniques then move on to grasp the key concepts of object-oriented and GUI programming using Java 5.  Students start with the essential problem-solving and programming concepts (control statements, methods, and arrays), are then introduced to object-oriented programming, graphical user interface (GUI), and applets, and finally to exception handling, I/O,  data structures, and other advanced subjects. Liang uses small, simple, and stimulating examples to demonstrate concepts and techniques while longer examples are presented in case studies with overall discussions and thorough line-by-line explanations. Students can now write short, interesting, graphical game programs starting from Chapter 2! This text offers one of the broadest ranges of carefully chosen examples, reinforcing key concepts with objectives lists, introduction and chapter overviews, easy to follow examples, chapter summaries, review questions, programming exercises, interactive self-test. Students receive solutions to even-numbered programming exercises, source code for the examples in the book, online self assessment (w/over 1000 multiple-choice questions) and ONLINE homework through GRADIANCE, the industries most advanced online homework application. Instructors are offered the most extensive library of support materials available including interactive and animated slides, TestGen (w/over 2000 multiple-choice questions),  solutions to all programming exercises, sample exams and supplemental exercises.  Available in two versions, the Fundamentals First edition (chapters 1-19) and the Comprehensive version (chapters 1-36).

Table of Contents:
Part I Fundamentals of ProgrammingChapter 1 Introduction to Computers, Programming, and JavaChapter 2 Primitive Data Types and OperationsChapter 3 Selection StatementsChapter 4 LoopsChapter 5 MethodsChapter 6 Arrays Part II Object-Oriented ProgrammingChapter 7 Objects and ClassesChapter 8 Strings and Text I/OChapter 9 Inheritance and PolymorphismChapter 10 Abstract Classes and InterfacesChapter 11 Object-Oriented DesignPart III GUI ProgrammingChapter 12 GUI BasicsChapter 13 GraphicsChapter 14 Event-Driven ProgrammingChapter 15 Creating User InterfacesChapter 16 Applets and MultimediaPart IV Exception Handling, IO, and RecursionChapter 17 Exceptions and AssertionsChapter 18 Binary I/OChapter 19 RecursionPart V Data StructuresChapter 20 Lists, Stacks, Queues, Trees, and HeapsChapter 21 GenericsChapter 22 Java Collections FrameworkChapter 23 Algorithm Efficiency and SortingPart VI Concurrency, Networking, and InternationalizationChapter 24 MultithreadingChapter 25 NetworkingChapter 26 InternationalizationPart VII Advanced GUI ProgrammingChapter 27 JavaBeans and Bean EventsChapter 28 Containers, Layout Managers, and bordersChapter 29 Menus, Toolbars, Dialogs, and Internal FramesChapter 30 MVC and Swing ModelsChapter 31 JTable and JTreePart VIII Web ProgrammingChapter 32 Java Database ProgrammingChapter 33 Advanced Java Database ProgrammingChapter 34 ServletsChapter 35 JavaServer PagesChapter 36 Remote Method InvocationAppendixes
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About the Book

For courses in Java–Introduction to Programming and Object-Oriented Programming.   Daniel Liang teaches concepts of problem-solving and object-oriented programming using a fundamentals-first approach. Beginning programmers learn critical problem-solving techniques then move on to grasp the key concepts of object-oriented and GUI programming using Java 5.  Students start with the essential problem-solving and programming concepts (control statements, methods, and arrays), are then introduced to object-oriented programming, graphical user interface (GUI), and applets, and finally to exception handling, I/O,  data structures, and other advanced subjects. Liang uses small, simple, and stimulating examples to demonstrate concepts and techniques while longer examples are presented in case studies with overall discussions and thorough line-by-line explanations. Students can now write short, interesting, graphical game programs starting from Chapter 2! This text offers one of the broadest ranges of carefully chosen examples, reinforcing key concepts with objectives lists, introduction and chapter overviews, easy to follow examples, chapter summaries, review questions, programming exercises, interactive self-test. Students receive solutions to even-numbered programming exercises, source code for the examples in the book, online self assessment (w/over 1000 multiple-choice questions) and ONLINE homework through GRADIANCE, the industries most advanced online homework application. Instructors are offered the most extensive library of support materials available including interactive and animated slides, TestGen (w/over 2000 multiple-choice questions),  solutions to all programming exercises, sample exams and supplemental exercises.  Available in two versions, the Fundamentals First edition (chapters 1-19) and the Comprehensive version (chapters 1-36).

Table of Contents:
Part I Fundamentals of ProgrammingChapter 1 Introduction to Computers, Programming, and JavaChapter 2 Primitive Data Types and OperationsChapter 3 Selection StatementsChapter 4 LoopsChapter 5 MethodsChapter 6 Arrays Part II Object-Oriented ProgrammingChapter 7 Objects and ClassesChapter 8 Strings and Text I/OChapter 9 Inheritance and PolymorphismChapter 10 Abstract Classes and InterfacesChapter 11 Object-Oriented DesignPart III GUI ProgrammingChapter 12 GUI BasicsChapter 13 GraphicsChapter 14 Event-Driven ProgrammingChapter 15 Creating User InterfacesChapter 16 Applets and MultimediaPart IV Exception Handling, IO, and RecursionChapter 17 Exceptions and AssertionsChapter 18 Binary I/OChapter 19 RecursionPart V Data StructuresChapter 20 Lists, Stacks, Queues, Trees, and HeapsChapter 21 GenericsChapter 22 Java Collections FrameworkChapter 23 Algorithm Efficiency and SortingPart VI Concurrency, Networking, and InternationalizationChapter 24 MultithreadingChapter 25 NetworkingChapter 26 InternationalizationPart VII Advanced GUI ProgrammingChapter 27 JavaBeans and Bean EventsChapter 28 Containers, Layout Managers, and bordersChapter 29 Menus, Toolbars, Dialogs, and Internal FramesChapter 30 MVC and Swing ModelsChapter 31 JTable and JTreePart VIII Web ProgrammingChapter 32 Java Database ProgrammingChapter 33 Advanced Java Database ProgrammingChapter 34 ServletsChapter 35 JavaServer PagesChapter 36 Remote Method InvocationAppendixes


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Product Details
  • ISBN-13: 9780132221580
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Pearson
  • Height: 256 mm
  • No of Pages: 1328
  • Weight: 2310 gr
  • ISBN-10: 0132221586
  • Publisher Date: 03 Aug 2006
  • Binding: Paperback
  • Language: English
  • Spine Width: 48 mm
  • Width: 204 mm


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