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Sams Teach Yourself iOS 6 Application Development in 24 Hours: (Sams Teach Yourself)

Sams Teach Yourself iOS 6 Application Development in 24 Hours: (Sams Teach Yourself)

          
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About the Book

Covers iOS 6, Xcode 4.5+, iPhone, iPad, and More! Figures and code appear as they do in Xcode 4.5+ In just 24 sessions of one hour each, learn how to build powerful applications for today’s hottest handheld devices: the iPhone and iPad! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your iOS development environment to building great responsive user interfaces, from sensing motion to writing multitasking applications. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common iOS development tasks. Activities at the end of each chapter help you test your knowledge. Notes present interesting information related to the discussion. Tips offer advice or show you easier ways to perform tasks. Cautions alert you to possible problems and give you advice on how to avoid them. • Printed in full color • Covers iOS 6.0 and up • Use the new Objective-C NSArray, NSDictionary, and NSNumber Data Type shortcuts introduced in Xcode 4.5.2 • Learn to navigate the Xcode 4.5+ development environment • Prepare your system and iDevice for efficient development • Get started quickly with Apple’s Objective-C and Cocoa Touch • Understand the Model-View-Controller (MVC) development paradigm • Visually design and code interfaces using Xcode storyboards, segues, exits, and the iOS Object Library • Use Auto Layout to adapt to different screen sizes and orientations • Build advanced UIs with tables, split views, navigation controllers, and more • Read and write preferences and data, and create System Settings plug-ins • Use the iOS media playback and recording capabilities • Take photos and manipulate graphics with Core Image • Sense motion, orientation, and location with the accelerometer, gyroscope, and GPS • Integrate online services using Twitter, Facebook, Email, Web Views, and Apple Maps • Create universal applications that run on both the iPhone and iPad • Write background-aware multitasking applications • Trace and debug your applications as they run  

Table of Contents:
Introduction    1    Who Can Become an iOS Developer?     1    Who Should Use This Book?     2    What Is (and Isn’t) in This Book?     2 Hour 1: Preparing Your System and iDevice for Development     3    Welcome to the iOS Platform     3    Becoming an iOS Developer     8    Creating and Installing a Development Provisioning Profile     15    Running Your First iOS App     19    Developer Technology Overview     22    Further Exploration     23    Summary     24    Q&A     24    Workshop     25    Activities     25 Hour 2: Introduction to Xcode and the iOS Simulator     27    Using Xcode     27    Using the iOS Simulator     56    Further Exploration     62    Summary     62    Q&A     63    Workshop     63    Activities     64 Hour 3: Discovering Objective-C: The Language of Apple Platforms     65    Object-Oriented Programming and Objective-C     65    Exploring the Objective-C File Structure     70    Objective-C Programming Basics     81    Memory Management and Automatic Reference Counting     91    Further Exploration     93    Summary     94    Q&A     94    Workshop     95    Activities     95 Hour 4: Inside Cocoa Touch     97    What Is Cocoa Touch?     97    Exploring the iOS Technology Layers     99    Tracing the iOS Application Life Cycle    105    Cocoa Fundamentals    106    Exploring the iOS Frameworks with Xcode     116    Further Exploration     122    Summary     122    Q&A     122    Workshop     123    Activities     123 Hour 5: Exploring Interface Builder     125    Understanding Interface Builder     125    Creating User Interfaces     132    Customizing the Interface Appearance     142    Connecting to Code     146    Further Exploration     156    Summary     157    Q&A     157    Workshop     158    Activities     159 Hour 6: Model-View-Controller Application Design     161    Understanding the Model-View-Controller Design Pattern     161    How Xcode Implements MVC     163    Using the Single View Application Template     167    Further Exploration     184    Summary     185    Q&A     186    Workshop     186    Activities     187 Hour 7: Working with Text, Keyboards, and Buttons     189    Basic User Input and Output     189    Using Text Fields, Text Views, and Buttons     191    Further Exploration     218    Summary     218    Q&A     219    Workshop     219    Activities     219 Hour 8: Handling Images, Animation, Sliders, and Steppers     221    User Input and Output     221    Creating and Managing Image Animations, Sliders, and Steppers     223    Further Exploration     244    Summary     245    Q&A     245    Workshop     246    Activities     246 Hour 9: Using Advanced Interface Objects and Views     247    User Input and Output (Continued)     247    Using Switches, Segmented Controls, and Web Views     252    Using Scrolling Views     268    Further Exploration     277    Summary     277    Q&A     278    Workshop     278    Activities     279 Hour 10: Getting the User’s Attention     281    Alerting the User     281    Exploring User Alert Methods     290    Further Exploration     308    Summary     309    Q&A     309    Workshop     310 Hour 11: Implementing Multiple Scenes and Popovers     311    Introducing Multiscene Storyboards     311    Understanding the iPad Popover     332    Using a Modal Segue     342    Using a Popover     355    Further Exploration     360    Summary     361    Q&A     361    Workshop     362    Activities     362 Hour 12: Making Choices with Toolbars and Pickers     363    Understanding the Role of Toolbars     363    Exploring Pickers     367    Using the Date Picker     375    Using a Custom Picker     391    Further Exploration     406    Summary     407    Q&A     407    Workshop     408    Activities     408 Hour 13: Advanced Storyboards Using Navigation and Tab Bar Controllers     409    Advanced View Controllers     409    Exploring Navigation Controllers     411    Understanding Tab Bar Controllers     417    Using a Navigation Controller     422    Using a Tab Bar Controller     433    Further Exploration     443    Summary     444    Q&A     445    Activities     446 Hour 14: Navigating Information Using Table Views and Split View Controllers     447    Understanding Tables     447    Exploring the Split View Controller (iPad Only)     456    A Simple Table View Application     459    Creating a Master-Detail Application     469    Further Exploration     487    Summary     487    Q&A     488    Workshop     488    Activities     488 Hour 15: Reading and Writing Application Data     489    iOS Applications and Data Storage     489    Data Storage Approaches     492    Creating Implicit Preferences     500    Implementing System Settings     508    Implementing File System Storage     520    Further Exploration     528    Summary     529    Q&A     530    Activities     530 Hour 16: Building Responsive User Interfaces     533    Responsive Interfaces     533    Using Auto Layout     538    Programmatically Defined Interfaces     555    Swapping Views on Rotation     562    Further Exploration     569    Summary     569    Q&A     569    Workshop     570    Activities     570 Hour 17: Using Advanced Touches and Gestures     571    Multitouch Gesture Recognition     571    Adding Gesture Recognizers     572    Using Gesture Recognizers    574    Further Exploration     595    Summary     596    Q&A     596    Workshop     596    Activities     597 Hour 18: Sensing Orientation and Motion     599    Understanding Motion Hardware     599    Accessing Orientation and Motion Data     602    Sensing Orientation     606    Detecting Tilt and Rotation     611    Further Exploration     622    Summary     623    Q&A     623    Workshop     624    Activities     624 Hour 19: Working with Rich Media     625    Exploring Rich Media     625    The Media Playground Application     640    Further Exploration     668    Summary     669    Q&A     670    Workshop     670 Hour 20: Interacting with Other Applications     673    Extending Application Integration     673    Using the Address Book, Email, Social Networking, and Maps     686    Further Exploration     703    Summary     704    Q&A     704    Workshop     704    Activities     705 Hour 21: Implementing Location Services     707    Understanding Core Location     707    Creating a Location-Aware Application     714    Using the Magnetic Compass     724    Further Exploration     733    Summary     734    Q&A     734    Workshop     735    Activities     735 Hour 22: Building Background-Aware Applications     737    Understanding iOS Backgrounding     737    Disabling Backgrounding     742    Handling Background Suspension     743    Implementing Local Notifications     745    Using Task-Specific Background Processing     748    Completing a Long-Running Background Task     755    Further Exploration     760    Summary     760    Q&A     761    Workshop     761    Activities     762 Hour 23: Building Universal Applications     763    Universal Application Development     763    Creating a Universal Application (Take 1)     767    Creating a Universal Application (Take 2)     772    Using Multiple Targets     776    Further Exploration     778    Summary     779    Q&A     779    Workshop     780    Activities     780 Hour 24: Application Tracing and Debugging     781    Instant Feedback with NSLog     781    Using the Xcode Debugger     784    Further Exploration     799    Summary     800    Q&A     800    Workshop     800    Activities     801 Index     803  


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Product Details
  • ISBN-13: 9780133361780
  • Binding: Digital download
  • No of Pages: 862
  • Series Title: Sams Teach Yourself -- Hours
  • ISBN-10: 0133361780
  • Language: English
  • Series Title: Sams Teach Yourself
  • Weight: 1 gr


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