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Sams Teach Yourself iOS 6 Application Development in 24 Hours

Sams Teach Yourself iOS 6 Application Development in 24 Hours

          
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About the Book

Covers iOS 6, Xcode 4.5+, iPhone, iPad, and More! Figures and code appear as they do in Xcode 4.5+ In just 24 sessions of one hour each, learn how to build powerful applications for today’s hottest handheld devices: the iPhone and iPad! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your iOS development environment to building great responsive user interfaces, from sensing motion to writing multitasking applications. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common iOS development tasks. Activities at the end of each chapter help you test your knowledge. Notes present interesting information related to the discussion. Tips offer advice or show you easier ways to perform tasks. Cautions alert you to possible problems and give you advice on how to avoid them. • Printed in full color • Covers iOS 6.0 and up • Use the new Objective-C NSArray, NSDictionary, and NSNumber Data Type shortcuts introduced in Xcode 4.5.2 • Learn to navigate the Xcode 4.5+ development environment • Prepare your system and iDevice for efficient development • Get started quickly with Apple’s Objective-C and Cocoa Touch • Understand the Model-View-Controller (MVC) development paradigm • Visually design and code interfaces using Xcode storyboards, segues, exits, and the iOS Object Library • Use Auto Layout to adapt to different screen sizes and orientations • Build advanced UIs with tables, split views, navigation controllers, and more • Read and write preferences and data, and create System Settings plug-ins • Use the iOS media playback and recording capabilities • Take photos and manipulate graphics with Core Image • Sense motion, orientation, and location with the accelerometer, gyroscope, and GPS • Integrate online services using Twitter, Facebook, Email, Web Views, and Apple Maps • Create universal applications that run on both the iPhone and iPad • Write background-aware multitasking applications • Trace and debug your applications as they run  

Table of Contents:
Introduction 1    Who Can Become an iOS Developer?   1    Who Should Use This Book?   2    What Is (and Isn’t) in This Book?   2 Hour 1: Preparing Your System and iDevice for Development   3    Welcome to the iOS Platform   3    Becoming an iOS Developer   8    Creating and Installing a Development Provisioning Profile   15    Running Your First iOS App   19    Developer Technology Overview   22    Further Exploration   23    Summary   24    Q&A   24    Workshop   25    Activities   25 Hour 2: Introduction to Xcode and the iOS Simulator   27    Using Xcode   27    Using the iOS Simulator   56    Further Exploration   62    Summary   62    Q&A   63    Workshop   63    Activities   64 Hour 3: Discovering Objective-C: The Language of Apple Platforms   65    Object-Oriented Programming and Objective-C   65    Exploring the Objective-C File Structure   70    Objective-C Programming Basics   81    Memory Management and Automatic Reference Counting   91    Further Exploration   93    Summary   94    Q&A   94    Workshop   95    Activities   95 Hour 4: Inside Cocoa Touch   97    What Is Cocoa Touch?   97    Exploring the iOS Technology Layers   99    Tracing the iOS Application Life Cycle 105    Cocoa Fundamentals 106    Exploring the iOS Frameworks with Xcode   116    Further Exploration   122    Summary   122    Q&A   122    Workshop   123    Activities   123 Hour 5: Exploring Interface Builder   125    Understanding Interface Builder   125    Creating User Interfaces   132    Customizing the Interface Appearance   142    Connecting to Code   146    Further Exploration   156    Summary   157    Q&A   157    Workshop   158    Activities   159 Hour 6: Model-View-Controller Application Design   161    Understanding the Model-View-Controller Design Pattern   161    How Xcode Implements MVC   163    Using the Single View Application Template   167    Further Exploration   184    Summary   185    Q&A   186    Workshop   186    Activities   187 Hour 7: Working with Text, Keyboards, and Buttons   189    Basic User Input and Output   189    Using Text Fields, Text Views, and Buttons   191    Further Exploration   218    Summary   218    Q&A   219    Workshop   219    Activities   219 Hour 8: Handling Images, Animation, Sliders, and Steppers   221    User Input and Output   221    Creating and Managing Image Animations, Sliders, and Steppers   223    Further Exploration   244    Summary   245    Q&A   245    Workshop   246    Activities   246 Hour 9: Using Advanced Interface Objects and Views   247    User Input and Output (Continued)   247    Using Switches, Segmented Controls, and Web Views   252    Using Scrolling Views   268    Further Exploration   277    Summary   277    Q&A   278    Workshop   278    Activities   279 Hour 10: Getting the User’s Attention   281    Alerting the User   281    Exploring User Alert Methods   290    Further Exploration   308    Summary   309    Q&A   309    Workshop   310 Hour 11: Implementing Multiple Scenes and Popovers   311    Introducing Multiscene Storyboards   311    Understanding the iPad Popover   332    Using a Modal Segue   342    Using a Popover   355    Further Exploration   360    Summary   361    Q&A   361    Workshop   362    Activities   362 Hour 12: Making Choices with Toolbars and Pickers   363    Understanding the Role of Toolbars   363    Exploring Pickers   367    Using the Date Picker   375    Using a Custom Picker   391    Further Exploration   406    Summary   407    Q&A   407    Workshop   408    Activities   408 Hour 13: Advanced Storyboards Using Navigation and Tab Bar Controllers   409    Advanced View Controllers   409    Exploring Navigation Controllers   411    Understanding Tab Bar Controllers   417    Using a Navigation Controller   422    Using a Tab Bar Controller   433    Further Exploration   443    Summary   444    Q&A   445    Activities   446 Hour 14: Navigating Information Using Table Views and Split View Controllers   447    Understanding Tables   447    Exploring the Split View Controller (iPad Only)   456    A Simple Table View Application   459    Creating a Master-Detail Application   469    Further Exploration   487    Summary   487    Q&A   488    Workshop   488    Activities   488 Hour 15: Reading and Writing Application Data   489    iOS Applications and Data Storage   489    Data Storage Approaches   492    Creating Implicit Preferences   500    Implementing System Settings   508    Implementing File System Storage   520    Further Exploration   528    Summary   529    Q&A   530    Activities   530 Hour 16: Building Responsive User Interfaces   533    Responsive Interfaces   533    Using Auto Layout   538    Programmatically Defined Interfaces   555    Swapping Views on Rotation   562    Further Exploration   569    Summary   569    Q&A   569    Workshop   570    Activities   570 Hour 17: Using Advanced Touches and Gestures   571    Multitouch Gesture Recognition   571    Adding Gesture Recognizers   572    Using Gesture Recognizers 574    Further Exploration   595    Summary   596    Q&A   596    Workshop   596    Activities   597 Hour 18: Sensing Orientation and Motion   599    Understanding Motion Hardware   599    Accessing Orientation and Motion Data   602    Sensing Orientation   606    Detecting Tilt and Rotation   611    Further Exploration   622    Summary   623    Q&A   623    Workshop   624    Activities   624 Hour 19: Working with Rich Media   625    Exploring Rich Media   625    The Media Playground Application   640    Further Exploration   668    Summary   669    Q&A   670    Workshop   670 Hour 20: Interacting with Other Applications   673    Extending Application Integration   673    Using the Address Book, Email, Social Networking, and Maps   686    Further Exploration   703    Summary   704    Q&A   704    Workshop   704    Activities   705 Hour 21: Implementing Location Services   707    Understanding Core Location   707    Creating a Location-Aware Application   714    Using the Magnetic Compass   724    Further Exploration   733    Summary   734    Q&A   734    Workshop   735    Activities   735 Hour 22: Building Background-Aware Applications   737    Understanding iOS Backgrounding   737    Disabling Backgrounding   742    Handling Background Suspension   743    Implementing Local Notifications   745    Using Task-Specific Background Processing   748    Completing a Long-Running Background Task   755    Further Exploration   760    Summary   760    Q&A   761    Workshop   761    Activities   762 Hour 23: Building Universal Applications   763    Universal Application Development   763    Creating a Universal Application (Take 1)   767    Creating a Universal Application (Take 2)   772    Using Multiple Targets   776    Further Exploration   778    Summary   779    Q&A   779    Workshop   780    Activities   780 Hour 24: Application Tracing and Debugging   781    Instant Feedback with NSLog   781    Using the Xcode Debugger   784    Further Exploration   799    Summary   800    Q&A   800    Workshop   800    Activities   801 Index   803  


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Product Details
  • ISBN-13: 9780672334436
  • Publisher: Pearson Education (US)
  • Publisher Imprint: Sams Publishing
  • Depth: 32
  • Height: 230 mm
  • No of Pages: 864
  • Series Title: Sams Teach Yourself in 24 Hours
  • Weight: 1123 gr
  • ISBN-10: 0672334437
  • Publisher Date: 07 Feb 2013
  • Binding: Paperback
  • Edition: 0004-
  • Language: English
  • Returnable: N
  • Spine Width: 30 mm
  • Width: 180 mm


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