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Tiny Python Projects: Learn coding and testing with puzzles and games

Tiny Python Projects: Learn coding and testing with puzzles and games

          
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About the Book

A long journey is really a lot of little steps. The same is true when you’re learning Python, so you may as well have some fun along the way! Written in a light-hearted style with entertaining exercises that build powerful skills, Tiny Python Projects takes you from amateur to Pythonista as you create 19 bitesize programs.   Tiny Python Projects teaches you the big ideas of Python programming through small puzzles, tasks, and games. Each chapter challenges you with a fun new Python program for you to write and run, including a Shakespearean insult generator, an unbreakable password creator, and various text encoders. As you practice core Python language features and coding skills, you’ll also explore the principles of test-driven development by running your programs against a suite of specially designed tests.   Key Features ·   Write command-line Python programs ·   Process a variety of command-line arguments, options, and flags ·   Write and run tests for programs and functions ·   Manipulate Python data structures including strings, lists, tuples, and dictionaries   For readers with beginning programming skills in Python or another language.   About the technology Simple  yet  powerful,  Python  is  one  of  the  world’s  most  popular programming languages. You can use Python to write everything from simple utility programs to complex web applications and deep learning models.   Ken Youens-Clark works at the University of Arizona as a senior scientific programmer. He has an MS in biosystems engineering, and has been programming for over 20 years.

Table of Contents:
Welcome Preface. Why Write Python? Chapters 0 Getting Started: Introduction and Installation Guide 1 How to write and test a Python program 2 The Crow’s Nest: Working with strings 3 Going on a picnic: Working with lists 4 Jump the Five: Working with dictionaries 5 Howler: Working with files and STDOUT 6 Words Count: Reading files/STDIN, iterating lists, formatting strings 7 Gashlycrumb: Looking items up in a dictionary 8 Apples and Bananas: Find and replace 9 Dial-A-Curse: Generating random insults from lists of words 10 Telephone: Randomly mutating strings 11 Bottles of Beer Song: Writing and testing functions 12 Ransom: Randomly capitalizing text 13 Twelve Days of Christmas: Algorithm design 14 Rhymer: Using regular expressions to create rhyming words 15 The Kentucky Friar: More regular expressions 16 The Scrambler: Randomly reordering the middles of words 17 Mad Libs: Using regular expressions 18 Gematria: Numeric encoding of text using ASCII values 19 Workout Of the Day: Parsing CSV file, creating text table output 20 Password Strength: Generating a secure and memorable password 21 Tic-Tac-Toe: Exploring state 22 Tic-Tac-Toe Redux: An interactive version with type hints App A. Using argparse MEAP VERSION 6 Epilogue


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Product Details
  • ISBN-13: 9781617297519
  • Publisher: Manning Publications
  • Publisher Imprint: Manning Publications
  • Height: 234 mm
  • No of Pages: 325
  • Spine Width: 25 mm
  • Weight: 808 gr
  • ISBN-10: 1617297518
  • Publisher Date: 10 Nov 2020
  • Binding: Paperback
  • Language: English
  • Returnable: Y
  • Sub Title: Learn coding and testing with puzzles and games
  • Width: 185 mm


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