Learn Unity Game Development with C# by Building Real Games This book is a practical, project-driven guide to Unity game development with C#, designed to help you build complete, working games, not just follow tutorials.
Instead of isolated examples, you'll learn Unity the way professionals use it: by understanding how C# behaves inside Unity's component-based, real-time engine and applying that knowledge across full game projects.
By the end of this book, you will have created multiple publish-ready Unity games, gaining the confidence to design systems, write clean C# code, optimize performance, and ship your work.
What You'll Learn
1. Core Unity concepts and editor workflows
2. Writing C# scripts designed for Unity's execution model
3. Player movement, camera control, combat, and enemy AI
4. Raycasting, physics, health systems, and user interfaces
5. Data-driven design with Scriptable Objects
6. Save/load systems, optimization, and debugging
7. Preparing and building games for PC and mobile platforms
8. All examples follow modern Unity practices and focus on clarity, structure, and real-world applicability.
Who This Book Is For
⦁ Beginners learning Unity and C# game development
⦁ Programmers new to Unity
⦁ Indie developers who want clean, scalable project structure
⦁ No prior Unity experience is required.
About the Author
Robin Ingram is a software developer and Unity educator focused on teaching practical, professional game development. This book reflects real workflows used to build, optimize, and publish Unity games